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https://w.atwiki.jp/thecockrockshockpop/pages/453.html
http //www.wingertheband.com/ member Kip Winger vocal, bass Reb Beach guitar Rod Morgenstein drums John Roth guitar ex-member Paul Taylor keyboards CDBetter Days Comin' IV In The Heart Of The Young Winger DVDLive ( 2007 ) Live @ The Palace Of Auburn Hills, MI October 14th 1990 LiveLive @ Club Citta', Kawasaki January 11st 2014 sat Live @ Yokohama Blitz, Kanagawa Nov. 9th 2007 Autograph2014 2007 CD Better Days Comin April 22 2014 1. Midnight Driver of A Love Machine / 2. Queen Babylon / 3. Rat Race / 4. Better Days Comin / 5. Tin Soldier / 6. Ever Wonder / 7. So Long China / 8. Storm in Me / 9. Be Who You Are, Now / 10. Out of This World IV October 25th 2006 1. Right Up Ahead / 2. Blue Suede Shoes / 3. Four Leaf Clover / 4. M16 / 5. Your Great Escape / 6. Disappear / 7. On A Day Like Today / 8. Livin Just To Die / 9. Short Flight To Mexico / 10. Generica / 11. Can T Take It Back / 12. Blue Suede Shoes ( acoustic ver. / JP Bonus Track ) In The Heart Of The Young August 25th 1990 1. Can t Get Enough 2. Loosen Up 3. Miles Away 4. Easy Come Easy Go 5. Rainbow In The Rose 6. In The Day We ll Never See 7. Under One Condition 8. Little Dirty Blonde 9. Babtized By Fire 10. You Are The Saint 11. In The Heart Of The Young Winger December 21st 1988 1. Madalaine / 2. Hungry / 3. Seventeen / 4. Without The Night / 5. Purple Haze / 6. State O Emergency / 7. Time To Surrender / 8. Poison Angel / 9. Hangin On / 10. Headed For A Heartbreak / 11. Higher Higher DVD Live ( 2007 ) November 9th 2007 1. Blind Revolution Mad / 2. Loosen Up / 3. Easy Come Easy Go / 4. Your Great Escape / 5. Down Incognito / 6. Rainbow in The Rose / 7. Generica / 8. Junk Yard Dog / 9. Right Up Ahead / 10. Reb s Guitar Solo / 11. You Are The Saint, I Am The Sinner / 12. Rod s Drum Solo / 13. Headed For A Heartbreak / 14. Can t Get Enough / 15. Seventeen / 16. Who s The One / 17. Miles Away / 18. Madalaine Live @ The Palace Of Auburn Hills, MI October 14th 1990 1. Madalaine / 2. LOOSEN UP / 3. You Are The Saint, I Am The Sinner / 4. Easy Come Easy Go / 5. Drums Solo ~ Crowed Cheer / 6. Guitar Solo / 7. Seventeen / 8. Headed For A Heartbreak / 9. Can t Get Enough Live Live @ Club Citta , Kawasaki January 11st 2014 sat Kawasaki Rock City 2014 Day 2 1. Pull Me Under / 2. Can t Get Enuff / 3. Madalaine / 4. Hungry / 5. Seventeen / 6. Without the Night / 7. Purple Haze / 8. State of Emergency / 9. Time to Surrender / 10. Poison Angel / 11. Hangin On / 12. Headed for A Heartbreak / 13. Down Incognito / 14. Easy Come Easy Go Kip Winger (vo,b), Reb Beach (g), Rod Morgenstein (ds), John Roth (g), Paul Taylor (key) Live @ Yokohama Blitz, Kanagawa Nov. 9th 2007 1. S.E. / 2. Blind Revolution Mad / 3. Easy Come Easy Go / 4. Your Great Escape / 5. Down Incognito / 6. Hungry / 7. Jam ~ Country Song / 8. Miles Away / 9. Rainbow In The Rose / 10. Generica / 11. Reb s Guitar Solo / 12. You Are The Saint, I Am The Sinner / 13. Rod s Drum Solo / 14. Headed For A Heartbreak / 15. Can t Get Enough / 16. Madalaine / 17. Seventeen Autograph 2014 Kip Winger Reb Beach Rod Morgenstein John Roth Paul Taylor 2007 Kip Winger Reb Beach Rod Morgenstein John Roth
https://w.atwiki.jp/warband/pages/248.html
menu_start_game_0|Welcome, adventurer, to Prophesy of Pendor! ^ Before beginning the game you must create your character. ^^ Be very careful, Adventurer. Your background choices here will forever impact your options and opportunities in Pendor. mno_continue|Continue... mno_go_back|Go back menu_start_phase_2|By the grace of the divine, you arrive in Pendor, a land plagued by constant strife for over 150 years. You have accepted a daunting challenge to stave off the influence of evil, reunite the warring factions of the old Kingdom, and create a new possibility for Pendor, as echoed by the mad wanderer, Madigan. These are dangerous lands, where many powers, great and small, vie against one another for supremacy. Here you will find honor and nobility, but also deceit and skulduggery. There will be valorous knights, and black-hearted assassins. You will leave your past behind to start a new life. Pendor is not your typical medieval country. Women and men have equal chances of successes and failure in Pendor. If you succeed, you will create another destiny, a new possibility in the infinite dimensions of reality. Your choices may create a new thread in the weave for the Oracle to choose, and offer the possibility that your actions may save us all. Drawn by the stories you hear about Pendor and its kingdoms, you. mno_town_1|join a caravan to Sarleon, in the Kingdom of Sarleon. mno_town_2|join a caravan to Ravenstern, in the Kingdom of Ravenstern. mno_town_3|join a caravan to Torbah, in the D'Shar Principalities. mno_town_4|take a ship to Javiksholm, in the Fierdsvain. mno_town_5|take a ship to Janos, in the Empire. mno_pop_cheat|[TEST] Just let me play! menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_go_back_dot|Go back. menu_reports|Character Renown/Prestige {reg5}^ ^Honor Rating {reg6}^Prestige spent {reg9}^Base prestige cost of Honor troops {reg10}^^Party Morale {reg8}^Party Size Limit {reg7}^^Next Payday {s60} mno_action_view_troop_trees|Troop trees. mno_view_character_report|View character report. mno_view_party_size_report|View party size report. mno_view_morale_report|View party morale report. mno_view_weekly_budget_report|View weekly budget report. mno_view_center_income_report|View location income report. mno_view_victory_condition_report|View victory progress. mno_view_achievement_report|View achievements. mno_view_faction_relations_report|View faction relations report. mno_view_npc_mission_report|View companion mission report. mno_lord_relations|View list of known lords by relation. mno_courtship_relations|View courtship relations. mno_action_view_world_map|Pendor map. mno_resume_travelling|Resume travelling. menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. menu_start_game_1|Select your character's gender. mno_start_male|Male. mno_start_female|Female (Warband faces). mno_start_female_2|Female (Custom faces). menu_start_character_1|You were born years ago, and reside now in the Land of Barclay, far to the West and South of Pendor. Your father was... mno_start_noble|a minor noble. mno_start_merchant|a merchant ship captain. mno_start_guard|a former knight. mno_start_forester|a retired adventurer. mno_start_nomad|a wandering nomad clan leader. mno_start_thief|a rough and mysterious figure. mno_start_priest|a respectable physician. menu_start_character_2|{s10}^^ In your youth, you had very little idle time, as your father... mno_page|arranged for you to serve a minor Barclay noble. mno_apprentice|sent you to become an apprentice to the local guild as a craftsman. mno_stockboy|put you in the care of a successful merchant. mno_urchin|left you to fend for yourself. mno_nomad|sent you out on your own to hunt in the wilds. menu_start_character_3|{s11}^^ Then, after what seemed an eternity, your life changed. You were given the opportunity to become... mno_squire|a squire. mno_lady|a lady-in-waiting. mno_troubadour|a bard. mno_student|a physician scholar. mno_peddler|a self employed merchant. mno_craftsman|an engineer and builder. mno_poacher|a huntsman. menu_start_character_4|{s12}^^But as the fates would have it, everything in your world changed suddenly. You had no choice but to leave the lands of Barclay and strike out for Pendor because... mno_revenge|you must right a wrong done to you. mno_death|you received a message that your father has died. mno_wanderlust|of a series of unfortunate events. mno_disown|there were too many enemies that seek to end your life. mno_greed|of a letter that changed your life forever. menu_choose_skill|{s13} mno_begin_adventuring|You board the ship and settle in... menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_center_income_report|{s1} mno_list_of_fief_with_pending_quests|Give me the list of fiefs with pending heartbeat quests mno_construction|View construction report... menu_center_construction_report|{s1} mno_back|Go back. menu_victory_progress_report|Victory Progress Report^^{s6}^^The Snake Cult is {s7}^The Jatu are {s8}^The Mystmountain Barbarians are {s9}^The Heretics are {s10}^^Total Armies Spawned {reg4}^^Armies Remaining ^{s13}^^Noldor Relations {s12}^^Victory is achieved by ^^- Having one Kingdom remaining.^- The Noldor must have Favorable or better relations with you.^- The Mystmountain tribes must either be Obliterated or Destroyed.^- Every other minor faction must be Obliterated or Destroyed with no outstanding minor faction armies or heroic personalties on the map. menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} mno_orders|View relations with Knighthood Orders. menu_order_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action_1|Walk around and review your soldiers. mno_camp_manage_inventory|Manage your party's inventory. mno_camp_access_companions_inventory|Access companions' inventories. mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. mno_camp_options|POP options. mno_camp_cheat_infoline|-CHEATS BELOW ARE ONLY FOR DEVELOPERS- mno_camp_cheat|Cheat Menu. mno_test_vader|Cheat Menu Vader. mno_test_vader2|Cheat Menu Vader Troops. mno_testers_cheat|Cheat Menu Testers. mno_fix_pop|Fix my game. menu_fix_pop_list|Fix my game. mno_fix_food|Fix '0 morale food' 'negative enterprise income' 'no CKO items'. mno_camp_autoloot_for_bug|Camp Autoloot to Correct Bug. mno_reset_old_ruins_var|Reset blacksmith and stable boy in Old Ruins. mno_purge_the_world|Purge the world. menu_purge_the_world_0|Attempt to reduce sizes of all field armies to the selected maximum value by randomly removing troops with level 35. mno_purge_the_world_1|1000 warriors mno_purge_the_world_2|2000 warriors mno_purge_the_world_3|3000 warriors mno_purge_the_world_4|4000 warriors mno_purge_the_world_5|5000 warriors mno_purge_the_world_6|7500 warriors mno_purge_the_world_7|10000 warriors mno_purge_the_world_8|1000 warriors with no level restriction menu_testers_cheat|Cheats for testers. mno_camp_cheatleo_get_50_troops|Get 100 troops. mno_camp_cheatleo_give_troops|Give troops. mno_camp_cheatleo_undress_troops|Undress a soldier. mno_camp_cheatleo_get_lords|Get Lords. mno_cheat_spawn_ashenborn|Give me the new Ashenborn and Assassin units. mno_cheat_companion_xp|Give my company 1 000 000 XP. mno_cheat_change_race_noldor|Make me an elf. mno_cheat_change_race_undead|Make me a zombie. mno_raise_player_level|Give me 1 000 000 XP. mno_cheat_disable_companion_complaints|Disable companion complaints. mno_cheat_enable_companion_complaints|Enable companion complaints. mno_cheat_disable_cheatmode|Turn cheat mode off. mno_choose_scene|Scene Chooser. mno_sarleon_loves_me|Sarleon loves me. menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item ... mno_camp_cheat_change_weather|Change weather ... menu_camp_vader|What do you want to test today? mno_camp_vader_pimp|First, pimp me up! mno_salt_mine|Go to Al-Aziz. mno_camp_vader_ownorder|Test Player Order ... mno_camp_vader_gmquest_1|Setup Grandmaster quest for test (part 1). mno_camp_vader_gmquest_2|Setup Grandmaster quest for test (part 2). mno_camp_vader_randorder1|Generate and test random minor Order. mno_camp_vader_randorder2|Generate 7 random minor Orders. (WARNING) mno_test_noldor_quest_complete|Complete the Noldor quest (access the castle). mno_camp_vader_cheat|Toggle Native cheat mode {s7} mno_camp_wait|Fast forward for 200 days (x50 speed). mno_camp_vader_comp|Test companion conversations ... mno_rebuild_old_ruins|Rebuild Old Ruins for 30000 denars. mno_spawn_test_bandit_lairs|Spawn Test Bandit Lairs. mno_camp_vader_back|Back to camp menu. menu_camp_ownorder|Select an option mno_join|Join Sarleon and take over Avendor. mno_join2|Join Fierdsvain and take over Windholm. mno_finish|Finish current upgrades. mno_give|Give me Order Knights and Squires. mno_back_to_test_menu|Back to test menu. menu_camp_balance|Choose wisely mno_lords|Calculate lord strengths. mno_calcmercs|Spawn mercs and print strength. mno_limits0|Set template limits to 0. mno_limits50|Set template limits to 50. mno_limits100|Set template limits to 100. menu_camp_hostile_party|Choosen troop {s4} ({reg4}) mno_add1|Increase by 1 mno_add2|Increase by 10 mno_add3|Increase by 100 mno_rem1|Decrease by 1 mno_rem2|Decrease by 10 mno_rem3|Decrease by 100 mno_spawn|Spawn a party with 100 troops! menu_camp_quests35|Select an option mno_tavern_assassin|Tavern Assassin mno_rescue_daughter|Rescue daughter mno_escort_peasants|Escort peasants mno_order_bounty|Order bounty hunting menu_camp_economy|Select an option mno_camp_economy_listcenters|List all centers mno_camp_economy_listprices|List average prices mno_camp_economy_centergoods|View data on the nearest center mno_camp_economy_market_towns|View market towns mno_camp_economy_centerresetall|Reset all prices to 1000 mno_camp_economy_cycle|Update cycle for all trade goods prices mno_camp_economy_back|Back to test menu. menu_camp_economy_markets|{s2} mno_back_to_econ_menu|Back to economy menu. menu_camp_economy_center|{s2} menu_camp_economy_view|{s2} menu_camp_economy_prices|{s2} menu_camp_noldor|Select an option mno_test_noldor_friend|Make me a Noldor friend (30) mno_test_noldor_friend2|Make me a Noldor supporter (15) - enables the quest mno_test_noldor_enemy|Make me a Noldor enemy (-10) mno_test_noldor_quest_reset|Reset the Noldor quest mno_test_noldor_tournament|Start a Noldor tournament mno_test_noldor_trader|Regenerate merchant inventory. mno_test_noldor_prize|Give me a Noldor prize! mno_camp_noldor_back|Back to test menu. menu_test_heartbeat|Select an option mno_test_heartbeat_generate|Generate heartbeat quest mno_camp_heartbeat_back|Back to camp menu. menu_camp_achieve|Select an option mno_camp_achieve_all|Give me all achievements mno_camp_achieve_none|Clear all achievements mno_camp_achieve_notify|Review all notifications mno_camp_achieve_back|Back to main test menu. menu_camp_honor|Select an option mno_camp_honor_kotd|Give me 10 Dragon troops mno_camp_honor_kol|Give me 10 Lion troops mno_camp_honor_ei|Give me 10 Empire Mortals mno_camp_honor_dsw|Give me 10 D'Shar Dustriders mno_camp_honor_lv|Give me 10 Lady Einherjar mno_camp_honor_kotg|Give me 10 Knights of the Griffon mno_camp_honor_kotf|Give me 10 Knights and Talons of the Falcon mno_camp_honor_kors|Give me 10 Ravenspear Knights mno_camp_honor_korc|Give me 10 Radiant Cross Knights mno_camp_honor_rocc|Give me 10 Rangers of the Clarion Call mno_camp_honor_kotdw|Give me 10 Knight of the Dawn mno_camp_honor_koteg|Give me 10 Knights of the Ebony Gauntlet mno_camp_honor_slc|Give me 10 Shadow Legion Marinae mno_camp_honor_sr|Give me 10 Silvermist Rangers mno_camp_honor_koe|Give me 10 Knights of Eventide (and ghost lady) mno_camp_honor_back|Back to test menu. menu_camp_cool|Select an option mno_camp_cool_ha|Give me 100 Heroine Adventurers mno_camp_cool_ham|Give me 100 Hero Adventurers mno_camp_cool_jmr|Give me 100 Jatu Mercenary Riders mno_camp_cool_mhc|Give me 100 Marleons Heavy Cavalry mno_camp_cool_rkk|Give me 100 Ravenstern Highlanders mno_camp_cool_dda|Give me 100 D'Shar Djaha Archers mno_camp_cool_fb|Give me 100 Fierdsvain Berserkers mno_camp_cool_ntk|Give me 100 Noldor Twilight Knights mno_camp_cool_nmr|Give me 100 Noldor Maiden Rangers mno_camp_cool_nr|Give me 100 Noldor Rangers mno_camp_cool_kjk|Give me 100 K'Juda's Kajahars mno_camp_cool_dg|Give me 100 Doomguides mno_camp_cool_os|Give me 100 Omen Seekers mno_camp_cool_more|More cool troops... mno_camp_cool_back|Back to test menu. menu_camp_cool2|Select an option mno_camp_cool_05|Give me a Specialty Troop mno_camp_cool2_dli|Give me 100 Dread Legion Infantry mno_camp_cool2_ak|Give me 100 Anaconda Knights mno_camp_cool2_fr|Give me 100 Fallen Revenants mno_camp_cool2_dm|Give me 100 Demonic Magni mno_camp_cool2_hm|Give me 100 Heretic Invokers mno_camp_cool2_back|Back to test menu. menu_camp_regular|Select an option mno_camp_regular_Mettenheim|Give me a Mettenheim troops mno_camp_regular_Barclay|Give me Barclay troops mno_camp_regular_Veccavian|Give me a Veccavian company mno_camp_regular_Melitine|Give me a Melitine company mno_camp_regular_Singalian|Give me Singalian troops mno_camp_regular_Sarleon|Give me a Sarleon company mno_camp_regular_Ravenstern|Give me a Ravenstern company mno_camp_regular_DShar|Give me a D'Shar company mno_camp_regular_Fierdsvain|Give me a Fierdsvain company mno_camp_regular_Empire|Give me an Empire company mno_camp_regular_pendor|Give me a Pendor company mno_camp_regular_back|Back to test menu. menu_camp_minor|Select an option mno_camp_minor_eventide|Spawn Eventide Knight Patrol mno_camp_minor_dawn|Spawn Dawn Knight Patrol mno_camp_minor_ebony|Spawn Ebony Knight Patrol mno_camp_minor_1|Spawn Vanskerry Army mno_camp_minor_2|Spawn Heretic Army mno_camp_minor_3|Spawn Snake Cult Army mno_camp_minor_4|Spawn Mystmountain Army mno_camp_minor_5|Spawn Jatu Army mno_camp_minor_6|Spawn Noldor Patrol mno_camp_minor_7|Spawn Inquisition Army mno_camp_minor_8|Spawn Peasant Revolt Army mno_camp_minor_back|Back to main test menu. menu_camp_hero|Select an option mno_camp_hero_1|Spawn Three Seers mno_camp_hero_2|Spawn Alaric Von Brouhaha mno_camp_hero_3|Spawn Boris the Raven mno_camp_hero_4|Spawn Burilgi the Usurper mno_camp_hero_5|Spawn Dread Legion mno_camp_hero_6|Spawn Eyegrim the Devourer mno_camp_hero_7|Spawn Oswald de Fleur mno_camp_hero_8|Spawn Sheik Shalavan mno_camp_hero_more|More spawns... mno_camp_hero_back|Back to main test menu. menu_camp_hero2|Select an option mno_camp_hero_9|Spawn Wolfbode the Slayer mno_camp_hero_10|Spawn Syla Uzas mno_camp_hero_11|Spawn Griffonsword mno_camp_hero_12|Spawn Kodan Ironsword mno_camp_hero_13|Spawn Aeldarian mno_camp_hero_14|Spawn Ithilrandir mno_camp_hero_15|Spawn K'Juda the Ravager mno_camp_hero_16|Spawn Warlord Zulkar mno_camp_hero_more_1|Even more spawns ... mno_camp_hero2_back|Back to main test menu. menu_camp_hero3|Select an option mno_camp_hero_17|Spawn Obrist Heynrich mno_camp_hero_18|Spawn Verante Kruus mno_camp_hero_19|Spawn Rufio of Barclay mno_camp_hero_20|Spawn Sebastokrator Kaspax mno_camp_hero_21|Spawn Holy Inquisitor Rasmus Devatica mno_camp_hero_22|Spawn Toblik's Veccavian Renegades mno_camp_hero3_back|Back to main test menu. menu_camp_horsemen_apocalypse|Do NOT try this on your main savegame as it may ruin your game. mno_camp_horsemen_apocalypse_1|Call independent heroes. mno_camp_horsemen_apocalypse_2|Call Sarleon lords. mno_camp_horsemen_apocalypse_3|Call Ravenstern lords. mno_camp_horsemen_apocalypse_4|Call D'Shar lords. mno_camp_horsemen_apocalypse_5|Call Fierdsvain lords. mno_camp_horsemen_apocalypse_6|Call Empire lords. mno_camp_horsemen_apocalypse_back|Back to test menu. menu_camp_victory|Select an option mno_camp_victory_simple|Simple victory screen mno_camp_victoryold|Old Victory screen mno_camp_victory_back|Back to main test menu. menu_camp_fun|Select an option mno_camp_fun_village|Burn everything {s7} mno_camp_fun_twins|Spawn evil twins! mno_camp_fun_female|Make soldiers female! mno_camp_fun_undead|Make soldiers undead! mno_camp_fun_back|Back to main test menu. menu_camp_autoloot|Select an option mno_camp_autoloot_choose_item|Change item type {s3} mno_camp_autoloot_cavalry_toggle|Cavalry restriction {s7} mno_camp_autoloot_item_trade|Review/buy items mno_camp_autoloot_calc|Calculate average and standard deviation for item attributes. mno_camp_autoloot_score|Print all autoloot scores mno_camp_autoloot_top20|Print top 20 autoloot scores mno_camp_autoloot_back|Back to main test menu. menu_camp_companion|Select an option mno_camp_comp_recruit|Recruit all 20 companions. mno_camp_comp_linked|Random linked conversation. mno_camp_comp_toplayer|Random remark to player. mno_cheat_all_companions_to_basic_level|All companions to basic level. mno_camp_comp_back|Back to main test menu. menu_camp_vader2|What do you want to test today? mno_camp_vader_ht|Give me Honor troops ... mno_camp_vader_ct|Give me cool troops ... mno_camp_vader_rt|Give me regular troops ... mno_camp_vader_mf|Spawn a minor faction ... mno_camp_vader_sh|Spawn a special hero ... mno_camp_vader_ha|Horsemen of the Apocalypse ... mno_camp_vader_balance|Balance parties ... menu_camp_action|Choose an action mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_rename_party|Rename your party. mno_action_rename_kingdom|Rename your kingdom. mno_action_change_vassal_title|Set titles of your noble vassals. mno_action_rename_order|Rename your Order. mno_action_rename_old_ruins|Rename camp in the old ruins. mno_action_modify_banner|Modify your banner. mno_action_retire|Retire from adventuring. mno_camp_action_4a|Back to camp menu. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_action_read_book_8|{s1}. mno_action_read_book_9|{s1}. mno_action_read_book_10|{s1}. mno_action_read_book_11|{s1}. menu_camp_action_read_book_start|{s1} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armor, gather up all your money, and ride off into the sunset... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. menu_arena_duel_fight|You and your opponent prepare to fight for honor. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. mno_encounter_attack|Charge the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_surrender_confirm|Do you want to surrender? mno_encounter_surrender_yes|Yes, there is no hope. mno_encounter_surrender_no|No! I will fight to the end. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9}^^Allies remaining {reg10}^Enemies remaining {reg11} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your casualties {s8}{s10}^^Enemy casualties {s9}^^Kill count {s12} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_attack|Charge the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10}^^Allies remaining {reg10}^Enemies remaining {reg11} menu_salt_mine|You enter the Hidden mines of Al-Aziz. mno_enter|Enter. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. mno_enter_1|Enter 1. mno_enter_2|Enter 2. mno_enter_3|Enter 3. mno_enter_4|Enter 4. mno_enter_5|Enter 5. mno_enter_6|Enter 6. mno_enter_7|Enter 7. mno_enter_8|Enter 8. mno_enter_9|Enter 9. menu_dhorak_keep|You enter the Dhorak Keep menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander| Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_wait_24_hours|Wait until tomorrow. mno_castle_lead_attack|Lead your soldiers in an assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_build_ladders|Prepare ladders to attack the walls. mno_build_siege_tower|Build a siege tower. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10}^^Allies remaining {reg10}^Enemies remaining {reg11} menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}.{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg63?wife husband}. mno_castle_taken_no_claim|Ask no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage.. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favor which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} denars to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favor which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} denars to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10}^^Allies remaining {reg10}^Enemies remaining {reg11} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} mno_village_manage|Manage this village. mno_village_train_steward|Train your village steward. mno_village_elder_talk|Speak with the Village Elder. mno_village_elder_talk_door|Door to the village center mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center mno_village_buy_food|Buy supplies from the peasants. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_leave|Leave. menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force the peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_village_loot|Loot and burn this village. menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|I don't have enough money... mno_recruit_them|Recruit them ({reg6} denars). menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_steward_training|The meeting between you and your {s17} steward^is prepared to begin.^^Based on the amount of information your steward needs to learn,^the meeting will last {reg8} hours and cost {reg9} denars.{reg6?^^Unfortunately you do not currently have the funds to hold this meeting... } mno_steward_training_confirm|Begin the meeting. mno_steward_training_decline|Put the meeting off until later. menu_steward_training_complete|The meeting with your {s17} steward was a success. He thanks you for your time, returning to {reg9?the castle his home} with renewed confidence in his abilities. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The current project will be completed after {reg8} day{reg9?s }. } mno_center_send_out_prospectors|Send out prospectors. mno_center_build_training_grounds|Build training grounds. mno_center_build_manor|Build a manor. mno_center_build_herbalist|Build a herbalist. mno_center_build_fishpond|Build fish pond. mno_center_build_shrine|Build a shrine. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_renderers|Build renderers. mno_center_crop_rotation|Implement crop rotation. mno_center_build_hunting_lodge|Build hunting lodge. mno_center_build_improved_roads|Improve roads. mno_center_build_warehouse|Build warehouse. mno_center_build_foresters|Hire foresters. mno_center_build_sheriff|Hire a sheriff. mno_center_building_civic_patrols|Hire civic patrols. mno_center_build_prisoner_tower|Build a prison tower. mno_center_build_market|Build a market. mno_center_build_blacksmith|Build blacksmith. mno_center_build_sanitation_standards|Implement sanitation standards. mno_center_build_church|Build church. mno_center_build_winery|Build winery. mno_center_build_tax_collector|Build tax collector office. mno_center_build_fire_brigade|Build fire brigade. mno_center_build_craftsmen|Train craftsmen. mno_center_well_cleaners|Train well cleaners. mno_center_streetsweepers|Hire street sweepers. mno_center_building_inspectors|Train building inspectors. mno_center_build_mine|Build a mine. mno_center_build_monastery|Build monastery. mno_center_build_messenger_post|Build messenger post. mno_center_build_chapel|Build chapel. mno_center_build_hospital|Build hospital. mno_center_build_university|Build university. mno_center_build_cathedral|Build cathedral. mno_center_build_courts|Build courts. mno_center_build_organized_guilds|Found organized guilds. mno_center_build_lamplighters|Hire lamplighters. mno_center_building_thieves_guild|Found thieves guild. mno_center_building_town_crier|Hire town crier. menu_center_improve|^^ {s19} Your steward, with an engineering skill of ({reg2}), believes that {reg7?repairing building} the {s4} will cost {reg5} denars and will take {reg6} days. mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. mno_village_loot_raze|Plunder the village, then raze it. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} denars. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_noldor_castle|You approach the Noldor castle, hardly believing it is a reality, not merely a myth... mno_castle_castle_1|Go to the Noldor castle hall. mno_castle_castle_1_door|Door to the castle mno_join_tournament_noldor|Join the Noldor tournament. mno_castle_inspect|Take a walk around the courtyard. mno_castle_inspect_door|To the castle courtyard. mno_castle_attack_surprise|Launch a surprise attack on the castle. mno_castle_wait|Wait here for some time{s1}. mno_town_leave|Leave. mno_town_leave_door|Leave Area. menu_noldor_attack_verify|Are you sure you want to attack the Noldor castle? This is a very treacherous act with dire consequences. mno_noldor_attack_verify_yes|Yes. There's plenty of loot around here masquerading as pointy-eared twats. mno_noldor_attack_verify_no|No, we can't stab our Noldor friends in the back! menu_noldor_castle_attack|Your troops prepare to assault the Noldor castle... menu_noldor_castle_attack_result|Castle attack result - you should not see this text! menu_noldor_castle_victory|Your treacherous assault has been successful. Just as you leave with wagons of loot, the Noldor castle flickers out of sight as it never existed. menu_noldor_castle_defeat|The Noldor have repelled your treacherous assault and cloaked their castle again. menu_stronghold|{s4} mno_castle_castle_2|Go to the castle. mno_join_tournament_order|Join the Order tournament. mno_town_castle_2|Go to the Order castle hall. mno_town_castle_2_door|Door to the castle mno_town_center|Take a walk around the streets. mno_town_tavern|Visit the tavern. mno_town_merchant|Speak with the merchant. mno_town_arena|Enter the arena. mno_town_dungeon|Never Enter the prison. mno_town_enterprise|Visit your enterprise. mno_visit_lady|Attempt to visit a lady. mno_trade_with_merchants|Go to the marketplace. mno_castle_attack|Launch the assault! mno_castle_wait_free|Rest here for some time. menu_stronghold_attack_verify|Are you ready to assault the stronghold? mno_stronghold_attack_verify_yes|Yes. I have fine troops at my command. mno_stronghold_attack_verify_no|No, it looks suicidal. menu_stronghold_attack|Your troops prepare to assault the Snake Cult stronghold... menu_stronghold_attack_result|Castle attack result - you should not see this text! menu_stronghold_victory|The day is won! The last Cultist defender is put to the sword and you claim their stronghold for your Order. menu_stronghold_defeat|The Snake Cult have repelled your futile assault and will surely reinforce their garrison before the next one. menu_old_ruins|{s4} mno_castle_castle_3|Go to the castle. mno_inspect_old_ruins|Investigate area. mno_inspect_old_ruins_door|Investigate area. mno_inspect_camp_build|Meet the builder. mno_inspect_camp_build_door|Meet the builder. mno_leave_workforce_camp|Leave workers in the camp ({reg33}/20 already here). mno_leave_workforce_camp_door|Leave workers in the camp. mno_camp_master_talk|Speak with the Camp Master. mno_camp_master_talk_door|Speak with the Camp Master. mno_camp_blacksmith_talk|Speak with the Blacksmith. mno_camp_blacksmith_talk_door|Speak with the Blacksmith. mno_camp_vet_talk|Speak with the Horse Keeper. mno_camp_vet_talk_door|Speak with the Horse Keeper. mno_inspect_camp_finished|Go to the camp. mno_inspect_camp_finished_door|Go to the camp. mno_camp_station_troops|Manage the garrison. ({reg33}/{reg34}{s2}) mno_camp_station_troops_door|Manage the garrison. mno_camp_wait_old_ruins|Rest here for some time. mno_camp_wait_old_ruins_door|Rest here for some time. mno_camp_leave|Leave. mno_camp_leave_door|Leave. menu_town|{s10} {s14}^{s11}{s12}{s13} mno_castle_castle|Go to the Lord's hall{s1}. mno_castle_castle_door|Door to the castle mno_join_tournament|Join the tournament. mno_town_castle|Go to the castle{s1}. mno_town_castle_door|Door to the castle mno_town_center_door|Door to the town center mno_town_tavern_door|Door to the tavern mno_town_merchant_door|Door to the shop mno_town_arena_door|Door to the arena mno_town_dungeon_door|Door to the dungeon mno_town_enterprise_a|Visit your {s3}. mno_town_enterprise_a_door|Door to your enterprise mno_visit_lady_door|Door to the garden mno_guildmaster_talk|Speak with the Guildmaster. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_train_steward|Train your {reg0?town castle} steward. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison. {s10} menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honor, fame and glory, you earn a prize of {reg9} denars. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_tournament_view_participants|View participants. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} denars on yourself, and if you win, you will earn {reg2} denars. } How much do you want to bet? mno_bet_500_denars|500 denars. mno_bet_250_denars|250 denars. mno_bet_100_denars|100 denars. mno_bet_50_denars|50 denars. mno_bet_25_denars|25 denars. menu_tournament_bet_confirm|If you bet {reg1} denars, you will earn {reg2} denars if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} denars in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} denars as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarums. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Econ {reg7} Prosperity {reg6}^Rent Income {reg1} Tariff Income {reg2}^Wealth {reg4} Projected {reg8}^Player weekly income {reg9}[{reg10}]^Garrison wage {reg5}^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trade_with_weaponsmith|Trade with the arms merchant. mno_trade_with_armorsmith|Trade with the armor merchant. mno_trade_with_horse_trader|Trade with the horse merchant. mno_trade_with_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_town_trade_assessment_begin|The trade district is bustling with merchants and caravan masters making deals. You overhear several discussions about the prices of trade goods across the local area. mno_town_best_deals|Listen closely and attempt to work out the best deals mno_back_to_market|Go back to the market. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|The {s2} offers you a sum of {reg12} denars in silver if you are willing to sell them {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wounds were lethal, and although you feel awful, you find out you can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner. menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} denars of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honor of becoming a vassal {reg63?lord lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, although he offers you no lands or titles. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honor of becoming a vassal {reg63?lord lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, offering you the fief of {s2} for your loyal service. He will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between the {s1} and the {s2} has expired. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemies have been sighted outside the walls of {s4}; {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with him menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings in Pendor will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your wife, {s10}... mno_appoint_npc_adonja|Appoint {s10} mno_appoint_npc_leslie|Appoint {s10} mno_appoint_npc_ansen|Appoint {s10} mno_appoint_npc_riva|Appoint {s10} mno_appoint_npc_kassim|Appoint {s10} mno_appoint_npc_lethaldiran|Appoint {s10} mno_appoint_npc_jocelyn|Appoint {s10} mno_appoint_npc_alistair|Appoint {s10} mno_appoint_npc_rayne|Appoint {s10} mno_appoint_npc_julia|Appoint {s10} mno_appoint_npc_frederick|Appoint {s10} mno_appoint_npc_ediz|Appoint {s10} mno_appoint_npc_sara|Appoint {s10} mno_appoint_npc_donavan|Appoint {s10} mno_appoint_npc_diev|Appoint {s10} mno_appoint_npc_alyssa|Appoint {s10} mno_appoint_npc_roland|Appoint {s10} mno_appoint_npc_kaverra|Appoint {s10} mno_appoint_npc_sigismund|Appoint {s10} mno_appoint_npc_boadice|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_auto_name_stronghold|stub menu_auto_name_order|Long live the {s2} order and its faithful {s3} and {s4}, established on {s60} by the wise and honorable {s5}! menu_upgrade_screen|stub menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of the {s3}! menu_notification_center_under_siege_special|{s1} is under attack by {s2}! menu_notification_village_raided|Enemies have laid waste to a fief^^{s1} has been raided by {s2} of the {s3}! menu_notification_village_raid_started|Your village is under attack!^^{s2} of the {s3} is laying waste to {s1}. menu_notification_one_faction_left|stub menu_notification_order_founded|stub menu_notification_oath_renounced_faction_defeated|Your old fraction was defeated^^You won the battle against the {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An estate was lost^^You have lost {s1} to the {s2}. menu_notification_center_sacked|An estate was sacked^^{s1} was sacked by the {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left the {s2} and joined the {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left the {s2} and joined the {s3}. menu_notification_war_declared|Declaration of war^^The {s1} declared war against the {s2}! menu_notification_peace_declared|Peace agreement^^The {s1} and the {s2} have made peace!^{s57} menu_notification_faction_defeated|Faction eliminated^^The {s1} is no more! menu_notification_rebels_switched_to_faction|Rebellion success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of the {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|Your minister send words that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with him at your earliest convenience menu_notification_player_feast_in_progress|Feast in preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_notification_lady_requests_visit_come|Tell the woman to inform her mistress that you will come shortly mno_notification_lady_requests_visit_indisposed|Tell the woman to inform her mistress that you are indisposed menu_garden|{s12} mno_nurse_go|Go with the nurse. mno_nurse_wait|Wait by the spring. menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub menu_bandit_lair|{s3} mno_continue_1|Attack the hideout... mno_leave_no_attack|Leave. mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_start_phase_3|{s16}^^Exhausted by the time you find the inn in {s1}, you fall asleep quickly. Awake before dawn and eager to explore your surroundings, you venture out onto the streets, which are still deserted in the early morn. Suddenly, the rasp of a blade sliding from its scabbard makes the hairs of your neck stand on end. You are instantly on the alert for trouble... menu_start_phase_4|{s11} menu_lost_tavern_duel|{s11} menu_grandmaster_ambush_lost|The sudden Snake Cult attack caught you by surprise and you were knocked out under their furious blows. You woke up dazed and unable to comprehend what has just happened and why. menu_grandmaster_ambush_won|The sudden Snake Cult attack was furious, yet you and your fellow Order Knights dispatched the intruders quickly. There's no obvious explanation why this happened and you must look for answers now. menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court mno_hold_off|Hold off... menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} denars. menu_manage_loot_pool|{s10}^{s30} mno_auto_no_companions|I have no companions to give loot to, yet mno_auto_loot|Let your heroes select gear from the item pool. mno_auto_loot_no|Insufficient item pool space for auto-upgrade. mno_previous_page|[Previous page] mno_next_page|[Next page] mno_loot|Access the item pool. mno_companion1|Talk to {s11} mno_companion2|Talk to {s12} mno_companion3|Talk to {s13} mno_companion4|Talk to {s14} mno_leave_1|{s20} menu_access_companions_inventory|Access companions' inventories. mno_companion1a|{s11} mno_companion2a|{s12} mno_companion3a|{s13} mno_companion4a|{s14} mno_companion5a|{s15} mno_companion6a|{s16} menu_achievement_notify|stub menu_ghostlady_knocked_out|The murderous scribe turns out to be very good with a blade, and despite your skill, quickly bests you. Conciousness abruptly returns when the castle guards pour cold water over you; wounded, but more or less in one piece. To your angry demand to know why they did not aid you, they reply that it is not their job to attack scribes. The Scribe has fled. You reflect bitterly that he will never be brought to justice now, because of your ineptitude. menu_heartbeat_quest|You receive an urgent message!^^ Your steward, {s8}, of {s2}, has sent you an urgent summons. There are events that need your attention.^^ He asks that you return to {s2} with all haste.^ ^ There may be negative consequences if you refuse this request... mno_heartbeat_quest_accept|Send a return message that you will return shortly! mno_heartbeat_quest_do_remotely|Toss 500 denars to your messenger and let him solve the issue. mno_heartbeat_quest_reject|Decline the request, you have better things to do. menu_choose_scenes_0|Choose a scene (Page 1 of 38) mno_next|Next... mno_choose_scene_0|abhuva pendor castle 1 base generate mno_choose_scene_1|abhuva pendor castle 2 base generate mno_choose_scene_2|camp scene generate|auto entry points mno_choose_scene_3|camp scene horse track generate|auto entry points mno_choose_scene_4|castle 10 exterior generate mno_choose_scene_5|castle 10 interior indoors mno_choose_scene_6|castle 10 prison indoors mno_choose_scene_7|castle 11 exterior generate mno_choose_scene_8|castle 11 interior indoors mno_choose_scene_9|castle 11 prison indoors mno_choose_scene_10|castle 12 exterior generate mno_choose_scene_11|castle 12 interior indoors mno_choose_scene_12|castle 12 prison indoors menu_choose_scenes_13|Choose a scene (Page 2 of 38) mno_previous|Previous... mno_choose_scene_13|castle 13 exterior generate mno_choose_scene_14|castle 13 interior indoors mno_choose_scene_15|castle 13 prison indoors mno_choose_scene_16|castle 14 exterior generate mno_choose_scene_17|castle 14 interior indoors mno_choose_scene_18|castle 14 prison indoors mno_choose_scene_19|castle 15 exterior generate mno_choose_scene_20|castle 15 interior indoors mno_choose_scene_21|castle 15 prison indoors mno_choose_scene_22|castle 16 exterior generate mno_choose_scene_23|castle 16 interior indoors mno_choose_scene_24|castle 16 prison indoors mno_choose_scene_25|castle 17 exterior generate menu_choose_scenes_26|Choose a scene (Page 3 of 38) mno_choose_scene_26|castle 17 interior indoors mno_choose_scene_27|castle 17 prison indoors mno_choose_scene_28|castle 18 exterior generate mno_choose_scene_29|castle 18 interior indoors mno_choose_scene_30|castle 18 prison indoors mno_choose_scene_31|castle 19 exterior generate mno_choose_scene_32|castle 19 interior indoors mno_choose_scene_33|castle 19 prison indoors mno_choose_scene_34|castle 1 exterior generate mno_choose_scene_35|castle 1 interior indoors mno_choose_scene_36|castle 1 prison indoors mno_choose_scene_37|castle 20 exterior generate mno_choose_scene_38|castle 20 interior indoors menu_choose_scenes_39|Choose a scene (Page 4 of 38) mno_choose_scene_39|castle 20 prison indoors mno_choose_scene_40|castle 21 exterior generate mno_choose_scene_41|castle 21 interior indoors mno_choose_scene_42|castle 21 prison indoors mno_choose_scene_43|castle 22 exterior generate mno_choose_scene_44|castle 22 interior indoors mno_choose_scene_45|castle 22 prison indoors mno_choose_scene_46|castle 23 exterior generate mno_choose_scene_47|castle 23 interior indoors mno_choose_scene_48|castle 23 prison indoors mno_choose_scene_49|castle 24 exterior generate mno_choose_scene_50|castle 24 interior indoors mno_choose_scene_51|castle 24 prison indoors menu_choose_scenes_52|Choose a scene (Page 5 of 38) mno_choose_scene_52|castle 25 exterior generate mno_choose_scene_53|castle 25 interior indoors mno_choose_scene_54|castle 25 prison indoors mno_choose_scene_55|castle 26 exterior generate mno_choose_scene_56|castle 26 interior indoors mno_choose_scene_57|castle 26 prison indoors mno_choose_scene_58|castle 27 exterior generate mno_choose_scene_59|castle 27 interior indoors mno_choose_scene_60|castle 27 prison indoors mno_choose_scene_61|castle 28 exterior generate mno_choose_scene_62|castle 28 interior indoors mno_choose_scene_63|castle 28 prison indoors mno_choose_scene_64|castle 29 exterior generate menu_choose_scenes_65|Choose a scene (Page 6 of 38) mno_choose_scene_65|castle 29 interior indoors mno_choose_scene_66|castle 29 prison indoors mno_choose_scene_67|castle 2 exterior generate mno_choose_scene_68|castle 2 interior indoors mno_choose_scene_69|castle 2 prison indoors mno_choose_scene_70|castle 30 exterior generate mno_choose_scene_71|castle 30 interior indoors mno_choose_scene_72|castle 30 prison indoors mno_choose_scene_73|castle 31 exterior generate mno_choose_scene_74|castle 31 interior indoors mno_choose_scene_75|castle 31 prison indoors mno_choose_scene_76|castle 32 exterior generate mno_choose_scene_77|castle 32 interior indoors menu_choose_scenes_78|Choose a scene (Page 7 of 38) mno_choose_scene_78|castle 32 prison indoors mno_choose_scene_79|castle 33 exterior generate mno_choose_scene_80|castle 33 interior indoors mno_choose_scene_81|castle 33 prison indoors mno_choose_scene_82|castle 34 exterior generate mno_choose_scene_83|castle 34 interior indoors mno_choose_scene_84|castle 34 prison indoors mno_choose_scene_85|castle 35 exterior generate mno_choose_scene_86|castle 35 interior indoors mno_choose_scene_87|castle 35 prison indoors mno_choose_scene_88|castle 36 exterior generate mno_choose_scene_89|castle 36 interior indoors mno_choose_scene_90|castle 36 prison indoors menu_choose_scenes_91|Choose a scene (Page 8 of 38) mno_choose_scene_91|castle 37 exterior generate mno_choose_scene_92|castle 37 interior indoors mno_choose_scene_93|castle 37 prison indoors mno_choose_scene_94|castle 38 exterior generate mno_choose_scene_95|castle 38 interior generate mno_choose_scene_96|castle 38 prison indoors mno_choose_scene_97|castle 39 exterior generate mno_choose_scene_98|castle 39 interior indoors mno_choose_scene_99|castle 39 prison indoors mno_choose_scene_100|castle 3 exterior generate mno_choose_scene_101|castle 3 interior indoors mno_choose_scene_102|castle 3 prison indoors mno_choose_scene_103|castle 40 exterior generate menu_choose_scenes_104|Choose a scene (Page 9 of 38) mno_choose_scene_104|castle 40 interior indoors mno_choose_scene_105|castle 40 prison indoors mno_choose_scene_106|castle 4 exterior generate mno_choose_scene_107|castle 4 interior indoors mno_choose_scene_108|castle 4 prison indoors mno_choose_scene_109|castle 5 exterior generate mno_choose_scene_110|castle 5 interior indoors mno_choose_scene_111|castle 5 prison indoors mno_choose_scene_112|castle 6 exterior generate mno_choose_scene_113|castle 6 interior indoors mno_choose_scene_114|castle 6 prison indoors mno_choose_scene_115|castle 7 exterior generate mno_choose_scene_116|castle 7 interior indoors menu_choose_scenes_117|Choose a scene (Page 10 of 38) mno_choose_scene_117|castle 7 prison indoors mno_choose_scene_118|castle 8 exterior generate mno_choose_scene_119|castle 8 interior indoors mno_choose_scene_120|castle 8 prison indoors mno_choose_scene_121|castle 9 exterior generate mno_choose_scene_122|castle 9 interior indoors mno_choose_scene_123|castle 9 prison indoors mno_choose_scene_124|castle noldor exterior generate mno_choose_scene_125|castle noldor interior indoors mno_choose_scene_126|conversation scene mno_choose_scene_127|dhorak keep generate mno_choose_scene_128|elacrai arena generate mno_choose_scene_129|enterprise brewery indoors menu_choose_scenes_130|Choose a scene (Page 11 of 38) mno_choose_scene_130|enterprise dyeworks indoors mno_choose_scene_131|enterprise linen weavery indoors mno_choose_scene_132|enterprise mill indoors mno_choose_scene_133|enterprise oil press indoors mno_choose_scene_134|enterprise smithy indoors mno_choose_scene_135|enterprise tannery generate mno_choose_scene_136|enterprise winery indoors mno_choose_scene_137|enterprise wool weavery indoors mno_choose_scene_138|field 1 generate mno_choose_scene_139|field 2 generate mno_choose_scene_140|field 3 generate mno_choose_scene_141|field 4 generate mno_choose_scene_142|field 5 generate menu_choose_scenes_143|Choose a scene (Page 12 of 38) mno_choose_scene_143|four ways inn generate mno_choose_scene_144|lair forest bandits generate mno_choose_scene_145|lair mountain bandits generate mno_choose_scene_146|lair sea raiders generate mno_choose_scene_147|lair steppe bandits generate mno_choose_scene_148|lair taiga bandits generate mno_choose_scene_149|lair treasure generate mno_choose_scene_150|meeting scene desert mno_choose_scene_151|meeting scene desert forest mno_choose_scene_152|meeting scene plain mno_choose_scene_153|meeting scene plain forest mno_choose_scene_154|meeting scene snow mno_choose_scene_155|meeting scene snow forest menu_choose_scenes_156|Choose a scene (Page 13 of 38) mno_choose_scene_156|meeting scene steppe mno_choose_scene_157|meeting scene steppe forest mno_choose_scene_158|multi scene 1 generate mno_choose_scene_159|multi scene 10 generate mno_choose_scene_160|multi scene 11 generate mno_choose_scene_161|multi scene 12 generate mno_choose_scene_162|multi scene 13 generate mno_choose_scene_163|multi scene 14 generate mno_choose_scene_164|multi scene 15 generate mno_choose_scene_165|multi scene 16 generate mno_choose_scene_166|multi scene 17 generate mno_choose_scene_167|multi scene 18 generate|muddy water mno_choose_scene_168|multi scene 2 generate menu_choose_scenes_169|Choose a scene (Page 14 of 38) mno_choose_scene_169|multi scene 3 generate mno_choose_scene_170|multi scene 4 generate mno_choose_scene_171|multi scene 5 generate mno_choose_scene_172|multi scene 6 generate mno_choose_scene_173|multi scene 7 generate mno_choose_scene_174|multi scene 8 generate mno_choose_scene_175|multi scene 9 generate mno_choose_scene_176|multiplayer maps end generate mno_choose_scene_177|novice ground indoors mno_choose_scene_178|order stronghold exterior generate mno_choose_scene_179|quick battle 1 generate mno_choose_scene_180|quick battle 2 generate mno_choose_scene_181|quick battle 3 generate menu_choose_scenes_182|Choose a scene (Page 15 of 38) mno_choose_scene_182|quick battle 4 generate mno_choose_scene_183|quick battle 5 generate mno_choose_scene_184|quick battle 6 generate mno_choose_scene_185|quick battle 7 generate mno_choose_scene_186|quick battle maps end generate mno_choose_scene_187|quick battle scene 1 generate mno_choose_scene_188|quick battle scene 2 generate mno_choose_scene_189|quick battle scene 3 generate mno_choose_scene_190|quick battle scene 4 generate mno_choose_scene_191|quick battle scene 5 generate mno_choose_scene_192|random multi plain large generate|auto entry points|randomize mno_choose_scene_193|random multi plain medium generate|auto entry points|randomize mno_choose_scene_194|random multi steppe large generate|auto entry points|randomize menu_choose_scenes_195|Choose a scene (Page 16 of 38) mno_choose_scene_195|random multi steppe medium generate|auto entry points|randomize mno_choose_scene_196|random scene generate|auto entry points|randomize mno_choose_scene_197|random scene desert large generate|auto entry points|randomize mno_choose_scene_198|random scene desert normal generate|auto entry points|randomize mno_choose_scene_199|random scene desert small generate|auto entry points|randomize mno_choose_scene_200|random scene plain forest large generate|auto entry points|randomize mno_choose_scene_201|random scene plain forest normal generate|auto entry points|randomize mno_choose_scene_202|random scene plain forest small generate|auto entry points|randomize mno_choose_scene_203|random scene plain large generate|auto entry points|randomize mno_choose_scene_204|random scene plain normal generate|auto entry points|randomize mno_choose_scene_205|random scene plain small generate|auto entry points|randomize mno_choose_scene_206|random scene snow forest large generate|auto entry points|randomize mno_choose_scene_207|random scene snow forest normal generate|auto entry points|randomize menu_choose_scenes_208|Choose a scene (Page 17 of 38) mno_choose_scene_208|random scene snow forest small generate|auto entry points|randomize mno_choose_scene_209|random scene snow large generate|auto entry points|randomize mno_choose_scene_210|random scene snow normal generate|auto entry points|randomize mno_choose_scene_211|random scene snow small generate|auto entry points|randomize mno_choose_scene_212|random scene steppe forest large generate|auto entry points|randomize mno_choose_scene_213|random scene steppe forest normal generate|auto entry points|randomize mno_choose_scene_214|random scene steppe forest small generate|auto entry points|randomize mno_choose_scene_215|random scene steppe large generate|auto entry points|randomize mno_choose_scene_216|random scene steppe normal generate|auto entry points|randomize mno_choose_scene_217|random scene steppe small generate|auto entry points|randomize mno_choose_scene_218|reserved10 mno_choose_scene_219|reserved11 mno_choose_scene_220|reserved4 generate menu_choose_scenes_221|Choose a scene (Page 18 of 38) mno_choose_scene_221|reserved5 generate mno_choose_scene_222|reserved6 generate mno_choose_scene_223|reserved7 generate mno_choose_scene_224|reserved8 generate mno_choose_scene_225|salt mine generate mno_choose_scene_226|snake stronghold exterior generate mno_choose_scene_227|test2 generate mno_choose_scene_228|test3 generate mno_choose_scene_229|test scene generate mno_choose_scene_230|town 10 alley generate mno_choose_scene_231|town 10 arena generate mno_choose_scene_232|town 10 castle indoors mno_choose_scene_233|town 10 center generate menu_choose_scenes_234|Choose a scene (Page 19 of 38) mno_choose_scene_234|town 10 prison indoors mno_choose_scene_235|town 10 room indoors mno_choose_scene_236|town 10 store indoors mno_choose_scene_237|town 10 tavern indoors mno_choose_scene_238|town 10 walls generate mno_choose_scene_239|town 11 alley generate mno_choose_scene_240|town 11 arena generate mno_choose_scene_241|town 11 castle indoors mno_choose_scene_242|town 11 center generate mno_choose_scene_243|town 11 prison indoors mno_choose_scene_244|town 11 store indoors mno_choose_scene_245|town 11 tavern indoors mno_choose_scene_246|town 11 walls generate menu_choose_scenes_247|Choose a scene (Page 20 of 38) mno_choose_scene_247|town 12 alley generate mno_choose_scene_248|town 12 arena generate mno_choose_scene_249|town 12 castle indoors mno_choose_scene_250|town 12 center generate mno_choose_scene_251|town 12 prison indoors mno_choose_scene_252|town 12 store indoors mno_choose_scene_253|town 12 tavern indoors mno_choose_scene_254|town 12 walls generate mno_choose_scene_255|town 13 alley generate mno_choose_scene_256|town 13 arena generate mno_choose_scene_257|town 13 castle indoors mno_choose_scene_258|town 13 center generate mno_choose_scene_259|town 13 prison indoors menu_choose_scenes_260|Choose a scene (Page 21 of 38) mno_choose_scene_260|town 13 store indoors mno_choose_scene_261|town 13 tavern indoors mno_choose_scene_262|town 13 walls generate mno_choose_scene_263|town 14 alley generate mno_choose_scene_264|town 14 arena generate mno_choose_scene_265|town 14 castle indoors mno_choose_scene_266|town 14 center generate mno_choose_scene_267|town 14 prison indoors mno_choose_scene_268|town 14 store indoors mno_choose_scene_269|town 14 tavern indoors mno_choose_scene_270|town 14 walls generate mno_choose_scene_271|town 15 alley generate mno_choose_scene_272|town 15 arena generate menu_choose_scenes_273|Choose a scene (Page 22 of 38) mno_choose_scene_273|town 15 castle indoors mno_choose_scene_274|town 15 center generate mno_choose_scene_275|town 15 prison indoors mno_choose_scene_276|town 15 store indoors mno_choose_scene_277|town 15 tavern indoors mno_choose_scene_278|town 15 walls generate mno_choose_scene_279|town 16 alley generate mno_choose_scene_280|town 16 arena generate mno_choose_scene_281|town 16 castle indoors mno_choose_scene_282|town 16 center generate mno_choose_scene_283|town 16 prison indoors mno_choose_scene_284|town 16 store indoors mno_choose_scene_285|town 16 tavern indoors menu_choose_scenes_286|Choose a scene (Page 23 of 38) mno_choose_scene_286|town 16 walls generate mno_choose_scene_287|town 17 alley generate mno_choose_scene_288|town 17 arena generate mno_choose_scene_289|town 17 castle indoors mno_choose_scene_290|town 17 center generate mno_choose_scene_291|town 17 prison indoors mno_choose_scene_292|town 17 store indoors mno_choose_scene_293|town 17 tavern indoors mno_choose_scene_294|town 17 walls generate mno_choose_scene_295|town 18 alley generate mno_choose_scene_296|town 18 arena generate mno_choose_scene_297|town 18 castle generate mno_choose_scene_298|town 18 center generate menu_choose_scenes_299|Choose a scene (Page 24 of 38) mno_choose_scene_299|town 18 prison indoors mno_choose_scene_300|town 18 store indoors mno_choose_scene_301|town 18 tavern indoors mno_choose_scene_302|town 18 walls generate mno_choose_scene_303|town 1 alley generate mno_choose_scene_304|town 1 arena generate mno_choose_scene_305|town 1 castle indoors mno_choose_scene_306|town 1 center generate mno_choose_scene_307|town 1 prison indoors mno_choose_scene_308|town 1 room indoors mno_choose_scene_309|town 1 store indoors mno_choose_scene_310|town 1 tavern indoors mno_choose_scene_311|town 1 walls generate menu_choose_scenes_312|Choose a scene (Page 25 of 38) mno_choose_scene_312|town 2 alley generate mno_choose_scene_313|town 2 arena generate mno_choose_scene_314|town 2 castle indoors mno_choose_scene_315|town 2 center generate mno_choose_scene_316|town 2 prison indoors mno_choose_scene_317|town 2 store indoors mno_choose_scene_318|town 2 tavern indoors mno_choose_scene_319|town 2 walls generate mno_choose_scene_320|town 3 alley generate mno_choose_scene_321|town 3 arena generate mno_choose_scene_322|town 3 castle indoors mno_choose_scene_323|town 3 center generate mno_choose_scene_324|town 3 prison indoors menu_choose_scenes_325|Choose a scene (Page 26 of 38) mno_choose_scene_325|town 3 store indoors mno_choose_scene_326|town 3 tavern indoors mno_choose_scene_327|town 3 walls generate mno_choose_scene_328|town 4 alley generate mno_choose_scene_329|town 4 arena generate mno_choose_scene_330|town 4 castle indoors mno_choose_scene_331|town 4 center generate mno_choose_scene_332|town 4 prison indoors mno_choose_scene_333|town 4 store indoors mno_choose_scene_334|town 4 tavern indoors mno_choose_scene_335|town 4 walls generate mno_choose_scene_336|town 5 alley generate mno_choose_scene_337|town 5 arena generate menu_choose_scenes_338|Choose a scene (Page 27 of 38) mno_choose_scene_338|town 5 castle indoors mno_choose_scene_339|town 5 center generate mno_choose_scene_340|town 5 prison indoors mno_choose_scene_341|town 5 room indoors mno_choose_scene_342|town 5 store indoors mno_choose_scene_343|town 5 tavern indoors mno_choose_scene_344|town 5 walls generate mno_choose_scene_345|town 6 alley generate mno_choose_scene_346|town 6 arena generate mno_choose_scene_347|town 6 castle indoors mno_choose_scene_348|town 6 center generate mno_choose_scene_349|town 6 prison indoors mno_choose_scene_350|town 6 room indoors menu_choose_scenes_351|Choose a scene (Page 28 of 38) mno_choose_scene_351|town 6 store indoors mno_choose_scene_352|town 6 tavern indoors mno_choose_scene_353|town 6 walls generate mno_choose_scene_354|town 7 alley generate mno_choose_scene_355|town 7 arena generate mno_choose_scene_356|town 7 castle indoors mno_choose_scene_357|town 7 center generate mno_choose_scene_358|town 7 prison indoors mno_choose_scene_359|town 7 store indoors mno_choose_scene_360|town 7 tavern indoors mno_choose_scene_361|town 7 walls generate mno_choose_scene_362|town 8 alley generate mno_choose_scene_363|town 8 arena generate menu_choose_scenes_364|Choose a scene (Page 29 of 38) mno_choose_scene_364|town 8 castle indoors mno_choose_scene_365|town 8 center generate mno_choose_scene_366|town 8 prison indoors mno_choose_scene_367|town 8 room indoors mno_choose_scene_368|town 8 store indoors mno_choose_scene_369|town 8 tavern indoors mno_choose_scene_370|town 8 walls generate mno_choose_scene_371|town 9 alley generate mno_choose_scene_372|town 9 arena generate mno_choose_scene_373|town 9 castle indoors mno_choose_scene_374|town 9 center generate mno_choose_scene_375|town 9 prison indoors mno_choose_scene_376|town 9 store indoors menu_choose_scenes_377|Choose a scene (Page 30 of 38) mno_choose_scene_377|town 9 tavern indoors mno_choose_scene_378|town 9 walls generate mno_choose_scene_379|training ground horse track 1 generate mno_choose_scene_380|training ground horse track 2 generate mno_choose_scene_381|training ground horse track 3 generate mno_choose_scene_382|training ground horse track 4 generate mno_choose_scene_383|training ground horse track 5 generate mno_choose_scene_384|training ground noldor generate mno_choose_scene_385|training ground ranged melee 1 generate mno_choose_scene_386|training ground ranged melee 2 generate mno_choose_scene_387|training ground ranged melee 3 generate mno_choose_scene_388|training ground ranged melee 4 generate mno_choose_scene_389|training ground ranged melee 5 generate menu_choose_scenes_390|Choose a scene (Page 31 of 38) mno_choose_scene_390|tutorial 1 indoors mno_choose_scene_391|tutorial 2 indoors mno_choose_scene_392|tutorial 3 indoors mno_choose_scene_393|tutorial 4 generate mno_choose_scene_394|tutorial 5 generate mno_choose_scene_395|tutorial training ground generate mno_choose_scene_396|village 1 generate mno_choose_scene_397|village 10 generate mno_choose_scene_398|village 11 generate mno_choose_scene_399|village 12 generate mno_choose_scene_400|village 13 generate mno_choose_scene_401|village 14 generate mno_choose_scene_402|village 15 generate menu_choose_scenes_403|Choose a scene (Page 32 of 38) mno_choose_scene_403|village 16 generate mno_choose_scene_404|village 17 generate mno_choose_scene_405|village 18 generate mno_choose_scene_406|village 19 generate mno_choose_scene_407|village 2 generate mno_choose_scene_408|village 20 generate mno_choose_scene_409|village 21 generate mno_choose_scene_410|village 22 generate mno_choose_scene_411|village 23 generate mno_choose_scene_412|village 24 generate mno_choose_scene_413|village 25 generate mno_choose_scene_414|village 26 generate mno_choose_scene_415|village 27 generate menu_choose_scenes_416|Choose a scene (Page 33 of 38) mno_choose_scene_416|village 28 generate mno_choose_scene_417|village 29 generate mno_choose_scene_418|village 3 generate mno_choose_scene_419|village 30 generate mno_choose_scene_420|village 31 generate mno_choose_scene_421|village 32 generate mno_choose_scene_422|village 33 generate mno_choose_scene_423|village 34 generate mno_choose_scene_424|village 35 generate mno_choose_scene_425|village 36 generate mno_choose_scene_426|village 37 generate mno_choose_scene_427|village 38 generate mno_choose_scene_428|village 39 generate menu_choose_scenes_429|Choose a scene (Page 34 of 38) mno_choose_scene_429|village 4 generate mno_choose_scene_430|village 40 generate mno_choose_scene_431|village 41 generate mno_choose_scene_432|village 42 generate mno_choose_scene_433|village 43 generate mno_choose_scene_434|village 44 generate mno_choose_scene_435|village 45 generate mno_choose_scene_436|village 46 generate mno_choose_scene_437|village 47 generate mno_choose_scene_438|village 48 generate mno_choose_scene_439|village 49 generate mno_choose_scene_440|village 5 generate mno_choose_scene_441|village 50 generate menu_choose_scenes_442|Choose a scene (Page 35 of 38) mno_choose_scene_442|village 51 generate mno_choose_scene_443|village 52 generate mno_choose_scene_444|village 53 generate mno_choose_scene_445|village 54 generate mno_choose_scene_446|village 55 generate mno_choose_scene_447|village 56 generate mno_choose_scene_448|village 57 generate mno_choose_scene_449|village 58 generate mno_choose_scene_450|village 59 generate mno_choose_scene_451|village 6 generate mno_choose_scene_452|village 60 generate mno_choose_scene_453|village 61 generate mno_choose_scene_454|village 62 generate menu_choose_scenes_455|Choose a scene (Page 36 of 38) mno_choose_scene_455|village 63 generate mno_choose_scene_456|village 64 generate mno_choose_scene_457|village 65 generate mno_choose_scene_458|village 66 generate mno_choose_scene_459|village 67 generate mno_choose_scene_460|village 68 generate mno_choose_scene_461|village 69 generate mno_choose_scene_462|village 7 generate mno_choose_scene_463|village 70 generate mno_choose_scene_464|village 71 generate mno_choose_scene_465|village 72 generate mno_choose_scene_466|village 73 generate mno_choose_scene_467|village 74 generate menu_choose_scenes_468|Choose a scene (Page 37 of 38) mno_choose_scene_468|village 75 generate mno_choose_scene_469|village 76 generate mno_choose_scene_470|village 77 generate mno_choose_scene_471|village 78 generate mno_choose_scene_472|village 79 generate mno_choose_scene_473|village 8 generate mno_choose_scene_474|village 80 generate mno_choose_scene_475|village 81 generate mno_choose_scene_476|village 82 generate mno_choose_scene_477|village 83 generate mno_choose_scene_478|village 84 generate mno_choose_scene_479|village 85 generate mno_choose_scene_480|village 86 generate menu_choose_scenes_481|Choose a scene (Page 38 of 38) mno_choose_scene_481|village 87 generate mno_choose_scene_482|village 88 generate mno_choose_scene_483|village 89 generate mno_choose_scene_484|village 9 generate mno_choose_scene_485|village 90 generate mno_choose_scene_486|water mno_choose_scene_487|wedding indoors mno_choose_scene_488|zendar arena generate
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State Of The Art アーティスト:Sota Fujimori feat. cyborg AKEMI ジャンル:TECHNOTRONICA 歌唱:cyborg AKEMI 作詞、作曲、編曲:Sota Fujimori この手でつかむよ 幸せの未来 明るく美しい私の未来よ 優しく包んで希望の光よ 私の願いは 暖かい自由 (歌詞の出典:「SYNTHESIZED -Re Edition-」ブックレット)
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dlga_start quigfen_intro|Hail and well met M'{reg63?Lord Lady}. To what do I owe your interest? dlga_start quest_offered|You seem to wish to befriend the Noldor. However, you must prove your good intentions in order to gain their trust. There is a marauding Jatu army roaming the Laria woods, attacking Noldor patrols, searching for their hidden castle. If you can defeat it, the Noldor will be very grateful for your help. What do you say? dlga_start response_success|My friends in the woods tell me you have destroyed the marauding Jatu! In addition to 3000 denars, you are now granted access to Elacrai, the hidden Noldor castle on the north shore of the lake in the woods of Laria. dlga_response_success quigfen_process_1|I'm glad to have been of assistance and will surely look for the castle. dlga_quest_offered quest_taken|Very well. I will destroy the Jatu army. dlga_quest_taken close_window|Very good. Remember that the Noldor have unique ways of expressing gratitude. dlga_quest_offered quigfen_process_1|Sorry. I don't have time for this right now. dlga_start quigfen_response_1|Hail and well met M'{reg63?Lord Lady}. I hope you have fared well since our last meeting. dlga_quigfen_intro quigfen_intro_2|You strike me as somehow out of place. Who are you and what do you do? dlga_quigfen_response_1 quigfen_process_1|I have indeed Quigfen, thank you for asking. I am here to discuss business. dlga_quigfen_intro_2 quigfen_intro_3_talk|To the point, I like that. I am called Quigfen, an odd name to your ears, of that there is no doubt, eh? As to who I am? Well, I am... a merchant of sorts. Perhaps in your language a Broker would be close to the truth of the matter. I stay here in Laria and sell Noldor goods to those who... how do we put this delicately? To those who are friendly to the Noldor and their plight. I sell arms, armor, and a variety of trinkets. I also at times broker the service of Noldor Rangers into the service of very select companies. I see that I have your interest. dlga_quigfen_intro_3_talk quigfen_process_1|Hmm... yes, I am interested. Tell me more. dlga_quigfen_process_1 quigfen_process_2|Remember, you must be on good terms with the Noldor to engage me in business. I offer you two choices. The first is to purchase from me Noldor armor and weapons. The second is to retain Noldor adventurers to fight by your side in your quest to unite this land and push back the followers of the Dark Goddess. dlga_quigfen_process_2 start|Tell me about the quest again. dlga_quigfen_process_2 quigfen_arms|I am interested in Noldor Arms and Armor. dlga_quigfen_process_2 quigfen_warrior|I am interested in hiring Noldor Adventurers. dlga_quigfen_process_2 quigfen_intro_2|What do you do again? dlga_quigfen_process_2 close_window|Neither, I must be going, perhaps later. dlga_quigfen_arms quigfen_process_2|It seems that the Noldor do not yet trust you enough to allow me to sell items to you. Go and improve your relationship with them and then return and we can do business. dlga_quigfen_arms quigfen_ending_trade|Ah, yes M'{reg63?Lord Lady}, here we are, the Noldor Emporium. dlga_quigfen_arms quigfen_arms_gem|Very well M'{reg63?Lord Lady}, do you have a Dragon Tear to open the store up with? dlga_quigfen_arms_gem quigfen_arms|Yes, here it is. dlga_quigfen_arms_gem quigfen_process_1|No, not with me. dlga_quigfen_warrior quigfen_process_2|It seems that the Noldor do not yet trust you enough to follow you in battle. Go and improve your relationship with them and then return. Perhaps then some of the Elven Warriors will join you. dlga_quigfen_warrior quigfen_warrior_gem|Very well M'{reg63?Lord Lady}. Do you have a Dragon Tear to sway the hearts of the elves to join you? Or maybe some of their rare pottery? dlga_quigfen_warrior_gem quigfen_warrior_choose|Yes, I have Qualis Gem (and space for {reg24} units). dlga_quigfen_warrior_gem quigfen_warrior_choose.1|Yes, I have Qualis Gem and this beautiful vase (and space for {reg24} units). dlga_quigfen_warrior_gem close_window|Yes, but I don't want to trade it for now. dlga_quigfen_warrior_gem close_window.1|Yes, but I don't want to trade them for now. dlga_quigfen_warrior_gem close_window.2|No, not with me. dlga_quigfen_warrior_choose quigfen_warrior_select|Excellent. Please select one of the options below. dlga_quigfen_warrior_choose close_window|Excellent, but ... there is no room in your party. dlga_quigfen_warrior_select quigfen_ending_trade|{reg25}x Noldor Warrior. dlga_quigfen_warrior_select quigfen_ending_trade.1|{reg26}x Noldor Ranger. dlga_quigfen_warrior_select quigfen_ending_trade.2|{reg27}x Noldor Maiden Ranger. dlga_quigfen_warrior_select quigfen_ending_trade.3|{reg28}x Noldor Noble. dlga_quigfen_warrior_select quigfen_ending_trade.4|{reg29}x Noldor Twilight Knight. dlga_quigfen_ending_trade quigfen_process_2|Very good. Will there be anything else M'{reg63?Lord Lady}? dlga_start ransom_broker_intro|Greetings to you, {reg63?sir madam}. You look like someone who should get to know me. dlga_ransom_broker_intro ransom_broker_intro_2|Why is that? dlga_ransom_broker_intro ransom_broker_pretalk|Ah, I know of your sort already. No need to tell me who you are. dlga_ransom_broker_intro_2 ransom_broker_info_talk|I am with the local Red Brotherhood and I broker ransoms for the poor wretches who are captured in these endless wars. Normally I travel between the interior towns and the slave markets on the coast, on commission from those whose relatives have gone missing. But if I'm out on my errands of mercy, and I come across a fellow dragging around a captive or two, well, there's no harm in a little speculative investment, is there? And you look like the type who might have a prisoner to sell. ^^Additionally, I can let you hire some of the mercenaries we employ. In which some are veterans as well. For a lovely donation of course. dlga_ransom_broker_info_talk ransom_broker_families|What if their families can't pay? dlga_ransom_broker_families ransom_broker_info_talk|Oh, then I spin them a few heartwarming tales of life on the galleys. You'd be surprised what sorts of treasures a peasant can dig out of his cowshed or wheedle out of his cousins, assuming he's got the proper motivation! And if in the end they cannot come up with the silver, then there are always slave merchants who are looking for galley slaves. One cannot do Heaven's work with an empty purse, you see. dlga_ransom_broker_info_talk ransom_broker_prices|What can I get for a prisoner? dlga_ransom_broker_prices ransom_broker_info_talk|It varies. I fancy that I have a fine eye for assessing a ransom. There are a dozen little things about a man that will tell you whether he goes to bed hungry, or dines each night on soft dumplings and goose. The real money of course is in the gentry, and if you ever want to do my job you'll want to learn about every landowning family in Pendor, their estates, their heraldry, their offspring both lawful and bastard, and, of course, their credit with the merchants. dlga_ransom_broker_info_talk ransom_broker_ransom_me|Would you be able to ransom me if I were taken? dlga_ransom_broker_ransom_me ransom_broker_info_talk|Of course. I'm welcome in every court in Pendor. There's not many who can say that! So always be sure to keep a pot of denars buried somewhere, and a loyal servant who can find it in a hurry. dlga_ransom_broker_info_talk ransom_broker_pretalk|That's all I need to know. Thanks. dlga_start ransom_broker_talk|Greetings. If you have any prisoners, I will be happy to buy them from you. Or I could organize some mercenaries, if needed. dlga_ransom_broker_pretalk ransom_broker_talk|Very well, if you have any prisoners, I will be happy to buy them from you. Or I could organize some mercenaries, if needed. dlga_ransom_broker_talk ransom_broker_rumors|Have you heard any rumors of interest? (Must pay 10 denars) dlga_ransom_broker_rumors ransom_broker_post_rumor_bonus|{s3} -- Which reminds me - I have an opportunity to discuss if you are interested. dlga_ransom_broker_rumors ransom_broker_post_rumor|{s3} dlga_ransom_broker_post_rumor_bonus ransom_broker_post_rumor_bonus_troops|Perhaps, what is this opportunity? dlga_ransom_broker_post_rumor_bonus close_window|No, I must leave now. dlga_ransom_broker_post_rumor_bonus_troops ransom_broker_post_rumor_bonus_troop_response|{s3} dlga_ransom_broker_post_rumor_bonus_troop_response close_window|Yes, here are {reg41} denars, and I will take these people off your hands. dlga_ransom_broker_post_rumor_bonus_troop_response close_window.1|{s3} dlga_ransom_broker_post_rumor ransom_broker_pretalk|Very good, thank you. dlga_ransom_broker_talk ransom_broker_sell_prisoners|Then you'd better bring your purse. I have got prisoners to sell. dlga_ransom_broker_talk ransom_broker_sell_prisoners_all|I want to sell all my prisoners. dlga_ransom_broker_talk ransom_broker_intro_2|Tell me about what you do, again? dlga_ransom_broker_talk ransom_broker_ransom_companion|I wish to ransom one of my companions. dlga_ransom_broker_ransom_companion ransom_broker_ransom_companion_choose|Whom do you wish to ransom? dlga_ransom_broker_ransom_companion_choose ransom_broker_ransom_companion_name_sum|{s4} dlga_ransom_broker_ransom_companion_choose ransom_broker_pretalk|Never mind dlga_ransom_broker_ransom_companion_name_sum ransom_broker_ransom_companion_verify|Let me check my ledger, here... Yes. Your friend is being held in the dungeon at {s7}. How interesting! I remember hearing that the rats down there are unusually large -- like mastiffs, they say... Now... For the very reasonable sum of {reg5} denars, which includes both the ransom and my commission and expenses, we can arrange it so that {s5} can once again enjoy {reg4?her his} freedom. What do you say? dlga_ransom_broker_ransom_companion_verify ransom_broker_ransom_companion_accept|Here's your money. dlga_ransom_broker_ransom_companion_verify ransom_broker_ransom_companion_refuse|I can't afford that right now. dlga_ransom_broker_ransom_companion_accept ransom_broker_talk|Splendid! In a few days, I would think, you should find {s5} riding to rejoin you, blinking in the sunlight and no doubt very grateful! Is there any other way in which I can help you? dlga_ransom_broker_ransom_companion_refuse ransom_broker_talk|Of course, of course... Never mind what they say about the rats, by the way -- I've never actually seen one myself, on account of the pitch-black darkness. Anyway, I'm sure that {s5} will understand why it's important for you to control expenditures. Now... Was there anything else? dlga_ransom_broker_talk ransom_broker_common_mercenaries_1|Mercenaries you said? dlga_ransom_broker_common_mercenaries_1 close_window|Indeed, the mercenaries I'm in contact with will work for admirable pay. Unfortunately, you have no space in your party. dlga_ransom_broker_common_mercenaries_1 ransom_broker_common_mercenaries_2|Yes, indeed. ^^Yes, indeed. Hmm... You wouldn't by any chance have a gold bar in your inventory? If so, I can put it to far better use. A gold bar will convince mercenary captains I know to let you hire some of their best troops, but the price will remain high for them. dlga_ransom_broker_common_mercenaries_2 ransom_broker_common_mercenaries_3|It just so happens that I do. [hand over gold bar] dlga_ransom_broker_common_mercenaries_2 ransom_broker_common_mercenaries_3.1|I don't seem to have any gold bars on me this moment. [lie] dlga_ransom_broker_common_mercenaries_2 close_window|I do have a gold bar. However, I feel that I can't part with it right now. Farewell. dlga_ransom_broker_common_mercenaries_2 ransom_broker_common_mercenaries_3.2|No, I don't have any gold bars on me. Let's focus on those mercenaries you were talking about. dlga_ransom_broker_common_mercenaries_2 close_window.1|I have to go. Goodbye. dlga_ransom_broker_common_mercenaries_3 ransom_broker_common_mercenaries_4|I've reached out to one of my mercenary captain contacts who would be willing to let you hire {reg45?{reg34} men one man} for the price of {reg43} denars. dlga_ransom_broker_common_mercenaries_4 close_window|This deal is fair. Here is your {reg43} denars. Have them meet me outside the town. dlga_ransom_broker_common_mercenaries_4 close_window.1|Though this is a fair deal, it is such that I do not wish to spend this many denars. Farewell. dlga_ransom_broker_common_mercenaries_4 close_window.2|That is way too much! Farewell. dlga_ransom_broker_talk ransom_broker_special|What else do you offer? dlga_ransom_broker_special ransom_broker_special_1|I have amassed a surplus of stripped clothing of all those who have passed in my care. Most of it is ragged and torn, however I have some from ladies who were unfortunate to be traded. dlga_ransom_broker_special_1 ransom_broker_special_2|Actually I am looking for a gift for my lady. Show me what do you have. dlga_ransom_broker_special_1 close_window|Maybe next time. dlga_ransom_broker_special_2 ransom_broker_special_3|They're in the back, follow me. dlga_ransom_broker_special_3 ransom_broker_talk|Anything else? dlga_ransom_broker_talk close_window|Not at this time. Good-bye. dlga_ransom_broker_sell_prisoners ransom_broker_sell_prisoners_2|Let me see what do you have... dlga_ransom_broker_sell_prisoners_all ransom_broker_sell_prisoners_2|Let me see what you have... dlga_ransom_broker_sell_prisoners_2 close_window|I will be staying here for a few days. Let me know if you need my services. dlga_start tavern_background_talk|Greetings, friend. You look like the kind of {reg63?man person} who'd do well to know me. I travel a great deal all across Pendor, and keep an open ear for interesting information that you may find useful.^^ {s9} dlga_tavern_background_talk tavern_traveler_rumors_end1|Yes, I will take on these two Bounty Hunters. dlga_tavern_background_talk tavern_traveler_rumors_end1.1|No, that will not be necessary, thanks anyway. dlga_tavern_background_talk tavern_traveler_rumors_end1.2|Thank you kindly for the tip. I may come back and ask about work. dlga_tavern_background_talk tavern_traveler_rumors_end1.3|Thank you kindly for the information. That is good news indeed! dlga_tavern_background_talk tavern_traveler_rumors_end1.4|Thank you for your words. I must be going now. dlga_tavern_background_talk tavern_traveler_rumors_end1.5|Yes, here is your gold. I trust you will keep silent? (You must pay 30 denars) dlga_tavern_background_talk tavern_traveler_rumors_end1.6|I will pay you nothing. Goodbye. dlga_tavern_background_talk tavern_traveler_rumors_end1.7|That is nice to know. I should be leaving now, goodbye. dlga_start tavern_traveler_talk|Greetings, friend. You look like the kind of {reg63?man person} who'd do well to know me. I travel a great deal all across Pendor, and keep an open ear for interesting information that you may might find useful. {s9} dlga_start tavern_traveler_lost_companion_thanks|Greetings, {playername}. I saw your companion {s10} at a tavern in {s11} some days ago. I thought you might like to know. dlga_tavern_traveler_lost_companion_thanks tavern_traveler_pretalk|Thanks. I'll go and find {reg3?her him} there. dlga_tavern_traveler_lost_companion_thanks tavern_traveler_pretalk.1|Thanks, but I don't really care. dlga_start tavern_traveler_talk.1|Greetings, {playername}. dlga_tavern_traveler_pretalk tavern_traveler_talk|Yes? dlga_tavern_traveler_talk tavern_traveler_tell_kingdoms|What can you tell me about this land? dlga_tavern_traveler_tell_kingdoms tavern_traveler_tell_kingdoms_2|Pendor is divided into rival kingdoms, which can neither manage to live in peace with their neighbours, nor completely eliminate them. As a result, there's seldom a break to the bitter wars which plague this land and drain its life blood. Well, at least this must be a good place to be for an adventurer such as yourself. With some luck and skill, you can make a name for yourself here, amass a fortune perhaps, or gain great power. Opportunities are endless and so are the rewards, if you are willing to risk your life for them. dlga_tavern_traveler_tell_kingdoms_2 tavern_traveler_tell_kingdoms_3|Tell me more about these opportunities. dlga_tavern_traveler_tell_kingdoms_2 close_window|Thank you. That was all I needed to know dlga_tavern_traveler_tell_kingdoms_3 tavern_traveler_tell_kingdoms_4|Well, you probably know everything I could tell you already. You seem to be doing pretty well. dlga_tavern_traveler_tell_kingdoms_3 tavern_traveler_tell_kingdoms_4a|The kingdoms will pay good money for mercenaries if they are engaged in a war. If you have done a bit of fighting, speaking with one of their lords will probably result in being offered a mercenary contract. However the real rewards come if you can manage to become a vassal to a king. A vassal can own villages, castles and towns and get rich with the taxes and revenues of these estates. Normally, only nobles of the realm own land in this way, but in time of war, a king will not hesitate to accept someone who distinguishes {reg63?himself herself} on the battlefield as a vassal, and grant {reg63?him her} the right to own land. dlga_tavern_traveler_tell_kingdoms_4a tavern_traveler_tell_kingdoms_4|It is not unheard-of for adventurers to renounce allegiance to a Pendorian king altogether, declare themselves kings, and claim land in their own name. This is a difficult path, however, as the great nobles of the land, with their long ancestries, are not likely to accept such upstarts as their monarch. Such rulers would need to be very careful in establishing their right to rule, or they would be set upon from all sides. dlga_tavern_traveler_tell_kingdoms_4 tavern_traveler_tell_kingdoms_5|It might be easier for an adventurer like yourself to pledge support to an existing king's rival. There are many such pretenders in Pendor -- those who are born to the right family, who go around and stir up trouble saying they have a better claim to the throne than the current king. If those claim holders could find supporters, they could easily start civil wars and perhaps even replace the king one day. dlga_tavern_traveler_tell_kingdoms_5 tavern_traveler_tell_kingdoms_6|Interesting. Where can I find these claim holders? dlga_tavern_traveler_tell_kingdoms_5 close_window|I guess I heard enough already. Thank you. dlga_tavern_traveler_tell_kingdoms_6 tavern_traveler_pretalk|A claim holder's life would be in danger in his own country, of course. Therefore, they usually stay at rival courts, raising support and hoping to find someone willing to champion their cause. I usually hear news about some of them, and may be able to tell you their location with some precision. But of course, I would ask for a little something for such a service. dlga_tavern_traveler_talk tavern_traveler_pretender_location|I want to know the location of a claimant. dlga_tavern_traveler_pretender_location tavern_traveler_pretender_location_ask|Whose location do you want to know? dlga_tavern_traveler_pretender_location_ask tavern_traveler_pretender_location_ask_2|{s11} dlga_tavern_traveler_pretender_location_ask tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_pretender_location_ask_2 tavern_traveler_pretender_location_ask_money|I can reveal this information to you for a small price - let's say 300 denars. dlga_tavern_traveler_pretender_location_ask_money tavern_traveler_pretender_location_tell|All right. Here are 300 denars. dlga_tavern_traveler_pretender_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_pretender_location_tell tavern_traveler_pretalk|{s15} is currently at {s11}. dlga_tavern_traveler_talk tavern_traveler_rumors|What news can you share of your travels? (You must pay 10 denars) dlga_tavern_traveler_rumors trav_post_rumor|{s3} dlga_tavern_traveler_rumors trav_post_rumor_bonus|{s3} -- Which reminds me I have an opportunity to discuss if you are interested. dlga_trav_post_rumor_bonus trav_post_rumor_bonus_offer|Perhaps. What is it? dlga_trav_post_rumor_bonus tavern_traveler_rumors_end1|No, your story is quite enough. dlga_trav_post_rumor_bonus_offer trav_post_rumor_bonus_offer_reply|{s3} dlga_trav_post_rumor_bonus_offer_reply close_window|Yes I would part with 200 denars for that. dlga_trav_post_rumor_bonus_offer_reply tavern_traveler_talk|No thanks, not right now. dlga_trav_post_rumor tavern_traveler_rumors_end1|Thank you, that was interesting. dlga_tavern_traveler_rumors_end1 tavern_traveler_talk|Is there anything else I can help you with? dlga_tavern_traveler_talk tavern_traveler_healer_start|Do you know of anyone in need of a healer? dlga_tavern_traveler_healer_start tavern_traveler_pretalk|No, not at this time. Try later. dlga_tavern_traveler_healer_start tavern_traveler_medic_accept|{s9} dlga_tavern_traveler_medic_accept tavern_traveler_pretalk|Very well. Perhaps later then. dlga_tavern_traveler_medic_accept close_window|Show me to the Patient... dlga_tavern_traveler_talk tavern_traveler_companion_location|I am looking for one of my companions... dlga_tavern_traveler_companion_location tavern_traveler_companion_location_ask|Maybe I can help you. Who are you looking for? dlga_tavern_traveler_companion_location_ask tavern_traveler_companion_location_ask_2|{s11} dlga_tavern_traveler_companion_location_ask tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_companion_location_ask_2 tavern_traveler_companion_location_ask_money|I guess I know where {s15} is. For 30 denars, I'll tell you. dlga_tavern_traveler_companion_location_ask_money tavern_traveler_companion_location_tell|All right. Here is 30 denars. dlga_tavern_traveler_companion_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_companion_location_tell tavern_traveler_pretalk|{s15} is currently at {s11}.{s12} dlga_tavern_traveler_talk tavern_traveler_peddler_location|I am looking for traveling peddlers... dlga_tavern_traveler_peddler_location tavern_traveler_peddler_location_ask|Maybe I can help you. Who are you looking for? dlga_tavern_traveler_peddler_location_ask tavern_traveler_peddler_location_ask_2|Finneas de Digit. dlga_tavern_traveler_peddler_location_ask tavern_traveler_peddler_location_ask_2.1|Brother Randalf. dlga_tavern_traveler_peddler_location_ask tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_peddler_location_ask_2 tavern_traveler_peddler_location_ask_money|I guess I know where {s15} is. For 50 denars, I'll tell you. dlga_tavern_traveler_peddler_location_ask_money tavern_traveler_peddler_location_tell|All right. Here are 50 denars. dlga_tavern_traveler_peddler_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_peddler_location_tell tavern_traveler_pretalk|{s15} is currently at {s16}. dlga_tavern_traveler_talk traveler_snakes|Have you heard anything unusual about the Snake Cult recently? dlga_traveler_snakes tavern_traveler_pretalk|I wouldn't know anything about the damned Snakes. Not in front of everyone here, at any rate. dlga_traveler_snakes traveler_snakes_pay|Please, keep your voice down... For a few coins I might know something of interest. I'm risking my good health here, so don't be cross if I ask for a mere 100 gold. It's worth every coin. dlga_traveler_snakes_pay traveler_snakes_quest|This better be worth it. Here are 100 denars. dlga_traveler_snakes_pay tavern_traveler_pretalk|Sorry, that's not what it's worth to me. dlga_traveler_snakes_quest close_window|Now, listen closely for it's quite an extraordinary tale.^A week ago my cousin happened to travel near {s8}. The roads there should be safe, or so he thought. He was having a lunch in the small woods by the roadside, when suddenly a small party of Snakes rode down the road, screeching and hissing as is their wont.^He quickly hid from view, but was able to discern a few utterings as they rode by - something about "Grandmaster sacrifice" and "hidden stronghold" - I can't make the heads or tails of it, but someone learned may be able to help. Perhaps Order scribes?^Anyway, they are up to no good and I hope you can stop them. dlga_tavern_traveler_talk traveler_cape_1|What else do you offer? dlga_traveler_cape_1 traveler_cape_2|{s59} dlga_traveler_cape_2 traveler_cape_3|Sounds good. dlga_traveler_cape_2 traveler_cape_3.1|Sounds good. White cape please. dlga_traveler_cape_2 traveler_cape_3.2|Black cape looks better. dlga_traveler_cape_2 close_window|Maybe next time. dlga_traveler_cape_3 close_window|Thank you. dlga_tavern_traveler_talk close_window|Farewell. dlga_start tavern_traveler_answer|Greetings. They say you're the kind of {reg63?man woman} who'd be interested to hear that I travel frequently to {s17}. I'll tell you all I know for a mere 100 denars. dlga_tavern_traveler_answer tavern_traveler_continue|Here's 100 denars. Tell me what you know. dlga_tavern_traveler_answer close_window|Sorry friend. I am not interested. dlga_tavern_traveler_continue close_window|Well, that's all I can tell you. Good bye. dlga_start bookseller_talk|Good day {reg63?sir madam}, will you be looking at my books or perhaps something else may interest you? dlga_bookseller_talk bookseller_buy|Yes. Show me what goods do you have for sale. dlga_bookseller_talk bookseller_3_rumors|What news can you share of your travels? dlga_bookseller_talk bookseller_special|What else do you offer? dlga_bookseller_talk bookseller_3_quest_end_1|I have found the ruins and discovered some information. dlga_bookseller_buy book_trade_completed|Of course {reg63?sir madam}. dlga_bookseller_special azziz_map_trade|{s2} dlga_azziz_map_trade special_fail|{s5} dlga_azziz_map_trade book_trade_completed|Yes! Here are the gems. Show me where the hidden mines are located. dlga_bookseller_special elixir_trade|For a single rare gem, a Qualis gem to be exact, I can offer you either an elixir of Arkon, a potion of Janus or the Dust of Twilight. The Elixir of Arkon will enhance your combat proficiency, as well as increase your strength, agility and charisma. It will also improve your luck and make you feel much younger. The Potion of Janus will increase your knowledge of all things and the Dust of Twilight will help your companions. {s12} dlga_elixir_trade special_fail|I do not have such a gem to trade. dlga_elixir_trade book_trade_completed|Yes! Here is the Gem and I will drink the elixir now! dlga_elixir_trade book_trade_completed.1|Yes! Here is the Gem and I will drink the Potion of Janus now! dlga_elixir_trade book_trade_completed.2|Yes! Here is the Gem and I will use the Dust of Twilight right now! dlga_elixir_trade special_fail.1|No, I am not interested in this now. dlga_bookseller_3_rumors bookseller_3_quest_1|Ah, something I recall a few weeks ago. I was traveling to Sarleon. On my way there I arrived to the village of {s54}, beautiful lands there. During the evening at the local tavern, just as the light faded, the farmers and locals began trickling in for spirits and food. Many resided in the center as I tuckered in at the corner. Unwanted attention has its flaws you know. A few elderly stock joined nearby, already very drunk. They began talking about a castle or ruins, rather. Distorted by the noise I also heard things like 'betrayal', 'massacre', 'fortress' ... dlga_bookseller_3_quest_1 bookseller_3_quest_2|'Fortress' you said? dlga_bookseller_3_quest_2 bookseller_3_quest_3|... Hmm, yes. I was so intrigued by their discussion that once I got to Sarleon I immediately went to the Great Library and tried to find more information. I found nothing. Nothing in their history books and no maps show any castles near {s54}. I have even asked a nearby Lions chronicler only to be told that what I heard was drunken nonsense and, furthermore, that I shouldn't waste my time on it.^^But what those men described was so convincing, it seems like a missed opportunity to not investigate further.^^Would you be interested in a good old archaeological hunt? dlga_bookseller_3_quest_3 book_trade_completed|I got some time on my hands, I'd be glad to discover these so called ruins, if they exist! dlga_bookseller_3_quest_3 special_fail|No, I am not interested in this right now. dlga_bookseller_3_quest_end_1 bookseller_3_quest_end_2|Great news! Tell me what have you found. dlga_bookseller_3_quest_end_2 bookseller_3_quest_end_3|At the beginning I visited {s54} and spoken with the elder. The elder was forward in noting that there were no other castles in the area, but only ruins. He mentioned they were located at the base of the nearby range, where the river first starts. dlga_bookseller_3_quest_end_3 bookseller_3_quest_end_4|Very interesting, were his instructions clear? dlga_bookseller_3_quest_end_4 bookseller_3_quest_end_5|Yes, I decided to go follow the river and travel. Finding it wasn't easy, but as I got closer the mountain a path began appearing, a very old and worn path; still covered by forest and dense brush. Not much left by now. There are what I assume was once a castle which included remains of a gatehouse, foundations of few bigger houses and towers. It seems that some time ago a battle took place there. After further examination I have found old weapons and various rusty armor pieces, some with still a visible griffon heraldry. Upon further searching, I found a chest. dlga_bookseller_3_quest_end_5 bookseller_3_quest_end_6|A chest? What was inside?! dlga_bookseller_3_quest_end_6 bookseller_3_quest_end_7|Under a pile of rubble I discovered slightly damp oak chest. Inside was some equipment, which held a worn griffon symbol accompanied by an old book. To be more specific the diary of a long forgotten knight ... dlga_bookseller_3_quest_end_7 bookseller_3_quest_end_8|A knight you say? Interesting ... dlga_bookseller_3_quest_end_8 bookseller_3_quest_end_9|It seems that those ruins were once a castle, which 60 Griffon Knights called 'home'.^^The last few pages described preparations to a feast organized by the commander, who was to host for the Lion's grandmaster. A 300 or so strong delegation was expected.^^Based on what I have seen on site and knowing some history of both orders, it is not hard to imagine what had unfolded there. dlga_bookseller_3_quest_end_9 bookseller_3_quest_end_10|I am familiar with this story, the Gairbolt Massacre. In summary, it explains of the vanquishing of the royal Griffon Knights, still loyal to the non-existent Pendorian Monarchy. It was known that the Griffons had rough relations with the Lions. Furthermore, Lions have recorded that they indeed did wipe the remaining Order. No one knows when or where exactly, those details were expunged from records ... ^^So where is the book? I'd like to inspect it's contents for authenticity and archival reasons of course! dlga_bookseller_3_quest_end_10 bookseller_3_quest_end_11|Erm ... As I said it was an old book and was very fragile. I was very careful, but it simply fell apart, turned into dust. dlga_bookseller_3_quest_end_11 bookseller_3_quest_end_12|It would be hard to know if this place you found was the sight of the massacre and, with no evidence of a primary source, it cannot be authenticated. Maybe for the best ... ^^I think it best we drop this anyway. It would be rather dangerous to spread information like this as Order of the Lion may take offense. We don't need unnecessary attention anyway. dlga_bookseller_3_quest_end_12 bookseller_3_quest_end_13|Perhaps you are right. Creating rumors may only come back to bite us in the end. But something tells me there is more to this place, almost as if it draws me there. dlga_bookseller_3_quest_end_13 bookseller_3_quest_end_14|I have been thinking ... It seems to be quite well hidden and, in fact, not many people know about its location. Perhaps you could use it for something? dlga_bookseller_3_quest_end_14 close_window|Actually, I have an idea. dlga_bookseller_3_quest_end_14 close_window.1|No, this is something I won't pursue. (decision is final) dlga_bookseller_3_rumors bookseller_3_rumors_1|{s2} dlga_bookseller_3_rumors_1 book_trade_completed|{s2} dlga_bookseller_special bookseller_talk|I believe I have no information to offer, at this time. Anything else? dlga_bookseller_special get_info|For a ... hmm ... small and gracious voluntary donation for our University, I could share my knowledge about locations of some truly remarkable people. Some of whom you may know. dlga_get_info special_fail|Unfortunately I do not have any spare denars. dlga_get_info book_trade_completed|Please accept my 'totally voluntary donation' of 300 denars. dlga_get_info special_fail.1|No, I am not interested in this now. dlga_special_fail bookseller_talk|That is unfortunate. Perhaps then I can help with something else? dlga_book_trade_completed bookseller_talk|Anything else? dlga_bookseller_talk close_window|Nothing. Thanks. dlga_start minstrel_1|Greetings to you, {reg63?most noble sir most noble lady}. dlga_minstrel_1 minstrel_job_description|What is it you do? dlga_minstrel_1 minstrel_courtship_questions|I have some questions about courtship in Pendor dlga_minstrel_1 minstrel_courtship_poem|Can you teach me any poems? dlga_minstrel_courtship_poem minstrel_courtship_poem_teach|I can teach you the poem, 'The Storming of the Castle of Love.' It is short enough to be easily learned. It is an allegoric poem, replete with symbols and metaphor. It describes how a brave but rough warrior wins the heart of his lady by learning the virtues of chivalry, becoming a true and noble knight. Its theme -- that the role of a woman is to inspire but also civilize a man -- is appreciated by some noble ladies, but not all. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.1|I can teach you the poem, 'The Heart's Desire.' It is a lyrical poem, which can be interpreted either erotically or spiritually. The lover realizes the majesty of the divine by gazing upon the body of his beloved. I believe that it appeals to women of a certain romantic temperament, but you risk scandalizing or boring others. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.2|I can teach you the tale of Kais and Layala. It is a sad and simple story -- the shepherd boy Kais and the nobleman's daughter Layala love each other, but they can never marry. The poem is Kais' lament as he wanders alone, unwilling to forget his true love, driving himself mad with longing. Some ladies melt at the sweetness of his sorrows; others glaze over at his self-pity. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.3|I can teach you part of the saga of Helgerad and Kara. It is a heroic tale, full of blood and battle. The shieldmaiden Kara chooses the warrior Helgered as her lover, as he is the only man who can defeat her in combat. Her father, who pledged her to another, comes with his sons and his huscarls to kill Helgered. They fight, and Helgered and Kara slaughter the entire host except for Kara's beloved younger brother -- who, alas, grows up to avenge his father by slaying Helgered. The depiction of warrior and shieldmaiden as equals will appeal to some women, but a mail-wearing, blood-spattered heroine will shock and repulse others. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.4|I can teach you the poem, 'An Argument in the Garden' It is a comic poem, which satirizes the conventions of courtly love. A lover steals into a garden in Ethos, and plies his lover with lots of witty lines to persuade her to submit to his embraces. She shoots down all of his advances one by one, then when he is downcast, she takes him in her arms and tells him that she wanted him all along, except on her terms, not his. A lady with a sense of humor may find it amusing, but others might feel that they are the ones being mocked. dlga_minstrel_courtship_poem_teach minstrel_courtship_poem_teach_2|To teach it to you, I will need some hours of your time -- and, of course, a small fee for my services. About 300 denars would suffice. dlga_minstrel_courtship_poem minstrel_pretalk|I believe you already know the poems I am best equipped to teach. dlga_minstrel_courtship_poem_teach_2 minstrel_courtship_poem_teach_3|Yes -- teach me that one dlga_minstrel_courtship_poem_teach_2 minstrel_pretalk|Never mind dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4|Very well -- repeat after me ^ I deflected her skeptical questioning darts^ with armor made of purest devotion^ purged in the forge of my heart^ from the slag of any baser emotion dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.1|Very well -- repeat after me ^ You are the first and the last^ the outer and the inner^ When I drink from the cup of love^ I escape the tread of time^ A moment in solitude with you^ Would have no beginning and no end dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.2|Very well -- repeat after me ^ The wind that blows the dry steppe dust^ Stirs the curtains in your tower^ The moon that lights my drunken path home^ Looks on you sleeping in your bower^ If I cried out to the wind^ Could it carry a message from my lips?^ If I wept before the moon^ Would it grant me just a glimpse? dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.3|Very well -- repeat after me ^ A light pierced the gloom over Windholm cliffs...^ Where charge of surf broke on shieldwall of shore^ Grey-helmed and grey-cloaked the maiden stood^ On wave-steed's prow, the sailcloth snapping^ Over din of oars, of timbers cracking^ She cried out to her hearth-brothers, arrayed for war dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.4|Very well -- repeat after me ^All the silks of Ethos, all the furs of Poinsbruk^Would buy you not the briefest kiss^What I bestow, I bestow for love^And the sake of my own happiness^But brought you a gift? Let us see! Let us see!^Or should I tell my father how you came to see me? dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue|'I deflected her skeptical questioning darts...' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.1|'You are the first and the last..' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.2|'The wind that blows the dry steppe dust...' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.3|'A light pierced the gloom over Windholm cliffs...' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.4|'All the silks of Ethos...' dlga_minstrel_courtship_poem_teach_4 minstrel_courtship_poem_teach_reject|Pshaw... What kind of doggerel is that? dlga_minstrel_courtship_poem_teach_reject minstrel_pretalk|Very well. If the poem is not to your taste, then keep your money. But remember -- with poets and with lovers, what is important is not what pleases you. What is important is what your pleases your audience. If you wish to learn the poem, I am still willing to teach. dlga_minstrel_learn_poem_continue close_window|Very good -- but there are many stanzas to go. Now, listen closely... dlga_minstrel_1 minstrel_gossip|Can you tell me anything about the eligible maidens in this realm? dlga_minstrel_gossip minstrel_gossip_select|About whom did you wish to know? dlga_minstrel_gossip_select minstrel_gossip_maiden_selected_2|Just tell me the latest piece of gossip dlga_minstrel_gossip_select minstrel_gossip_maiden_selected|{s10} dlga_minstrel_gossip_select minstrel_pretalk|Never mind dlga_minstrel_gossip_maiden_selected minstrel_gossip_maiden_selected_2|{s16} dlga_minstrel_gossip_maiden_selected_2 minstrel_postgossip|She is married to you, of course! Clearly, no one would dream that she would do anything to engender gossip. dlga_minstrel_gossip_maiden_selected_2 minstrel_postgossip.1|{s12}. dlga_minstrel_gossip_maiden_selected_2 minstrel_postgossip.2|{s12}. dlga_minstrel_postgossip minstrel_pretalk|Very interesting -- but let us speak of something else. dlga_minstrel_postgossip minstrel_gossip|Very interesting -- is there any more news? dlga_minstrel_postgossip minstrel_duel_confirm|What? I'll make that miscreant face my sword dlga_minstrel_duel_confirm minstrel_duel_confirm_2|Do you mean that? {s11} will be honor-bound to fight you, but challenging a lord to duel over a woman is seen as a bit hot-headed, even in this warlike age. dlga_minstrel_duel_confirm_2 minstrel_duel_issued|Yes -- I intend to force {s11} to relinquish his suit of {s12}! dlga_minstrel_duel_confirm_2 minstrel_pretalk|No -- I let my passions run away with me, there. dlga_minstrel_duel_issued minstrel_pretalk|As you wish. I'll spead the word of your intentions, so that {s13} does not try to back out... dlga_minstrel_1 minstrel_courtship_locations|Do you know of any ongoing feasts? dlga_minstrel_courtship_locations minstrel_pretalk|{s12} dlga_minstrel_1 close_window|Good-bye. dlga_minstrel_courtship_questions minstrel_courtship_questions_2|What do you wish to know? dlga_minstrel_courtship_prequestions minstrel_courtship_questions_2|Can I answer any other questions for you? dlga_minstrel_courtship_questions_2 minstrel_player_role|Is there a place for me in the game of love? dlga_minstrel_courtship_questions_2 minstrel_player_advice_meet|How would a suitor meet a lady? dlga_minstrel_courtship_questions_2 minstrel_player_advice_woo|Having met a lady, how would the suitor woo her? dlga_minstrel_courtship_questions_2 minstrel_nobles|Please tell me about marriage and love among the nobility of Pendor dlga_minstrel_nobles minstrel_prequestions|Nobles are an odd lot. In Pendor, a daughter is a political asset, to be given away to a lord with whom her father wishes to make an alliance. Of course, this does not apply for their sons. The sons are lords and commanders who will be seeking suitable wives. A lady such as yourself will find it hard to marry a suitable husband, but if you persevere and are lucky you will find a good husband among the nobility. dlga_minstrel_nobles minstrel_nobles_2|Nobles are an odd lot. In Pendor, a daughter is a political asset, to be given away to a lord with whom her father wishes to make an alliance. Yet the great families of this land idealize pure love between man and woman, and I have seen many a hardened warrior weep copious tears at the doomed ardour of Sahira and Janun in the songs -- even as he made plans to break his own daughter's heart. dlga_minstrel_nobles_2 minstrel_nobles_3|Fathers differ, of course. Some Pendorian nobles will let their daughters choose a husband who pleases them. Others, however, feel that to allow their daughters any choice at all would be to diminish their own authority, and insist on imposing a groom whether she likes it or not. dlga_minstrel_nobles_3 minstrel_prequestions|But the majority will steer a middle course -- they will want to make the final decision about a groom, but will weigh their daughter's preferences heavily. Among other factors, a happy marriage is more likely to produce heirs. So, there is a place for courtship, and for the use of skill and passion to win a lady's heart. dlga_minstrel_courtship_questions_2 minstrel_daughter_father|What if a lady and her father disagree about a suitor? dlga_minstrel_daughter_father minstrel_daughter_father_2|It happens sometimes that a lord's daughter elopes. This is a major blow to the father's prestige, leading to lasting enmities. Indeed, it is possible that a war may be fought over a forbidden marriage. Now, that is a fine topic for a song. dlga_minstrel_daughter_father_2 minstrel_prequestions|In the end, however, most daughters will submit to their parents' choice. A noblewoman's family is everything to her, and few are brave enough to risk disapproval for the sake of an unknown suitor. One may pine for a lover, but yet obey parental orders -- and without tragic love, what would we have to sing about? dlga_minstrel_player_role minstrel_player_role_2|Of course! Pendorian lords make a great deal of lineage, but in the end, lands and money speak louder than one's ancestors. Even though you are a foreigner, if you are coming up in the world, then many parents will consider you a fine catch. dlga_minstrel_player_role_2 minstrel_player_role_3|You will have to compete with many others of the realm, however, who will have an advantage -- they have known these {reg63?ladies lords} from childhood, and will have been sized up as {reg63?grooms brides} by carefully discerning mothers and aunts. Some {reg63?ladies lords} may be fascinated by the strange, yet opt for the familiar. dlga_minstrel_player_role_3 minstrel_prequestions|Keep this in mind -- you may well break your heart in pursuit of love. However, refusing to love for fear of heartbreak is like refusing to lead your men into battle from fear of the enemy's arrows. Be brave, and shrug off ignorant lords' snotty little comments, and victory shall surely be yours. dlga_minstrel_player_role minstrel_female_player_3|Milady, I must speak candidly. Many of the lords of this land are traditionalists, not to say chauvenists, ha ha. They look only for a pretty little twit with demure manners and skin as fair as snow. They would feel threatened by a warrior maid who looks them in the eye as an equal; one who may well be smarter and more skilled at combat than they are. They want a maiden whose voice is soft as bells, not a woman who can fight bravely beside them, with a voice hoarse from commanding men successfully in battle. Most lords seeking to marry will want heirs, and a warrior woman such as yourself may not wish to give up conquest to furnish her lord an heir. dlga_minstrel_female_player_3 minstrel_prequestions|However, not all lords will prove so foolishly blind to the advantages of marriage to a warrior lady with battle renown. We poets sing of shield maidens and of huntresses, of women who forged their own path without having sacrificed a chance for love. You must work to find a devoted husband who can accept your ways, but that is by no means impossible here in Pendor, as it assuredly would be in a more backward land. dlga_minstrel_courtship_questions_2 minstrel_spouse_benefits|What advantage is there in seeking a {reg63?wife husband}? dlga_minstrel_spouse_benefits minstrel_wife_benefits_2|Ah! You are quite the romantic, I see! Well, aside from the obvious benefits of love, companionship and other, em, domestic matters, to marry among the nobility brings great assets. You may forge a strong alliance with the bride's family, and a wife may also assist you in manipulating the politics of the realm to your advantage. dlga_minstrel_wife_benefits_2 minstrel_prequestions|What's more, most of the great families of Pendor have at some point intermarried with royalty, which would boost your own claim to rule -- should you ever choose to assert it... dlga_minstrel_spouse_benefits minstrel_wife_benefits_2.1|Ah! You are quite the romantic, I see! Well, aside from the obvious benefits of love, companionship and other, em, domestic matters, to marry among the nobility brings great assets. You may have access to the groom's castles and properties, and be able to work with him to advance both of your standings in the realm. dlga_minstrel_player_advice_meet minstrel_player_advice_meet_2|Every so often, a king or great lord of Pendor will hold a feast. In towns they will often be accompanied by tournaments, and in castles they will be accompanied by hunts. These feasts provide a chance for the lords to repair some of the rivalries that may undermine the strength of the realm. They also provide an opportunity for families to show off their eligible daughters, and ladies will often be allowed to mingle unsupervised with the guests. dlga_minstrel_player_advice_meet_2 minstrel_prequestions|If you have the opportunity, you may attempt to pay the lady a compliment. This indicates to her that you are a potential suitor, and she will usually know if she wishes you to continue your suit. Incidentally, if you come to her fresh from having distinguished yourself in the tournament or in the hunt, then you may make a stronger first impression than otherwise. dlga_minstrel_player_advice_woo minstrel_player_advice_woo_2|To woo a lady takes a certain amount of time and patience, and several meetings spaced over a period of months. A lady who is interested in you will often find ways of letting you know if she wishes you to come visit her. Alternately, you may simply go and ask her father or brother for permission. If you do not have permission from her guardian, it may be possible to arrange an assignation through other means. dlga_minstrel_player_advice_woo_2 minstrel_player_advice_woo_3|Having arranged an assignment, you may then attempt to charm her and win her favor. Perhaps one of the most difficult aspects of this is finding a topic of conversation. Most Pendorian noblewomen lead a cloistered life, at least until they are married, and thus will have little to say that will interest you. On other hand, she will soon tire of hearing of your own deeds in the outside world. dlga_minstrel_player_advice_woo_3 minstrel_player_advice_woo_4|One time-tested mode of courtship is simply to recite a popular poem, and discuss it. This way, you are both on an equal footing, and neither will have an advantage in knowledge or experience. Of course, different ladies will have different tastes in poetry. dlga_minstrel_player_advice_woo_4 minstrel_player_advice_woo_5|At some point, you will be able to discuss directly the issue of marriage. She will then let you know if you measure up to what she wants in a husband. Some ladies will coolly assess who is the most prestigious of her suitors, others will be guided by their passions. Some will look to your companions, to see whether you are the kind of husband who will treat her as an equal, while others will follow the lead of their fathers. dlga_minstrel_player_advice_woo_5 minstrel_prequestions|At any rate, it is a challenging business -- and do not forget, you may find that your suit prospers with a lady, only to have it falter on a father's political ambitions. So you must ask yourself are you willing to risk disappointment and heartbreak? Alternately, are you willing to throw away your standing in society, to make enemies of allies, in pursuit of a forbidden love? Because if you are, then perhaps some day we will write poems about you. dlga_minstrel_courtship_questions_2 minstrel_job_description|What is it that you poets and musicians do, again? dlga_minstrel_job_description minstrel_courtship_prequestions|I compose and write songs for the lords of the land, and their ladies. Sometimes I sing about war, sometimes about the virtues of kings, and sometimes, for the more sophisticated audiences, about the virtues of wine. For most audiences, however, I sing of love. dlga_minstrel_courtship_questions_2 minstrel_pretalk|No, that is all. dlga_minstrel_prequestions minstrel_courtship_questions_2|Do you have any other questions? dlga_minstrel_pretalk minstrel_1|Is there anything else? dlga_start farmer_from_bandit_village_1|{reg63?My lord Madam}, you look like a {reg63?man lady} of the sword and someone who could help us. Will you hear my plea? dlga_farmer_from_bandit_village_1 farmer_from_bandit_village_2|What is the matter, my good man? dlga_farmer_from_bandit_village_1 farmer_from_bandit_village_2.1|What are you rambling on about, peasant? Speak up. dlga_farmer_from_bandit_village_2 farmer_from_bandit_village_3|A band of brigands have taken refuge in our village. They take everything we have, force us to serve them, and do us much evil. If one of us so much as breathes a word of protest, they kill the poor soul on the spot right away. Our lives have become unbearable. I risked my skin and ran away to find someone who can help us. dlga_farmer_from_bandit_village_3 farmer_from_bandit_village_4|Why don't you go to the lord of your village? He should take care of the vermin. dlga_farmer_from_bandit_village_4 farmer_from_bandit_village_5|I did, {reg63?sir madam}, but our lord's men did not let me see him and said he was occupied with more important matters, and that we should deal with our own problem ourselves. Please {reg63?sir madam}, you look like a {reg63?man lady} of valor and a fearsome warrior, and you have no doubt many friends and soldiers at your service. If there is anyone who can help us, it's you. dlga_farmer_from_bandit_village_5 farmer_from_bandit_village_accepted|Very well, I'll help you. Where is this village? dlga_farmer_from_bandit_village_5 farmer_from_bandit_village_denied|I can't be bothered with this right now. dlga_farmer_from_bandit_village_5 farmer_from_bandit_village_barter|Why would I fight these bandits? What's in it for me? dlga_farmer_from_bandit_village_accepted close_window|God bless you, {reg63?sir madam}. Our village is {s7}. It is not too far from here. dlga_farmer_from_bandit_village_denied close_window|As you say {reg63?sir madam}. Forgive me for bothering you. dlga_farmer_from_bandit_village_barter farmer_from_bandit_village_5|We are but poor farmers {reg63?sir madam}, and the bandits have already got most of what we have on this world. but we'll be glad to share with you whatever we have got. And we'll always be in your gratitude if you help us. dlga_start close_window.42|Thank you for helping us {reg63?sir madam}. Crush those bandits! dlga_start ask_order_rumor|Greetings {reg63?Sir Madam}. Care to share some ale with a travel-weary Knight? dlga_ask_order_rumor start_order_rumor|I'd like to learn more about your Order. dlga_ask_order_rumor close_window|Thank you, sir Knight, but I have urgent business to attend to. dlga_start_order_rumor order_rumor_1|{s4} dlga_order_rumor_1 order_rumor_2|{s4} dlga_order_rumor_2 order_rumor_3|{s4} dlga_order_rumor_3 order_rumor_4|{s4} dlga_order_rumor_4 order_rumor_5|{s4} dlga_order_rumor_5 order_rumor_6|{s4} dlga_order_rumor_6 close_window|Thank you for clearing that up for me. dlga_start mercenary_tavern_talk|{s4} ^^ We'll join you for {reg5} denars. dlga_start mercenary_after_recruited|Any orders, {reg63?sir madam}? dlga_mercenary_after_recruited mercenary_after_recruited_2|Make your preparations. We'll be moving at dawn. dlga_mercenary_after_recruited mercenary_after_recruited_2.1|Take your time. We'll be staying in this town for a while. dlga_mercenary_after_recruited_2 close_window|Yes {reg63?sir madam}. We'll be ready when you tell us to leave. dlga_mercenary_tavern_talk tavern_mercenary_cant_lead|That sounds good. But I'm on a special mission right now. dlga_mercenary_tavern_talk mercenary_tavern_talk_hire|All right. I will hire all of you. Here are {reg5} denars. dlga_mercenary_tavern_talk mercenary_tavern_talk_hire.1|All right, but I can only hire {reg6} of you. Here are {reg5} denars. dlga_mercenary_tavern_talk_hire close_window|{s17} dlga_mercenary_tavern_talk tavern_mercenary_cant_lead.1|That sounds good, but I can't afford to hire any more men right now. dlga_tavern_mercenary_cant_lead close_window|That's a pity. Well, {reg3?we will I will} be lingering around here for a while, if you need to hire anyone. dlga_mercenary_tavern_talk tavern_mercenary_cant_lead.2|That sounds good, but I can't lead any more men right now. dlga_mercenary_tavern_talk close_window|Sorry. I don't need any other men right now. dlga_start trainer_intro_1|Good day to you {reg63?lad lass}. You look like another adventurer who has come to try {reg63?his her} chance in these lands. Well, trust my word, you won't be able to survive long here unless you know how to fight yourself out of a tight spot. dlga_trainer_intro_1 trainer_intro_2|Thank you for your advice. This place looks like a training field. Maybe I can learn about fighting here? dlga_trainer_intro_2 trainer_intro_3|Indeed you can. I am a veteran soldier... fought a good deal in the wars in my time. But these days, I train young novices in this area. I can find you some opponents to practice with if you like. Or if you have any questions about the theory of combat, feel free to ask. dlga_trainer_intro_3 trainer_intro_4a|Yes, I do have a few questions. dlga_trainer_intro_3 trainer_intro_4b|Actually, I can move on to practice. dlga_trainer_intro_4a trainer_talk_combat|Well, ask anything you like. dlga_trainer_intro_4b trainer_practice_1|Good. It's good to find someone eager for practice. Let's see what you will do. dlga_start trainer_practice_1|That was a good fight. dlga_start trainer_practice_1.1|Ha! Looks like you've developed a bit of a limp there. Don't worry, even losses have their value, provided you learn from them. Shake the stars out of your eyes and get back in there. There's no other way to win. dlga_start trainer_talk|Good day. Ready for some training today? dlga_trainer_pretalk trainer_talk|Ah, are you ready for some training? dlga_trainer_talk trainer_practice_1|I am ready for some practice. dlga_trainer_talk trainer_combat_begin|First, tell me something about combat... dlga_trainer_talk close_window|I need to leave now. Farewell. dlga_trainer_combat_begin trainer_talk_combat|What do you want to know? dlga_trainer_combat_pretalk trainer_talk_combat|What else do you want to know? dlga_trainer_talk_combat trainer_explain_defense|Tell me about defending myself. dlga_trainer_talk_combat trainer_explain_attack|Tell me about attacking with weapons. dlga_trainer_talk_combat trainer_explain_horseback|Tell me about fighting on horseback. dlga_trainer_talk_combat close_window|Tell me about Pendor. dlga_trainer_talk_combat trainer_pretalk|I guess I know all the theory I need. Let's talk about something else. dlga_trainer_explain_defense trainer_explain_defense_2|Good question. The first thing you should know as a fighter is how to defend yourself. Keeping yourself out of harm's way is the first rule of combat, and it is much more important than giving harm to others. Everybody can swing a sword around and hope to cut some flesh, but only those fighters that are experts at defense live to tell of it. dlga_trainer_explain_defense_2 trainer_explain_defense_3|Now. Defending yourself is easiest if you are equipped with a shield. Just block with your shield. [Hold down the right mouse button to defend yourself with the shield.] In this state, you will be able to deflect all attacks that come from your front. However, you will still be open to strikes from your sides or your back. dlga_trainer_explain_defense_3 trainer_explain_defense_4|What if I don't have a shield? dlga_trainer_explain_defense_4 trainer_combat_pretalk|Then you will have to use your weapon to block your opponent. This is a bit more difficult than defending with a shield. Defending with a weapon, you can block against only ONE attack direction. That is, you block against either overhead swings, side swings or thrusts. Therefore you must watch your opponent carefully and start to block AFTER he starts his attack. In this way you will be able to block against the direction of his current attack. If you start to block BEFORE he makes his move, he may just attack in another direction than the one you are blocking against and score a hit. dlga_trainer_explain_attack trainer_explain_attack_2|Good question. Attacking is the best defence, they say. A tactic fighters find useful is taking an offensive stance and readying your weapon for attack, waiting for the right moment for swinging it. [You can ready your weapon for attack by pressing and holding down the left mouse button.] dlga_trainer_explain_attack_2 trainer_explain_attack_3|That sounds useful. dlga_trainer_explain_attack_3 trainer_explain_attack_4|It is a good tactic, but remember that, your opponent may see that and take a defensive stance against the direction you are swinging your weapon. If that happens, you must break your attack and quickly attack from another direction [You may cancel your current attack by quickly tapping the right mouse button]. dlga_trainer_explain_attack_4 trainer_explain_attack_5|If my opponent is defending against the direction I am attacking from, I will break and use another direction. dlga_trainer_explain_attack_5 trainer_combat_pretalk|Yes, selecting the direction you swing your weapon is a crucial skill. There are four main directions you may use right swing, left swing, overhead swing and thrust. You must use each one wisely. [to control your swing direction with default controls, move your mouse in the direction you want to swing from as you press the left mouse button]. dlga_trainer_explain_horseback trainer_combat_pretalk|Very good question. A horse may be a warrior's most powerful weapon in combat. It gives you speed, height, power and initiative. A lot of deadly weapons will become even deadlier on horseback. However you must pay particular attention to horse-mounted enemies couching their lances, as they may take down any opponent in one hit. [To use the couched lance yourself, wield a lance or similar weapon, and speed up your horse without pressing attack or defense buttons. after you reach a speed, you'll lower your lance. Then try to target your enemies by maneuvering your horse.] dlga_trainer_practice_1 trainer_practice_1|I train novices in four stages, each tougher than the one before. To finish a stage and advance to the next one, you have to win three fights in a row. dlga_trainer_practice_1 novicemaster_are_you_ready|You have passed all stages of training - though, if you want, you can still practice. Are you ready? dlga_trainer_practice_1 trainer_practice_1.1|Way to go {reg63?lad lass}. With this victory, you have advanced to the next training level. From now on your opponents will be regular fighters, not the riff-raff off the street, so be on your toes. dlga_trainer_practice_1 trainer_practice_1.2|Way to go {reg63?lad lass}. Welcome to the third training level. From now on your opponents will be veteran fighters; soldiers and arena regulars and the like. These guys know some dirty tricks, so keep your defense up. dlga_trainer_practice_1 trainer_practice_1.3|You've got the heart of a champion, {reg63?lad lass}, and the sword arm to match. From now on your opponents will be champion fighters. These are the cream of the crop, the finest warriors I have trained. If you can best three of them in a row, you will join their ranks. dlga_trainer_practice_1 novicemaster_finish_training|It does my heart good to see such a promising talent. You have passed all tiers of training. You can now tell everyone that you have been trained by the master of the training field. dlga_novicemaster_finish_training novicemaster_finish_training_2|Thank you master. dlga_novicemaster_finish_training_2 close_window|I wish you good luck in the tournaments. And, don't forget, if you want to practice your swordwork anytime, just come and say the word. dlga_trainer_practice_1 novicemaster_are_you_ready.1|Your next opponent will be a {s9}. You need to win {reg8} more fights in a row to advance to the next stage. Are you ready? dlga_novicemaster_are_you_ready novicemaster_ready_to_fight|Yes I am. dlga_novicemaster_ready_to_fight close_window|Here you go then. Good luck. dlga_novicemaster_are_you_ready novicemaster_not_ready|Just a minute. I am not ready yet. dlga_novicemaster_not_ready close_window|Hey, you will never make it if you don't practice. dlga_start_craftsman_soon close_window|Good day, my {reg63?lord lady}. We hope to begin production in about {reg4} days. dlga_start master_craftsman_talk|Good day, my {reg63?lord lady}. We are honored that you have chosen to visit us. What do you require? dlga_master_craftsman_pretalk master_craftsman_talk|Very good, my {reg63?lord lady}. Do you require anything else? dlga_master_craftsman_talk master_craftsman_accounts|Let's go over the accounts. dlga_master_craftsman_talk master_craftsman_pretalk|Let's check the inventories. dlga_master_craftsman_talk master_craftsman_pretalk.1|I'd like you to sell goods as they are produced. dlga_master_craftsman_talk master_craftsman_pretalk.2|I'd like you to keep all goods in the warehouse until I arrive. dlga_master_craftsman_accounts master_craftsman_pretalk|We currently produce {s3} worth {reg1} denars each week, while the quantity of {s4} needed to manufacture it costs {reg2}, and labor and upkeep are {reg3}.{s9} This means that we theoretically make a {s12} of {reg0} denars a week, assuming that we have no raw materials in the inventories, and that we sell directly to the market. dlga_master_craftsman_talk master_craftsman_production_options|Could you explain my options related to production? dlga_master_craftsman_production_options master_craftsman_production_options_2|Certainly, my {reg63?lord lady}. Most of the time, the most profitable thing for you to do would be to let us buy raw materials and sell the finished goods directly to the market. Because of our longstanding relations with the local merchants, we can usually get a very good price. dlga_master_craftsman_production_options_2 master_craftsman_pretalk|However, if you find that you can acquire raw materials cheaper outside {s5}, you may place them in the inventories, and we will use them instead of buying from the market. Likewise, if you feel that you can get a better price for the finished goods elsewhere, then you may ask us to deposit what we produce in our warehouses for you to take. dlga_master_craftsman_talk master_craftsman_auction_price|It will no longer be possible for me to continue operating this enterprise. dlga_master_craftsman_auction_price master_craftsman_auction_decide|A pity, my {reg63?lord lady}. If we sell the land and the equipment, and liquidate the inventories, I estimate that we can get {reg4} denars. dlga_master_craftsman_auction_decide master_craftsman_liquidation|That sounds reasonable. Please proceed with the sale. dlga_master_craftsman_auction_decide master_craftsman_pretalk|Hmm. Let's hold off on that. dlga_master_craftsman_liquidation close_window|As you wish. It was an honor to have been in your employ. dlga_master_craftsman_talk close_window.1|That is all for now. dlga_start mayor_begin|Good day, {reg63?my Lord my Lady} dlga_start mayor_talk|Hello stranger, you seem to be new to {s9}. I am the guild master of the town. dlga_start mayor_begin.1|Good day, {playername}. dlga_mayor_begin lord_persuade_lords_to_make_peace_completed|{playername}, it was an incredible feat to get {s14} and {s15} make peace, and you made it happen. Your involvement has not only saved our town from disaster, but it has also saved thousands of lives, and put an end to all the grief this bitter war has caused. As the townspeople of {s19}, know that we'll be good on our word, and we are ready to pay the {reg12} denars we promised. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_pay|Thank you. Let me have the money. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_no_pay|No need for a payment. I only did what was right. dlga_lord_persuade_lords_to_make_peace_pay close_window|Oh, yes, of course. We had already got the money for you. Here, please accept these {reg12} denars together with our most sincere thanks. Me and the people of our town will not forget your help. dlga_lord_persuade_lords_to_make_peace_no_pay close_window|You are indeed an extraordinary person, {reg63?sir madame}, and it is an honor for me to have known you. You not only did what was impossible and put an end to this terrible war, but you won't even accept a reward for it. Very well, I will not insist on the matter, but please know that you will have our eternal respect and gratitude. dlga_mayor_begin lord_deal_with_night_bandits_completed|Very nice work, {playername}, you made short work of those lawless curs. Thank you kindly for all your help, and please accept this bounty of {reg33} denars. dlga_lord_deal_with_night_bandits_completed close_window|It was my pleasure, {s65}. dlga_mayor_begin mayor_looters_quest_response|Ah, {playername}. Have you any progress to report? dlga_mayor_looters_quest_response mayor_looters_quest_destroyed|I've killed some looters. dlga_mayor_looters_quest_response mayor_looters_quest_goods|I've brought you some goods. dlga_mayor_looters_quest_response close_window|Not yet, sir. Farewell. dlga_mayor_looters_quest_destroyed mayor_looters_quest_destroyed_2|Aye, my scouts saw the whole thing. That should make anyone else think twice before turning outlaw! The bounty is 200 denars for every band, so that makes {reg1} in total. Here is your money, as promised. dlga_mayor_looters_quest_destroyed_2 close_window|And that's not the only good news! Thanks to you, the looters have ceased to be a threat. We've not had a single attack reported for some time now. If there are any of them left, they've either run off or gone deep into hiding. That's good for business, and what's good for business is good for the town! I think that concludes our arrangement, {playername}. Please accept this silver as a token of my gratitude. Thank you, and farewell. dlga_mayor_looters_quest_destroyed_2 mayor_looters_quest_response|Anything else you need? dlga_mayor_looters_quest_goods mayor_looters_quest_goods_response|Hah, I knew I could count on you! Just tell me which item to take from your baggage, and I'll send some men to collect it. I still need {reg1} denars' worth of goods. dlga_mayor_looters_quest_goods_response mayor_looters_quest_goods_2|{s5}. dlga_mayor_looters_quest_goods_response mayor_looters_quest_goods_3|Nothing at the moment, sir. dlga_mayor_looters_quest_goods_3 mayor_looters_quest_response|Anything else you need? dlga_mayor_looters_quest_goods_2 mayor_looters_quest_goods_response|Excellent, here is the money for your {s6}. Do you have any more goods to give me? I still need {reg1} denars' worth of goods. dlga_mayor_looters_quest_goods_2 close_window|Well done, {playername}, that's the last of the goods I need. Here is the money for your {s6}, and a small bonus for helping me out. I'm afraid I won't be paying for any more goods, nor bounties on looters, but you're welcome to keep hunting the bastards if any remain. Thank you for your help, I won't forget it. dlga_mayor_begin close_window|Good to see you again {playername}. I have heard that you have delivered the cattle successfully. I will tell the merchants how reliable you are. And here is your pay, {reg8} denars. dlga_mayor_begin move_cattle_herd_failed|I heard that you have lost the cattle herd on your way to {s9}. I had a very difficult time explaining your failure to the owner of that herd, {reg63?sir madam}. Do you have anything to say? dlga_move_cattle_herd_failed move_cattle_herd_failed_2|I am sorry. But I was attacked on the way. dlga_move_cattle_herd_failed move_cattle_herd_failed_2.1|I am sorry. The stupid animals wandered off during the night. dlga_move_cattle_herd_failed_2 merchant_ask_for_debts|Well, it was your responsibility to deliver that herd safely, no matter what. You should know that the owner of the herd demanded to be compensated for his loss, and I had to pay him 5000 denars. So you now owe me that money. dlga_mayor_begin close_window.1|{playername} -- I am in your debt for bringing back my friend's daughter. Please take these {reg8} denars that I promised you. My friend wished he could give more but paying that ransom brought him to his knees. dlga_mayor_begin mayor_friendly_pretalk|Well -- it sounds like you were able to track down the bandits, and show them what happens to those who would disrupt the flow of commerce. Here is your reward {reg5} denars. It is well earned, and we are most grateful. dlga_mayor_begin mayor_friendly_pretalk.1|I have heard about your deeds. You have given those bandits the punishment they deserved. You are really as good as they say. Here is your reward {reg5} denars. I would like to give more but those bandits almost brought me to bankruptcy. dlga_mayor_begin merchant_ask_for_debts|According to my accounts, you owe the merchants guild {reg1} denars. I'd better collect that now. dlga_merchant_ask_for_debts merchant_debts_paid|Alright. I'll pay my debt to you. dlga_merchant_debts_paid mayor_pretalk|Excellent. I'll let my fellow merchants know that you are clear of any debts. dlga_merchant_ask_for_debts merchant_debts_not_paid|I'm afraid I can't pay that sum now. dlga_merchant_debts_not_paid close_window|In that case, I am afraid, I can't deal with you. Guild rules... Come back when you can pay the {reg1} denars. And know that we'll be charging an interest to your debt. So the sooner you pay it, the better. dlga_mayor_begin mayor_talk|What can I do for you? dlga_mayor_friendly_pretalk mayor_talk|Now... What else may I do for you? dlga_mayor_pretalk mayor_talk|Yes? dlga_mayor_talk mayor_info_horse_armor_1|I am looking for some information about an old horse breed. dlga_mayor_info_horse_armor_1 mayor_talk|I won't be able to help you as I don't have any knowledge about this subject. Maybe try your luck in the local tavern or the merchants. dlga_mayor_talk mayor_info_begin|Can you tell me about what you do? dlga_mayor_talk merchant_quest_requested|Do you happen to have a job for me? dlga_mayor_talk merchant_quest_last_offered_job|About that job you offered me... dlga_mayor_talk merchant_quest_about_job|About the job you gave me... dlga_mayor_talk mayor_political_talk|I have some questions of a political nature. dlga_mayor_talk mayor_economy_report_1|How is trade around here? dlga_mayor_talk mayor_wealth_comparison_1|How does the wealth of this region compare with the rest of Pendor? dlga_mayor_talk mayor_investment_possible|I wish to buy land in this town for a productive enterprise. dlga_mayor_investment_possible mayor_pretalk|You already operate a {s4} here. There probably aren't enough skilled tradesmen to start a second enterprise. dlga_mayor_investment_possible mayor_pretalk.1|{s9} dlga_mayor_investment_possible mayor_investment_advice.1|Of course, {reg63?sir my lady}. You are the lord of this town, and no one is going to stop you. dlga_mayor_investment_possible mayor_investment|Well... Given your relationship with our liege, {s4}, I think that you will not find many here who are brave enough to sell you any land. dlga_mayor_investment_possible mayor_pretalk.2|Well... To be honest, I think that we in the guild would like to know you a little better. We can be very particular about outsiders coming in here and buying land. dlga_mayor_investment_possible mayor_investment_advice.2|Very good, {reg63?sir my lady}. We in the guild know and trust you, and I think I could find someone to sell you the land you need. dlga_mayor_investment_advice investment_choose_enterprise|A couple of things to keep in mind -- skilled laborers are always at a premium, so I doubt that you will be able to open up more than one enterprise here. In order to make a profit for yourself, you should choose a commodity which is in relatively short supply, but for which the raw materials are cheap. What sort of enterprise would you like to start? dlga_investment_choose_enterprise investment_summary|A mill and bakery, to make bread from grain dlga_investment_choose_enterprise investment_summary.1|A brewery, to make ale from grain dlga_investment_choose_enterprise investment_summary.2|A tannery, to make leather from hides dlga_investment_choose_enterprise investment_summary.3|A wine press, to make wine from grapes dlga_investment_choose_enterprise investment_summary.4|An oil press, to make oil from olives dlga_investment_choose_enterprise investment_summary.5|An ironworks, to make tools from iron dlga_investment_choose_enterprise investment_summary.6|A weavery and dyeworks, to make velvet from silk and dye dlga_investment_choose_enterprise investment_summary.7|A weavery, to make wool cloth from wool dlga_investment_choose_enterprise investment_summary.8|A weavery, to make linen from flax dlga_investment_choose_enterprise mayor_pretalk|Never mind dlga_investment_summary mayor_investment_confirm|Very good, sir. The land and the materials on which you may build your {s3} will cost you {reg7} denars. Right now, your {s3} will produce {s4} worth {reg1} denars each week, while the {s6} needed to manufacture that batch will be {reg2} and labor and upkeep will be {reg3}.{s9} I should guess that your profit would be {reg0} denars a week. This assumes, of course, that prices remain constant -- which, I can virtually guarantee, they will not. Do you wish to proceed? dlga_mayor_investment_confirm mayor_investment_purchase|Yes. Here is money for the land. dlga_mayor_investment_confirm mayor_investment_advice|No -- that is not economical for me at the moment. dlga_mayor_investment_purchase mayor_pretalk|Very good. Your enterprise should be up and running in about a week. When next you come, and thereafter, you should speak to your {s4} about its operations. dlga_mayor_talk mayor_exchange_diamonds_1|I would like to exchange diamonds. dlga_mayor_exchange_diamonds_1 mayor_pretalk|This town offers wide selection of extra services only for our friends. dlga_mayor_exchange_diamonds_1 mayor_exchange_diamonds_2|As you wish {reg63?sir madam}. This town offers wide selection of extra services for our friends. dlga_mayor_exchange_diamonds_2 mayor_exchange_diamonds_1|Buy Small Pouch of Diamonds. dlga_mayor_exchange_diamonds_2 mayor_exchange_diamonds_1.1|Buy Medium Pouch of Diamonds. dlga_mayor_exchange_diamonds_2 mayor_exchange_diamonds_1.2|Buy Large Pouch of Diamonds. dlga_mayor_exchange_diamonds_2 mayor_exchange_diamonds_1.3|Sell Small Pouch of Diamonds. dlga_mayor_exchange_diamonds_2 mayor_exchange_diamonds_1.4|Sell Medium Pouch of Diamonds. dlga_mayor_exchange_diamonds_2 mayor_exchange_diamonds_1.5|Sell Large Pouch of Diamonds. dlga_mayor_exchange_diamonds_2 mayor_pretalk|Sell all Diamonds. dlga_mayor_exchange_diamonds_2 mayor_pretalk.1|Leave. dlga_mayor_talk close_window|Leave. dlga_mayor_info_begin mayor_info_talk|I am the guildmaster of {s9}. You can say I work closely with the Castle Steward as I am the leader of the good people and craftsmen of {s9}. I can help you find a job if you are looking for some honest work. dlga_mayor_info_talk mayor_info_lord|Who rules this town? dlga_mayor_info_lord mayor_info_talk|Our town's lord and protector is {s10}. He owns the castle and sometimes resides there, and collects taxes from the town. However we regulate ourselves in most of the matters that concern ourselves. As the town's guildmaster I have the authority to decide those things. dlga_mayor_info_lord mayor_info_talk.1|Ahh... {reg63?M'Lord M'Lady}? Unless something happened of which I am completely unaware, which I assure you is most certainly not the case, you are the beloved and belelovent liege of this town. Your word is law and your arm protects us. dlga_mayor_info_talk mayor_pretalk|That's all I need to know. Thanks. dlga_mayor_political_talk mayor_political_questions|Politics? Good heavens, the guild has nothing to do with politics. We are loyal servants of {s10}. We merely govern our own affairs, and pass on the townspeople's concerns to our lords and masters, and maybe warn them from time to time against evil advice. Anyway, what did you wish to ask? dlga_mayor_prepolitics mayor_political_questions|Did I mention that we here are all {s9}? Because I can't stress that enough... Anyway... Is there anything else? dlga_mayor_political_questions mayor_war_description_1|What is the cause of all these wars in Pendor? dlga_mayor_war_description_1 mayor_war_description_2|Well, to answer your question generally, each monarch claims to be the rightful heir to the old Pendorian emperors. Some of these claims are based on forgotten dynastic marriages and others are based on obscure promises, while {s22} invoke the empire's unwritten constitution. So in theory, any one realm has the right to declare war on any other realm at any time. dlga_mayor_war_description_2 mayor_war_description_3|In practice, to make war is exhausting work. It is easy enough to lay waste to the enemy's farmland, but crops will grow back, and it is a far different matter to capture an enemy stronghold and to hold it. So the monarchs of Pendor will fight a little, sign a truce, fight a little more, and so on and so forth. Often, a monarch will go to war when another realm provokes them. At such times, some bad influences who look to enrich themselves with ransoms and pillage will clamor for retribution, and thus the damage caused by war to a monarch's treasury is less than the damage caused by doing nothing would be to his authority... I'm of course not talking about {s10}, as no one would ever question {reg4?her his} authority dlga_mayor_war_description_3 mayor_war_description_4|I would stress again that we in the guild have nothing to do with politics. But if {s10} were to ask for my advice on these matters, as a loyal subject, I would tell {reg4?her him} that while {reg4?her his} claim to all of Pendor is truly just, even the most legitimate claim must be backed by armed men, and armed men want money, and money comes from trade, and war ruins trade, so sometimes the best way to push a claim is to not push it, if you know what I mean... dlga_mayor_war_description_4 mayor_prepolitics|You may tell {s10} this if you see {reg4?her him}. Don't mention my name specifically -- just say 'the people of {s4}' told you this. Our personal opinion, of course, as to what would be in {s10}'s best interests. None of us would ever dream of questioning a monarch's sovereign right to push {reg4?her his} legitimate claims. dlga_mayor_political_questions mayor_politics_assess|What is {s10}'s policy in regards to the other realms of Pendor? dlga_mayor_politics_assess mayor_politics_assess_realm|Which realm did you have in mind? dlga_mayor_politics_assess_realm mayor_politics_give_realm_assessment|{s11} dlga_mayor_politics_assess_realm mayor_pretalk|That is all. Thank you. dlga_mayor_politics_give_realm_assessment mayor_prepolitics|{s14} dlga_mayor_political_questions mayor_internal_politics|What can you say about the internal politics of the realms? dlga_mayor_internal_politics mayor_internal_politics_2|Well, here in the {s4} we are all united by our love for {s5} and support for {reg4?her his} legitimate claim to the rulership of all Pendor. But I have heard some talk of internal bickering in other realms... dlga_mayor_internal_politics_2 mayor_internal_politics_3|The lords of a realm often have very different ideas about honor, strategy, and the way a nobleman should behave. In addition, they compete with each other for the ruler's favor, and are constantly weighing up their position -- how they stand, how their friends and family stand, and how their enemies stand. dlga_mayor_internal_politics_3 mayor_internal_politics_4|Underlying all the tensions is the possibility that a lord may abandon his liege, and pledge vassalhood to another. In theory, each lord has sworn an oath of vassalage, but in practice, a vassal can always find an excuse to absolve himself. The vassal may claim that the liege has failed to hold up his end of the bargain, to protect the vassal and treat him justly. Or, the vassal may claim that his liege is in fact a usurper, and another has a better claim to the kingship. dlga_mayor_internal_politics_4 mayor_internal_politics_5|Lieges and vassals still watch each other carefully. If a king believes that his vassal is going to change sides or rebel, he may indict the vassal for treason and seize his properties. Likewise, if a vassal fears that he will be indicted, he may rebel. Usually, whoever makes the first move will be able to control the vassal's fortresses. dlga_mayor_internal_politics_5 mayor_prepolitics|Now, men do not trust a vassal who turns coat easily, nor do they trust a king who lightly throws around charges of treason. Those two factors can keep a realm together. But if relations between a vassal and a liege deteriorate far enough, things can become very tense indeed... In other lands, of course. These things could never happen here in the {s4}. dlga_mayor_political_questions mayor_pretalk|That is all. Thank you. dlga_merchant_quest_about_job merchant_quest_about_job_2|What about it? dlga_merchant_quest_about_job_2 merchant_quest_what_if_fail|What if I can't finish it? dlga_merchant_quest_about_job_2 merchant_quest_about_job_working|Well, I'm still working on it. dlga_merchant_quest_about_job_working mayor_pretalk|Good. I'm sure you will be able to handle it. dlga_merchant_quest_last_offered_job close_window|There is talk that another party has defeated the bandits. dlga_merchant_quest_last_offered_job merchant_quest_brief|Eh, you want to reconsider that. Good.... dlga_merchant_quest_last_offered_job merchant_quest_brief.1|Eh, you want to reconsider that. Good... dlga_merchant_quest_what_if_fail mayor_troops|Do you like games of Chance? I will flip a coin. Heads I get your Qualis gem, tails you keep it. In return, either way you obtain some well armed warriors who would be willing to help you. Like all elite troops, they cost a bit for their upkeep, but are worth the gold. Are you game?^^^^(up to 20 warriors) dlga_merchant_quest_what_if_fail mayor_pretalk|I hope you don't fail. In that case, I'll have to ask for the price of the cargo you were carrying. dlga_merchant_quest_what_if_fail mayor_pretalk.1|Well, just do your best to finish it. dlga_mayor_troops mayor_pretalk|Yes... dlga_mayor_troops mayor_pretalk.1|No, thank you. dlga_merchant_quest_taken mayor_pretalk|Excellent. I am counting on you then. Good luck. dlga_merchant_quest_stall mayor_pretalk|Well, the job will be available for a few more days, I guess. Tell me if you decide to take it. dlga_mayor_economy_report_1 mayor_economy_report_2|{s32} dlga_mayor_economy_report_2 mayor_economy_report_3|{s42} dlga_mayor_economy_report_3 mayor_pretalk|{s47} dlga_merchant_quest_requested merchant_quest_brief|Well, you look able enough. I think I might have something you could do. dlga_merchant_quest_brief merchant_quest_looters_choice|We've had some fighting near the {s5} lately, with all the chaos that comes with it, and that's led some of our less upstanding locals to try and make their fortune out of looting the shops and farms during the confusion. A lot of valuable goods were taken. I need somebody to teach those bastards a lesson. Sound like your kind of work? dlga_merchant_quest_looters_choice merchant_quest_looters_brief|Aye, I'll do it. dlga_merchant_quest_looters_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_looters_brief close_window|Excellent! You'll find the looters roaming around the countryside, probably trying to rob more good people. Kill or capture the bastards, I don't care what you do with them. I'll pay you a bounty of 200 denars on every band of looters you destroy, until all the looters are dealt with. dlga_merchant_quest_requested merchant_quest_explain_2|Well, there is a very great favor which you could do us ... As you may have heard, some {s10}s have come across the border to attack our people. {s5} is under great pressure from some of the more bellicose of his vassals to respond with a declaration of war. Unfortunately, while the great lords of this land grow rich from bloodshed, we of the commons will be caught in the middle, and will suffer. dlga_merchant_quest_explain_2 merchant_quest_brief|We are not saying that {s5} should overlook this aggression - far from it! But if he charges one of his own lords to respond, then the cycle of provocation will necessarily lead to a full-fledged confrontation. Now, if an outsider were to step in and defeat a {s10} lord in battle, then honor would be done, and it would defuse the clamor for war. If the defeated lord were a known troublemaker - {s7} - then the {s10}s might be able to overlook it. dlga_merchant_quest_brief merchant_quest_retaliate_confirm|We need such an outsider to attack and defeat {s7}. This will not be an easy task, and that outsider would damage {reg63?his her} relationship with the {s10}s, but we would be very grateful. We could not acknowledge a connection with that outsider, but we could be sure that {reg63?he she} would be handsomely rewarded ... Could you think of someone that would do this? dlga_merchant_quest_retaliate_confirm merchant_quest_track_bandits_brief|Aye, I am sure I can think of someone. dlga_merchant_quest_retaliate_confirm merchant_pretalk|I would prefer not to get mixed up in such things dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice|The raiders are likely to have laid up their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have some water. The best way to discover its location would be to find a group of Vanskerries who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.1|Bandits such as these will usually establish a base in the highlands, often on an steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise. The best way to discover its location would be to find a group of Mystmountain bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.2|Bandits such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a group of forest bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.3|Bandits such as these will usually set up their encampments in the woodland on the steppe, where they have some concealment. The best way to discover its location would be to find a group of D'Shar raiders who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.4|Snake cultists such as these will usually set up their encampments deep in the woods. The best way to discover its location would be to find a group of Snake cultists who appear to be heading back to their base to resupply, and follow them. dlga_merchant_quest_track_bandit_lair_choice merchant_quest_destroy_lair_brief|Aye, I'll do it. dlga_merchant_quest_track_bandit_lair_choice lord_pretalk|I'm afraid I can't take the job at the moment. dlga_merchant_quest_destroy_lair_brief close_window|Very good. We will await word of your success. dlga_merchant_quest_requested merchant_quest_brief.1|We have heard that {s4}, some travelers on the road {reg4?to from} {s5} were attacked by {s7}. dlga_merchant_quest_brief merchant_quest_track_bandits_choice|We would like you to track these {s4} down. The merchants of the town were able to get a description of their leader, and have put together a bounty. If you can hunt them down and destroy them, we'll make it worth your while... dlga_merchant_quest_track_bandits_choice merchant_quest_track_bandits_brief|Aye, I'll do it. dlga_merchant_quest_track_bandits_brief close_window|Very good. The band may not have lingered long in the area, but chances are that they will be spotted by other travellers on the road. dlga_merchant_quest_track_bandits_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_requested merchant_quest_brief.2|You're looking for a job? Actually I was looking for someone to deliver some {s4}. Perhaps you can do that... dlga_merchant_quest_brief merchant_quest_brief_deliver_wine|I have a cargo of {s6} that needs to be delivered to the tavern in {s4}. If you can take {reg5} units of {s6} to {s4} in 7 days, you may earn {reg8} denars. What do you say? dlga_merchant_quest_brief_deliver_wine merchant_quest_taken|Alright. I will make the delivery. dlga_merchant_quest_brief_deliver_wine merchant_quest_stall|I am afraid I can't carry all that cargo now. dlga_merchant_quest_requested merchant_quest_brief.3|You're looking for a job? Actually I was looking for someone to escort a caravan. Perhaps you can do that... dlga_merchant_quest_brief escort_merchant_caravan_quest_brief|I am going to send a caravan of goods to {s8}. However with all those bandits and deserters on the roads, I don't want to send them out without an escort. If you can lead that caravan to {s8} in 15 days, you will earn {reg8} denars. Of course your party needs to be at least {reg4} strong to offer them any protection. dlga_escort_merchant_caravan_quest_brief merchant_quest_taken|Alright. I will escort the caravan. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall|I am afraid I don't have that many soldiers with me. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall.1|Sorry. I can't do that right now dlga_start close_window.43|We can cover the rest of the way ourselves. Thanks. dlga_start close_window.44|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} denars. Thanks for escorting us. Good luck. dlga_start merchant_caravan_intro_1|Greetings. You must be our escort, right? dlga_merchant_caravan_intro_1 merchant_caravan_intro_2|Yes. My name is {playername}. I will lead you to {s1}. dlga_merchant_caravan_intro_2 escort_merchant_caravan_talk|Well, It is good to know we won't travel alone. What do you want us to do now? dlga_start escort_merchant_caravan_talk|Eh. We've made it this far... What do you want us to do? dlga_escort_merchant_caravan_talk merchant_caravan_follow_lead|You follow my lead. I'll take you through a safe route. dlga_merchant_caravan_follow_lead close_window|Alright. We'll be right behind you. dlga_escort_merchant_caravan_talk merchant_caravan_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_merchant_caravan_stay_here close_window|Alright. We'll be waiting here for you. dlga_merchant_quest_requested merchant_quest_brief.4|Actually, I was looking for an able adventurer like you. There's this group of particularly troublesome bandits. They have infested the vicinity of our town and are preying on my caravans. They have avoided all the soldiers and the militias up to now. If someone doesn't stop them soon, I am going to be ruined... dlga_merchant_quest_brief troublesome_bandits_quest_brief|I will pay you {reg8} denars if you hunt down those troublesome bandits. It's dangerous work. But I believe that you are the {reg63?man one} for it. What do you say? dlga_troublesome_bandits_quest_brief merchant_quest_taken_bandits|Very well. I will hunt down those bandits. dlga_merchant_quest_taken_bandits close_window|You will? I am so happy to hear that. Good luck to you. dlga_troublesome_bandits_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_merchant_quest_requested merchant_quest_brief.5|Actually, I was looking for a reliable {reg63?man helper} that can undertake an important mission. A group of bandits have kidnapped the daughter of a friend of mine, and are holding her for ransom. My friend is ready to pay them, but we still need someone to take the money to those rascals and bring the girl back to safety. dlga_merchant_quest_brief kidnapped_girl_quest_brief|The amount the bandits ask as ransom is {reg12} denars. I will give you that money once you accept the quest. You have 15 days to take the money to the bandits who will be waiting near the village of {s4}. Those bastards said that they are going to kill the poor girl if they don't get the money by that time. You will get your pay of {reg8} denars when you bring the girl safely back here. dlga_kidnapped_girl_quest_brief kidnapped_girl_quest_taken|All right. I will take the ransom money to the bandits and bring back the girl. dlga_kidnapped_girl_quest_taken close_window|Good. I knew we could trust you at this. Here is the ransom money, {reg12} denars. Count it before taking it. And please, don't attempt to do anything rash. Keep in mind that the girl's well being is more important than anything else... dlga_kidnapped_girl_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_start close_window.45|Thank you so much for bringing me back! I can't wait to see my family. Good-bye. dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_map_2a close_window|Unfortunately, you do not have room in your party for me. dlga_kidnapped_girl_liberated_map_2a close_window.1|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_map_2b close_window|Oh, please {reg63?sir madam}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map|Oh {reg63?sir madam}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_battle_2a kidnapped_girl_liberated_battle_2b|Unfortunately, you do not have room in your party for me. dlga_kidnapped_girl_liberated_battle_2a close_window|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_battle_2b close_window|Oh, please {reg63?sir madam}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map.1|Can I come with you now? dlga_start bandits_awaiting_ransom_intro_1|Are you the one that brought the ransom? Quick, give us the money now. dlga_start bandits_awaiting_ransom_intro_1.1|You came back? Quick, give us the money now. dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_pay|Here, take the money. Just set the girl free. dlga_bandits_awaiting_ransom_pay close_window|Heh. You've brought the money, all right. You can take the girl now. It was a pleasure doing business with you... dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_b|No way! You release the girl first. dlga_bandits_awaiting_ransom_b bandits_awaiting_ransom_b2|You fool! Stop playing games and give us the money! dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_pay|All right. Here's your money. Let the girl go now. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_no_money|I had left the money in a safe place. Let me go fetch it. dlga_bandits_awaiting_ransom_no_money close_window|Are you testing our patience or something? Go and bring that money here quickly. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_fight|I have no intention to pay you anything. I demand that you release the girl now! dlga_bandits_awaiting_ransom_fight close_window|You won't be demanding anything when you're dead. dlga_start bandits_awaiting_remeet|What's it? You have given us the money. We have no more business. dlga_bandits_awaiting_remeet close_window|Sorry to bother you. I'll be on my way now. dlga_bandits_awaiting_remeet bandits_awaiting_remeet_2|We have one more business. You'll give the money back to me. dlga_bandits_awaiting_remeet_2 close_window|Oh, that business! Of course. Let us get down to it. dlga_start kidnapped_girl_encounter_1|Oh {reg63?sir madam}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_encounter_1 kidnapped_girl_join|Yes. Come with me. I'll take you home. dlga_kidnapped_girl_join close_window|Unfortunately, you do not have room in your party for me. dlga_kidnapped_girl_join close_window.1|Oh, thank you so much! dlga_kidnapped_girl_encounter_1 kidnapped_girl_wait|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_wait close_window|Oh, please {reg63?sir madam}, do not leave me here all alone! dlga_merchant_quest_about_job_2 lost_kidnapped_girl|Unfortunately I lost the girl on the way here... dlga_lost_kidnapped_girl lost_kidnapped_girl_2|Oh no! How am I going to tell this to my friend? dlga_lost_kidnapped_girl_2 lost_kidnapped_girl_3|I'm sorry. I could do nothing about it. dlga_lost_kidnapped_girl_3 lost_kidnapped_girl_4|You let me down {playername}. I had trusted you. I will let people know of your incompetence at this task. Also, I want back that {reg8} denars I gave you as the ransom fee. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5a|Of course. Here you are... dlga_merchant_quest_about_job_5a close_window|At least you have the decency to return the money. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5b|Sorry. I don't have that amount with me. dlga_merchant_quest_about_job_5b close_window|Do you expect me to believe that? You are going to pay that ransom fee back! Go and bring the money now! dlga_merchant_quest_requested merchant_quest_persuade_peace_1|This war between {s15} and {s14} has brought our town to the verge of ruin. Our caravans get raided before they can reach their destination. Our merchants are afraid to leave the safety of the town walls. And as if those aren't enough, the taxes to maintain the war take away the last bits of our savings. If peace does not come soon, we can not hold on for much longer. dlga_merchant_quest_persuade_peace_1 merchant_quest_brief|You are right. But who can stop this madness called war? dlga_merchant_quest_persuade_peace_1 merchant_quest_persuade_peace_reject|It is your duty to help the nobles in their war effort. You shouldn't complain about it. dlga_merchant_quest_persuade_peace_reject close_window|Hah. The nobles fight their wars for their greed and their dreams of glory, and it is poor, honest folk like us who have to bear the real burden. But you obviously don't want to hear about that. dlga_merchant_quest_brief merchant_quest_persuade_peace_3|There have been attempts to reconcile the two sides and reach a settlement. However, there are powerful lords on both sides whose interests lie in continuing the war. These men urge all others not to heed to the word of sensible men, but to keep fighting. While these leaders remain influential, no peace settlement can be reached. dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4|Who are these warmongers who block the way of peace? dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4.1|Who are these lords you speak of? dlga_merchant_quest_persuade_peace_4 merchant_quest_persuade_peace_5|They are {s12} from {s15} and {s13} from {s14}. Until they change their mind or lose their influence, there will be no chance of having peace between the two sides. dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6|What can be done about this? dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6.1|Alas, it seems nothing can be done about it. dlga_merchant_quest_persuade_peace_6 merchant_quest_persuade_peace_7|There is a way to resolve the issue. A particularly determined person can perhaps persuade one or both of these lords to accept making peace. And even if that fails, it can be possible to see that these lords are defeated by force and taken prisoner. If they are captive, they will lose their influence and they can no longer oppose a settlement... What do you think? Can you do it? dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8|It seems difficult. But I will try. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.1|If the price is right, I may. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.2|Forget it. This is not my problem. dlga_merchant_quest_persuade_peace_8 merchant_quest_persuade_peace_9|Most of the merchants in the town will gladly open up their purses to support such a plan. I think we can collect {reg12} denars between ourselves. We will be happy to reward you with that sum, if you can work this out. Convince {s12} and {s13} to accept a peace settlement, and if either of them proves too stubborn, make sure he falls captive and can not be ransomed until a peace deal is settled. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_10|All right. I will do my best. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_no|Sorry. I can not do this. dlga_merchant_quest_persuade_peace_10 close_window|Excellent. You will have our blessings. I hope you can deal with those two old goats. We will be waiting and hoping for the good news. dlga_merchant_quest_persuade_peace_no close_window|Don't say no right away. Think about this for some time. If there is a {reg63?man lady} who can manage to do this, it is you. dlga_merchant_quest_requested merchant_quest_deal_with_night_bandits|Do I indeed! There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_brief merchant_quest_deal_with_night_bandits|There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_deal_with_night_bandits deal_with_night_bandits_quest_taken|Killing bandits? Why, certainly! dlga_merchant_quest_deal_with_night_bandits merchant_quest_stall|My apologies, I'm not interested. dlga_deal_with_night_bandits_quest_taken mayor_pretalk|That takes a weight off my shoulders, {playername}. You can expect a fine reward if you come back successful. Just don't get yourself killed, eh? dlga_merchant_quest_requested merchant_quest_brief.6|One of the merchants here is looking for herdsmen to take his cattle to the market at {s13}. dlga_merchant_quest_brief move_cattle_herd_quest_brief|The cattle herd must be at {s13} within 30 days. Sooner is better, much better, but it must be absolutely no later than 30 days. If you can do that, I'd be willing to pay you {reg8} denars for your trouble. Interested? dlga_move_cattle_herd_quest_brief move_cattle_herd_quest_taken|Aye, I can take the herd to {s13}. dlga_move_cattle_herd_quest_brief merchant_quest_stall|I am sorry, but no. dlga_move_cattle_herd_quest_taken mayor_pretalk|Splendid. You can find the herd right outside the town. After you take the animals to {s13}, return back to me and I will give you your pay. dlga_merchant_quest_requested mayor_pretalk|I am afraid I can't offer you a job right now. dlga_start village_elder_deliver_cattle_thank|My good {reg63?sir madam}. Our village is grateful for your help. Thanks to the {reg5} heads of cattle you have brought, we can now raise our own herd. dlga_village_elder_deliver_cattle_thank village_elder_talk|My good {reg63?lord lady}, please, is there anything I can do for you? dlga_start village_elder_deliver_cattle_thank.1|Oh, my daughter is back, dearest {reg63?sir madam}, and she escaped a fate worse than death just in time.^Please accept my prize cow {s5} as a reward, she's worth a dowry for a princess. dlga_start village_elder_deliver_cattle_thank.2|I've heard our fellow villagers made it safely to {s5}, my good {reg63?sir madam}, and our village is grateful. They should make a more honest trade there, and they send their regards.^Please accept some of our famous {s6}, you won't find this quality in the towns. dlga_start village_elder_talk|Good day, {reg63?sir madam}, and welcome to {s9}. I am the elder of this village. dlga_start village_elder_talk.1|Welcome to {s9}, my {reg63?lord lady}. We rejoiced at the news that you are the new {reg63?lord lady} of our humble village. I am the village elder and I will be honored to serve you in any way I can. dlga_start village_elder_talk.2|{reg63?My lord My lady}, you honor our humble village with your presence. dlga_start village_elder_talk.3|Good day, {reg63?sir madam}. dlga_village_elder_pretalk village_elder_talk|Is there anything else I can do for you? dlga_village_elder_talk village_elder_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here. dlga_village_elder_ask_fugitive village_elder_pretalk|Strangers come and go to our village, {reg63?sir madam}. But I doubt you'll run into him at this hour of the night. You would have better luck during the day. dlga_village_elder_ask_fugitive close_window|Strangers come and go to our village, {reg63?sir madam}. If he is hiding here, you will surely find him if you look around. dlga_village_elder_talk village_elder_active_mission_1|About the task you asked of me... dlga_village_elder_talk village_elder_request_mission_ask|Do you have any tasks I can help you with? dlga_village_elder_talk pop2_village_status_center|I want a general report... dlga_village_elder_talk village_elder_menu2|Tell me of your skills. dlga_village_elder_talk village_elder_menu3|I wish to schedule a training session with you to update your skill set. dlga_village_elder_talk village_mine_close_confirm|I wish you to close your current mine. dlga_village_mine_close_confirm1 village_elder_menu2|Yes, close the mine. dlga_village_mine_close_confirm1 village_elder_menu2.1|Perhaps we should reconsider. dlga_village_elder_menu2 village_elder_talk|Very good my {reg63?Lord Lady}. Will there by anything else? dlga_village_mine_close_confirm village_mine_close_confirm1|Closing the current mine will reduce our base income by {reg9}, but will give us the option to send out prospectors that may find a more valuable site.Are you sure you wish to close the current mine? dlga_village_elder_menu3 village_elder_talk|As you say, my {reg63?Lord Lady}. The arrangements for the session have been made. May I be of any further assistance? dlga_village_elder_talk village_elder_trade_begin|I want to buy some supplies. I will pay with gold. dlga_village_elder_trade_begin village_elder_trade_talk|Of course, {reg63?sir madam}. Do you want to buy goods or cattle? dlga_village_elder_trade_talk village_elder_trade|I want to buy food and supplies. dlga_village_elder_trade village_elder_pretalk|We have some food and other supplies in our storehouse. Come have a look. dlga_village_elder_trade_talk village_elder_buy_cattle|I want to buy some cattle. dlga_village_elder_trade_talk village_elder_pretalk|I changed my mind. I don't need to buy anything. dlga_village_elder_talk village_elder_ask_enemies|Have you seen any enemies around here recently? dlga_pop2_village_status_center village_elder_talk|The Base income value here is {reg52}, and the current prosperity is {reg2}. In addition the mineral value here is {reg1}. The village is bound to {s9}. dlga_village_elder_ask_enemies village_elder_pretalk|I am sorry, {reg63?sir madam}. We have neither seen nor heard of any war parties in this area. dlga_village_elder_ask_enemies village_elder_tell_enemies|Hmm. Let me think about it... dlga_village_elder_tell_enemies village_elder_tell_enemies|{s1} {s2} dlga_village_elder_tell_enemies village_elder_pretalk|No, {reg63?sir madam}. We haven't seen any war parties in this area for some time. dlga_village_elder_tell_enemies village_elder_pretalk.1|Well, I guess that was all. dlga_village_elder_talk village_elder_menu2.1|Tell the Sheriff to gather any village recruits and send them on a patrol around the village. (cost 2000) dlga_village_elder_talk village_elder_ask_set_fire|I need you to set a large fire on the outskirts of this village. dlga_village_elder_ask_set_fire close_window|We have already agreed upon this, {reg63?sir my lady}. I will do my best. You can trust me. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_1|A fire, {reg63?sir madam}! Fires are dangerous! Why would you want such a thing? dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5|I believe that we have already discussed this issue, {reg63?sir my lady}. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5.1|We talked about this {reg63?sir madam} before, and your previous offers were low compared to the risk you want me to take. dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_2|I have my reasons, and you will have yours - a purse of silver. Will you do it, or not? dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_explain_plan|Given the risk you are taking, you are entitled to know my plan. dlga_village_elder_ask_set_fire_explain_plan village_elder_ask_set_fire_2|I wish to rescue a prisoner from {s4}. When you light the fire, the guards in {s4} will see the smoke, and some of them will rush outside to see what is going on. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_9|As you wish, {reg63?sir my lady}. You have been a good friend to this village, and, even though there is a risk, we should be glad to return the favor. When do you want this fire to start? dlga_village_elder_ask_set_fire_2 close_window|I'm sorry, {reg63?sir my lady}. You will forgive me for saying this, but we don't exactly have good reason to trust you. This is too dangerous. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_3|As you say, {reg63?sir my lady}. But in doing this, we are taking a very great risk. What's in it for us? dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_4|I can give you 100 denars. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6|I can give you 200 denars. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6.1|I can give you 300 denars. dlga_village_elder_ask_set_fire_3 close_window|Never mind. dlga_village_elder_ask_set_fire_4 village_elder_talk|This is madness. I cannot take such a risk. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_7|Then let's increase your reward to 200 denars. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6|Then let's increase your reward to 300 denars. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6.1|Then let's increase your reward to 300 denars. This is my last offer. dlga_village_elder_ask_set_fire_5 close_window|Never mind. dlga_village_elder_ask_set_fire_6 village_elder_ask_set_fire_9|Very well. You are asking me to take a very great risk, but I will do it. When do you want this fire to start? dlga_village_elder_ask_set_fire_7 village_elder_talk|I cannot do such a dangerous thing for 200 denars. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_10|Continue with your preparations. One hour from now, I need that fire. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_11|Do this in at the stroke of midnight. I will wait exactly one hour. dlga_village_elder_ask_set_fire_10 close_window|Very well, {reg63?sir my lady}. We will make our preparations. Now you make yours. dlga_village_elder_ask_set_fire_11 close_window|As you wish, {reg63?sir my lady}. May the heavens protect you. dlga_village_elder_talk village_elder_old_tale_1|A question {s54}, but are there any castles nearby? dlga_village_elder_old_tale_1 village_elder_old_tale_2|The closest one is Seven Cross Keep, but it is half a day away, {reg63?sir madam}. There is nothing in between, only fields and some old ruins. dlga_village_elder_old_tale_2 village_elder_old_tale_3|Ruins? dlga_village_elder_old_tale_3 village_elder_old_tale_4|Yes {reg63?sir madam}. Some ruins nestled at the base of the mountain range just over that way; where the river begins it's descent. Elderly locals say that they are cursed, but we know how addled the old mind can be. dlga_village_elder_old_tale_4 village_elder_old_tale_5|Could you give me instructions on how to get there or at least find it? dlga_village_elder_old_tale_5 close_window|The ruins are not that far from here, {reg63?sir madam}, but they can be easily missed. Follow river towards the mountain range and follow it inward where the river has carved. dlga_village_elder_talk village_elder_hidden_base_1|I am looking for a skilled builder. Do you know of any? dlga_village_elder_hidden_base_1 village_elder_hidden_base_2|Yes, {reg63?sir madam}, I do. Two builders live in our village. Normally I would recommend my nephew Gregard, but he is currently visiting our cousins in {s54}. The other one is {s2}. dlga_village_elder_hidden_base_2 village_elder_hidden_base_3|I'll hire {s2}. Let him know and give these instructions to the old ruins we had spoken about before. dlga_village_elder_hidden_base_3 close_window|Of course, I will pass the message, {reg63?sir madam}. dlga_start camp_master_rebuild_1|Welcome, {reg63?sir madam}. dlga_camp_master_rebuild_1 camp_master_rebuild_2|Hello Master {s2}. Good to have you here. What do you think about this place? Could I establish a permanent base here? dlga_camp_master_rebuild_2 camp_master_rebuild_3|Valley has potential, {reg63?sir madam}, but it would require a lot of work and a lot of labor. dlga_camp_master_rebuild_3 camp_master_rebuild_4|What would you exactly need to make it happen? dlga_camp_master_rebuild_4 camp_master_rebuild_5|Judging by the amount of work which needs to be done, 20 men should be enough to make this place up and running within two weeks.^^We would need tools, strong horses for some heavy lifting, food and ... a barrel of ale to keep morale high. dlga_camp_master_rebuild_5 close_window|Sounds reasonable. I will provide everything you need. dlga_start camp_master_supplies_1|Greetings, {reg63?sir madam}. Do you have all necessary supplies? dlga_camp_master_supplies_1 camp_master_supplies_2|Yes, I have everything with me. Here you go. dlga_camp_master_supplies_1 close_window|No, not yet. dlga_camp_master_supplies_2 close_window|All we need now is 20 strong men. dlga_start camp_master_start_build_1|I have everything to begin construction, {reg63?sir madam}. We should be ready within two weeks. dlga_camp_master_start_build_1 close_window|I will be return. dlga_start camp_master_hire_1|Greetings, {reg63?sir madam}. As you can see the base is up and running. ^^I thought that this place would need few pairs of good eyes, those who could detect enemies on the edge of the camp and raise alarm if necessary. I hired a few good lads - they are young hunters, so they shouldn't cost you a fortune. dlga_camp_master_hire_1 camp_master_hire_2|You did well. I am impressed by your organizational skills and suspect it wasn't easy to keep the men under control for so long in this forgotten place. In fact I'm so impressed that I have an offer for you. I would like to employ you as the camp master. I will pay you well. ^^What do you think? dlga_camp_master_hire_2 close_window|I have enjoyed repairing this place more than building one barn after another. You, {reg63?sir madam}, treated me fair, much better than my previous employers. I will accept your offer. dlga_start camp_master_task_1|{s2} dlga_camp_master_pretalk camp_master_task_1|Anything else, {reg63?sir madam}? dlga_camp_master_task_1 camp_master_upgrades_vet_hire_1|I have brought you {s3}, one of the {s4}. We have already had a quick chat about his future. dlga_camp_master_upgrades_vet_hire_1 camp_master_pretalk|Leave the details to me, {reg63?sir madam}. Come {s3}, let's take a walk. dlga_camp_master_task_1 camp_master_garrison_1|I would like to review the garrison. dlga_camp_master_garrison_1 camp_master_pretalk|{s2}^^Here is the current list ... dlga_camp_master_task_1 camp_master_storage_1|I would like to access camp's vault. dlga_camp_master_storage_1 camp_master_pretalk|Here is the content of our storage. dlga_camp_master_task_1 camp_master_arena_1|I would like to see another fight. dlga_camp_master_arena_1 camp_master_arena_2|How long this sparring should last? dlga_camp_master_arena_2 camp_master_arena_1|{s1} dlga_camp_master_arena_2 camp_master_arena_3|Let me see what they have learned. dlga_camp_master_arena_3 close_window|{s1} ^and ^{s2} ^^should be ready soon. ^^^^(1st and 2nd troop on the garrison list. Advanced Soldier Management keys may be used to rearrange garrisoned troops) dlga_camp_master_task_1 camp_master_upgrades_1|Could we make some additions here? dlga_camp_master_upgrades_1 camp_master_upgrades_2|I have a had a grand idea, such as recreating the stone fortress that was proudly once here. However it is rather costly and time consuming. It also might bring unnecessary attention to this place. {s2}. dlga_camp_master_upgrades_2 camp_master_upgrades_2_blacksmith|A blacksmith? dlga_camp_master_upgrades_2_blacksmith camp_master_upgrades_3_blacksmith|This place has remains of what was once an old forge. One that could repair armor, restore weapons to working order, flatten dents in old helmets, and fit horseshoes. I have been looking for an experienced blacksmith in the nearby country. ^^Luckily, it seems that {s4}, one of the men you brought here for work, was a blacksmith's apprentice for a year and he should be able to deal with basic blacksmith requests. All he would need is 3000 denars to buy iron, coal and the required tools. What do you think? dlga_camp_master_upgrades_3_blacksmith camp_master_pretalk|Sounds reasonable. Make it happen. dlga_camp_master_upgrades_3_blacksmith camp_master_pretalk.1|My budget is tight at the moment. It will have to wait dlga_camp_master_upgrades_2 camp_master_upgrades_2_room|I think we should invest in a larger barracks, do you agree? Our lodgings are rather small. dlga_camp_master_upgrades_2_room camp_master_upgrades_3_room|Yes, {reg63?sir madam}, I am aware of that. There is not much space left in which would be suitable for new foundations. The ground is simply too hard, almost entirely rock solid. As you probably remember from my reports, a while ago we discovered two formerly collapsed castle chambers. The smaller one is our vault now, but the other is unused at the moment.^^We could bring that room to its former glory and it should be big enough to accommodate an additional 50 troops. The overall cost shouldn't exceed 15000 denars. What do you think? dlga_camp_master_upgrades_3_room camp_master_pretalk|Not much for 50 extra beds. It sounds like a good investment. dlga_camp_master_upgrades_3_room camp_master_pretalk.1|These are very expensive beds. Silky sheets? I don't think so. Maybe next time. dlga_camp_master_upgrades_2 camp_master_upgrades_2_vet|Perhaps we can hire some stable workers? dlga_camp_master_upgrades_2_vet camp_master_upgrades_3_vet|More than that, {reg63?sir madam}. Sooner or later we will need someone who can care for the horses as they have their own specific issues that accompany them. I would hate to see a maimed horse be uncured. Otherwise all those magnificent beasts will end up in a delicious stew.^^I think we should hire someone with vast knowledge on horses. The Jatu, I believe they are called, would be a good start. They're famous for their knowledge about horses. It may be quite deadly trying to speak with members of the patrolling warbands, but I heard that sometimes {s4} can be found in the taverns. They are more 'civilized' and we should be able to convince the most suitable one to stay here. ^^Leave negotiations to me, but in the meantime 5000 denars should help me to arrange everything. dlga_camp_master_upgrades_3_vet camp_master_pretalk|Not a bad idea. I will try my luck with {s4}. dlga_camp_master_upgrades_3_vet camp_master_pretalk.1|I have different plans at the moment. dlga_camp_master_upgrades_2 camp_master_pretalk|I need to think about what you've just said. dlga_camp_master_task_1 camp_master_pretalk|I want to leave all my troops here. dlga_camp_master_task_1 camp_master_pretalk.1|I want to take all garrisoned troops with me. dlga_camp_master_task_1 close_window|Nevermind. I will talk to you later. dlga_start camp_blacksmith_welcome_1|Greetings Commander. Thank you for allowing me to work in this forge where I can gather more experience and further develop my skills. I won't let you down. dlga_camp_blacksmith_welcome_1 camp_blacksmith_welcome_2|I am sure you won't. ^^We will speak later. dlga_camp_blacksmith_welcome_2 camp_blacksmith_welcome_3|Commander, before you go I have to tell you something. During the construction, workers discovered some remains of what once was a large storage room. The foundation was quite bad. Inside they found an assortment of items. You can see what we found laying on that table behind me. One is this old horse armor that is uniquely shaped. However, what is even more important, is that it's made out of unusual metal lightweight and strong. I remember that my master once mentioned about a rare ore, which was almost impossible to find. It ran between veins of ebony ore and once it's nature was discovered, was only acquired by royalty. dlga_camp_blacksmith_welcome_3 camp_blacksmith_welcome_4|That is interesting. Is this armor still usable? dlga_camp_blacksmith_welcome_4 camp_blacksmith_welcome_5|Armor is in quite good shape, but it would require some work to restore it to its former glory. ^^There is a bigger problem though. It seems that this piece of equipment was made to fit a very large horse breed, not like the ones we have around here. I adjusted the armor as much as I could, but even after that I couldn't find a single horse that could wear it. dlga_camp_blacksmith_welcome_5 close_window|You have mentioned that items made out of this metal were used only by royalty. It is most likely that they have had special horses as well, worthy to wear such a rare barding. I think it would be a good idea to visit the old Pendor capital and try to find out something about these old and large horse breeds. dlga_start close_window.46|I'm still working on your order, Commander. It should be ready in {s2}. dlga_start camp_blacksmith_jobdone_1|Commander, I have your {s2} right here. dlga_camp_blacksmith_jobdone_1 close_window|Looks like new. dlga_start close_window.47|Commander, your order is ready, but your inventory is full. dlga_start camp_blacksmith_quest_ha_1|Commander, what an extraordinary horse you have brought here! dlga_camp_blacksmith_quest_ha_1 camp_blacksmith_quest_ha_2|This one belongs to the long line of horses use by Pendor kings long ago. Wasn't easy or cheap to get him, as only a few pedigrees have survived up to this point. ^^Some evidences suggest that the barding found here was made for this pedigree. What do you think? dlga_camp_blacksmith_quest_ha_2 camp_blacksmith_quest_ha_3|Before I answer your question, Commander, let me do a few measurements. I know exactly where the previous horses failed, so it shouldn't take long. dlga_camp_blacksmith_quest_ha_3 camp_blacksmith_quest_ha_4|And? dlga_camp_blacksmith_quest_ha_4 close_window|This steed and the barding matches almost perfectly! ^^Armor is nearly restored and only few small alterations are needed. I believe everything should be ready within two weeks. dlga_start camp_blacksmith_task_1|Do you need anything, Commander?^^^^^(item from the 1st slot in the main inventory) dlga_camp_blacksmith_task_1 camp_blacksmith_task_2|Yes, repair this item for me. dlga_camp_blacksmith_task_1 close_window|No, not right now. dlga_camp_blacksmith_task_2 camp_blacksmith_task_3|{s2} dlga_camp_blacksmith_task_3 close_window|I will speak with you later. dlga_camp_blacksmith_task_3 close_window.1|Sounds good to me. dlga_camp_blacksmith_task_3 close_window.2|That is too long. Another time. dlga_start close_window.48|The horse is recovering fast, I expect that {s2} it should be fit for a ride. dlga_start camp_vet_jobdone_1|Your {s2} is healthy. dlga_camp_vet_jobdone_1 close_window|Looks good to me. dlga_start close_window.49|Your horse is ready, but your don't have space for it. dlga_start camp_vet_task_1|What can I do for you?^^^^^(horse from the 1st slot in the main inventory) dlga_camp_vet_task_1 camp_vet_task_2|Could you take a look at this horse? dlga_camp_vet_task_1 close_window|Nothing right now. dlga_camp_vet_task_2 camp_vet_task_3|{s2} dlga_camp_vet_task_3 close_window|I will speak with you later. dlga_camp_vet_task_3 close_window.1|Sounds good to me. dlga_camp_vet_task_3 close_window.2|That is too long. dlga_start close_window.50|{s54} dlga_start close_window.51|{s54} dlga_village_elder_talk village_elder_recruit_start|Are there any lads from this village who might want to seek their fortune in the wars? dlga_village_elder_talk close_window|Leave. dlga_village_elder_buy_cattle village_elder_buy_cattle_2|We have {reg5} heads of cattle, each for {reg6} denars. How many do you want to buy? dlga_village_elder_buy_cattle village_elder_buy_cattle_2.1|I am afraid we have no cattle left in the village {reg63?sir madam}. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete|One. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.1|Two. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.2|Three. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.3|Four. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.4|Five. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.5|Six. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.6|Seven. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.7|Eight. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.8|Nine. dlga_village_elder_buy_cattle_2 village_elder_pretalk|Forget it. dlga_village_elder_buy_cattle_complete village_elder_pretalk|I will tell the herders to round up the animals and bring them to you, {reg63?sir madam}. I am sure you will be satisfied with your purchase. dlga_village_elder_recruit_start village_elder_talk|I don't think anyone would be interested, {reg63?sir madam}. Is there anything else I can do for you? dlga_village_elder_recruit_start village_elder_recruit_decision|I can think of {reg5} whom I suspect would jump at the chance, if you could pay 20 denars {reg7?each for their equipment for his equipment}. Does that suit you? dlga_village_elder_recruit_decision village_elder_pretalk|Tell {reg7?them him} to make ready. dlga_village_elder_recruit_decision village_elder_pretalk.1|No, not now. dlga_village_elder_active_mission_1 village_elder_active_mission_2|Yes {reg63?sir madam}, have you made any progress on it? dlga_village_elder_active_mission_2 village_elder_deliver_grain_thank|Indeed. I brought you {reg5} packs of grain. dlga_village_elder_deliver_grain_thank village_elder_deliver_grain_thank_2|My good {reg63?lord lady}. You have saved us from hunger and desperation. We cannot thank you enough, but you'll always be in our prayers. The village of {s13} will not forget what you have done for us. dlga_village_elder_deliver_grain_thank_2 village_elder_talk|My good {reg63?lord lady}, please, is there anything I can do for you? dlga_village_elder_active_mission_2 village_elder_active_mission_3|I am still working on it. dlga_village_elder_active_mission_2 village_elder_mission_failed|I am afraid I won't be able to finish it. dlga_village_elder_active_mission_3 village_elder_pretalk|Thank you, {reg63?sir madam}. We are praying for your success everyday. dlga_village_elder_mission_failed village_elder_pretalk|Ah, I am sorry to hear that {reg63?sir madam}. I'll try to think of something else. dlga_village_elder_request_mission_ask village_elder_pretalk|Well {reg63?sir madam}, you are already engaged with a task helping us. We cannot ask more from you. dlga_village_elder_request_mission_ask village_elder_pretalk.1|No {reg63?sir madam}, We don't have any other tasks for you. dlga_village_elder_request_mission_ask village_elder_tell_mission|A task? dlga_village_elder_tell_mission village_elder_tell_deliver_grain_mission|{reg63?My good sir My good lady}, our village has been going through such hardships lately. The harvest has been bad, and recently some merciless bandits took away our seed grain that we had reserved for the planting season. If we cannot find some grain soon, we will not be able to plant our fields and then we will have nothing to eat for the coming year. If you can help us, we would be indebted to you forever. dlga_village_elder_tell_deliver_grain_mission village_elder_tell_deliver_grain_mission_2|Hmmm. How much grain do you need? dlga_village_elder_tell_deliver_grain_mission village_elder_deliver_grain_mission_reject|I can't be bothered with this. Ask help from someone else. dlga_village_elder_tell_deliver_grain_mission_2 village_elder_tell_deliver_grain_mission_3|I think {reg5} packs of grain will let us start the planting. Hopefully, we can find charitable people to help us with the rest. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_accept|Then I will go and find you the grain you need. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_grain_mission_accept close_window|Thank you, {reg63?sir madam}. We'll be praying for you night and day. dlga_village_elder_deliver_grain_mission_reject close_window|Yes {reg63?sir madam}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_tell_train_peasants_against_bandits_mission|We are suffering greatly at the hands of a group of bandits. They take our food and livestock, and kill anyone who does not obey them immediately. Our men are angry that we cannot defend ourselves, but we are only simple farmers... However, with some help, I think that some of the people here could be more than that. We just need an experienced warrior to teach us how to fight. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_accept|I can teach you how to defend yourselves. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_reject|You peasants have no business taking up arms. Just pay the bandits and be done with it. dlga_village_elder_train_peasants_against_bandits_mission_accept close_window|You will? Oh, splendid! We would be deeply indebted to you, {reg63?sir madam}. I'll instruct the village folk to assemble here and receive your training. If you can teach us how to defend ourselves, I promise you'll receive everything we can give you in return for your efforts. dlga_village_elder_train_peasants_against_bandits_mission_reject close_window|Yes, of course, {reg63?sir madam}. Thank you for your counsel. dlga_village_elder_tell_mission village_elder_tell_deliver_cattle_mission|Bandits have driven away our cattle, and our pastures are empty. If we had just a few heads of cattle, we could start to raise a herd again. dlga_village_elder_tell_deliver_cattle_mission village_elder_tell_deliver_cattle_mission_2|How many animals do you need? dlga_village_elder_tell_deliver_cattle_mission village_elder_deliver_cattle_mission_reject|I don't have time for this. Ask help from someone else. dlga_village_elder_tell_deliver_cattle_mission_2 village_elder_tell_deliver_cattle_mission_3|I think {reg5} heads will suffice for a small herd. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_accept|Then I will bring you the cattle you need. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_cattle_mission_accept close_window|Thank you, {reg63?sir madam}. We'll be praying for you night and day. dlga_village_elder_deliver_cattle_mission_reject close_window|Yes {reg63?sir madam}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_tell_rescue_daughter_mission|My good {reg63?sir madam}, a terrible shame has befallen my humble household.^Not that long ago, the devious {s5} raided our village. We fled for the hills, but {s5}'s soldiers caught up with my youngest daughter and carried her away.^I fear her chastity will soon be taken and she will no longer be a daughter of mine. Oh, the shame!^Please, is there anything you could do to help a poor father? dlga_village_elder_tell_rescue_daughter_mission village_elder_rescue_daughter_mission_accept|I am willing to help. dlga_village_elder_tell_rescue_daughter_mission village_elder_deliver_rescue_daughter_reject|I don't have time for this. It is probably too late anyway. dlga_village_elder_rescue_daughter_mission_accept close_window|Thank you, {reg63?sir madam}! If I may suggest, please make haste, I fear she may soon meet a fate worse than death. dlga_village_elder_deliver_rescue_daughter_reject close_window|Yes {reg63?sir madam}, perhaps it is best to forget. I suppose I'll need to look after my other daughters now. Oh, the misfortune. dlga_village_elder_tell_mission village_elder_tell_escort_peasants_mission|Hello, good {reg63?sir madam}, I hope you find trading with our village to your satisfaction. Now, we usually get a fair price on the {s4} market, but lately the town merchants are trying to drive us out by offering cheaper goods of inferior quality.^As a village elder, I can't allow this to continue. I'm sending a trading party to the town of {s3}, so we will not go hungry, until the local merchants come to their senses or run out of cheap goods.^Would you consider making sure our villagers arrive there safely? dlga_village_elder_tell_escort_peasants_mission village_elder_escort_peasants_mission_accept|I can escort your villagers. dlga_village_elder_tell_escort_peasants_mission village_elder_deliver_escort_peasants_reject|I don't have time for guarding villagers. dlga_village_elder_escort_peasants_mission_accept close_window|Thank you, {reg63?sir madam}. Our trading party will start its journey shortly. Please keep them safe. dlga_village_elder_deliver_escort_peasants_reject close_window|Yes {reg63?sir madam}, I am sorry to have bothered you. dlga_village_elder_tell_mission village_elder_pretalk|Thank you, {reg63?sir madam}, but we do not really need anything right now. dlga_start goods_merchant_talk|{reg63?My lord my lady}, you honor my humble shop with your presence. dlga_start goods_merchant_talk.1|Welcome {reg63?sir madam}. What can I do for you? dlga_goods_merchant_pretalk goods_merchant_talk|Anything else? dlga_goods_merchant_talk goods_trade_requested|I want to buy a few items... and perhaps sell some. dlga_goods_trade_requested goods_trade_completed|Sure, sure... Here, have a look at my stock... dlga_goods_trade_completed goods_merchant_talk|Anything else? dlga_goods_merchant_talk trade_info_request|What goods should I buy here to trade with other towns? dlga_goods_merchant_talk close_window|Nothing. Thanks. dlga_trade_info_request trade_info_request_2|That information can be best obtained from caravan masters and travelling merchants. If you want I can send you to the district where foreign merchants stay at when they come to the town. If you spend some time there and listen to the talk, you can learn a lot about what to buy and where to sell it. dlga_trade_info_request_2 close_window|Then I'll go and spend some time with these merchants. dlga_trade_info_request_2 goods_merchant_pretalk|I have no time for this right now. dlga_start arena_intro_1.1|Good day, friend. If you came to watch the tournaments, you came in vain. There won't be a tournament here anytime soon. dlga_arena_intro_1 arena_intro_2|Tournaments? So they hold the tournaments here... dlga_arena_intro_2 arena_intro_3|Yes, but only distinguished fighters can join. You should see this place during one of the tournament fights. Everyone from the town and nearby villages comes here. The crowd becomes mad with excitement. Anyway, as I said, there won't be an event here soon, so there isn't much to see. Except, there is an official duel every now and then, and of course we have melee fights almost every day. dlga_arena_intro_3 arena_training_melee_intro|Tell me about the melee fights. dlga_arena_training_melee_intro arena_training_melee_intro_2|The fighters and knights get bored waiting for the next tournament, so they have invented the training melee. It is a simple idea really. Fighters jump into the arena with a weapon. There are no rules, no teams. Everyone beats at each other until there is only one fighter left standing. Sounds like fun, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_reward|Is there a reward? dlga_arena_training_melee_intro_reward arena_training_melee_intro_2|There is, actually. Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} denars. You'll get {reg12} denars for striking down at least {reg2} opponents, {reg13} denars if you can defeat {reg3} opponents, and {reg14} denars if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {reg63?man fighter} standing, you'll earn the great prize of the fights, {reg15} denars. Sounds good, eh? dlga_arena_training_melee_explain_reward arena_master_melee_pretalk|Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} denars. You'll get {reg12} denars for striking down at least {reg2} opponents, {reg13} denars if you can defeat {reg3} opponents, and {reg14} denars if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {reg63?man fighter} standing, you'll earn the great prize of the fights, {reg15} denars. Sounds good, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_3|Can I join too? dlga_arena_training_melee_intro_3 arena_master_melee_talk|Ha ha. You would have to be out of your mind not to. Of course. The melee fights are open to all. Actually there is going to be a fight soon. You can go and hop in if you want to. dlga_start arena_master_intro_1|Hello. You seem to be new here. Care to share your name? dlga_arena_master_intro_1 arena_master_intro_2|I am {playername}. dlga_arena_master_intro_2 arena_master_pre_talk|Well met {playername}. I am the master of the tournaments here at {s1}. Talk to me if you want to join the fights. dlga_start arena_master_fight_result|. dlga_arena_master_fight_result arena_master_pre_talk|Ha-ha, that's quite the bruise you're sporting. But don't worry; everybody gets trounced once in awhile. The important thing is to pick yourself up, dust yourself off and keep fighting. That's what champions do. dlga_arena_master_fight_result arena_master_pre_talk.1|Hey, you managed to take down {reg8} opponents. Not bad. But that won't bring you any prize money. Now, if I were you, I would go back there and show everyone what I can do... dlga_arena_master_fight_result arena_master_pre_talk.2|You put up quite a good fight there. Good moves. You definitely show promise. And you earned a prize of {reg10} denars for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.3|That was a good fight you put up there. You managed to take down no less than {reg8} opponents. And of course, you earned a prize money of {reg10} denars. dlga_arena_master_fight_result arena_master_pre_talk.4|Your performance was amazing! You are without doubt a very skilled fighter. Not everyone can knock down {reg8} people in the fights. Of course you deserve a prize with that performance {reg10} denars. Nice, eh? dlga_arena_master_fight_result arena_master_pre_talk.5|That was damned good fighting, {playername}. You have very good moves, excellent tactics. And you earned a prize of {reg10} denars for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.6|Congratulations, champion! Your fight there was something to remember! You managed to be the last fighter standing beating down everyone else. And of course you won the grand prize of the fights {reg10} denars. dlga_start arena_master_pre_talk|Hello {playername}. Good to see you again. dlga_arena_master_pre_talk arena_master_talk|What would you like to do? dlga_arena_master_talk arena_master_melee_pretalk|About the melee fights... dlga_arena_master_talk arena_master_ask_tournaments|Will there be a tournament in nearby towns soon? dlga_arena_master_talk close_window|I need to leave now. Goodbye. dlga_arena_master_ask_tournaments arena_master_talk|{reg2?There won't be any tournaments any time soon. {reg1?Tournaments are A tournament is} going to be held at {s15}.} dlga_arena_master_melee_pretalk arena_master_melee_talk|There will be a fight here soon. You can go and jump in if you like. dlga_arena_master_melee_talk close_window|Good. That's what I am going to do. dlga_arena_master_melee_talk arena_master_melee_reject|Thanks. But I will give my bruises some time to heal. dlga_arena_master_melee_reject arena_master_pre_talk|Good {reg63?man girl}. That's clever of you. dlga_arena_master_melee_talk arena_training_melee_explain_reward|Actually, can you tell me about the rewards again? dlga_start galeas_talk|Hello {reg63?boy girl}. If you have any prisoners, I will be happy to buy them from you. dlga_galeas_talk galeas_sell_prisoners|Then you'd better bring your purse. I have got prisoners to sell. dlga_galeas_talk close_window|Not this time. Good-bye. dlga_galeas_sell_prisoners galeas_sell_prisoners_2|Let me see what you have... dlga_galeas_sell_prisoners_2 close_window|You take more prisoners, bring them to me. I will pay well. dlga_bandit_introduce bandit_talk|{s5} dlga_bandit_talk close_window|I'll give you nothing but cold steel, you scum! dlga_bandit_talk bandit_barter|There's no need to fight. I can pay for free passage. dlga_bandit_barter bandit_barter_2|Silver without blood, that's our favourite kind! Hmm, having a look at you, I reckon you could easily come up with {reg5} denars. Pay it, and we'll let you be on your way. dlga_bandit_barter_2 bandit_barter_3a|Very well, take it. dlga_bandit_barter_2 bandit_barter_3b|I don't have that much money with me dlga_bandit_barter_3b close_window|That's too bad. I guess we'll just have to sell you into slavery. Take {reg63?him her}, lads! dlga_bandit_barter close_window|Hey, I've heard of you! You slaughter us freebooters like dogs, and now you expect us to let you go for a few stinking coins? Forget it. You gave us no quarter, and you'll get none from us. dlga_bandit_barter_3a close_window|Heh, that wasn't so hard, was it? All right, we'll let you go now. Be off. dlga_start bandit_meet|Eh? What is it? dlga_bandit_meet bandit_attack|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack companion_comment|{s5} dlga_bandit_meet close_window|Never mind, I have no business with you. dlga_start disbanded_troop_ask|Do you want us to follow you? dlga_disbanded_troop_ask disbanded_troop_join|Yes, let us ride together. dlga_disbanded_troop_ask close_window|No, not at this time. dlga_disbanded_troop_join close_window|Unfortunately, you do not have room in your party for us. dlga_disbanded_troop_join close_window.1|We are at your command. dlga_start enemy_talk_1|You will not capture me again. Not this time. dlga_enemy_talk_1 enemy_talk_2|You don't have a chance against me. Give up. dlga_enemy_talk_2 close_window|I will give up when you are dead! dlga_start party_encounter_routed_agents_are_caught|I beg you, please leave us alone. dlga_party_encounter_routed_agents_are_caught party_encounter_routed_agents_are_caught2|Do you think you can run away from me? You will be my prisoner or die! dlga_party_encounter_routed_agents_are_caught close_window|Ok. We'll leave you in peace for this time, do not face with us again. dlga_party_encounter_routed_agents_are_caught2 close_window|Haven't you got any mercy? Ok, we will fight you to the last man! dlga_party_encounter_routed_agents_are_caught2 close_window.1|{s1} dlga_prisoner_chat prisoner_chat_2|You are my prisoner, do not try running away or doing anything foolish. dlga_prisoner_chat_2 prisoner_chat_sig|I am your prisoner, {reg63?Lord Lady} {playername}. Do you wish to taunt me now? dlga_prisoner_chat_sig prisoner_chat_sig2|Well {s43}, that is an interesting idea. dlga_prisoner_chat_sig2 prisoner_chat_sig3|It is true that you have defeated me. I would seek my freedom, as my followers can ransom me.^I can offer you diamonds^or perhaps... a gem... a Qualis gem of extraordinary value.^I can give you my sword or armor and word of honor that I shall not take up arms again should you grant my freedom. dlga_prisoner_chat_sig2 prisoner_chat_sig3.1|It is true that you have defeated me. I would seek my freedom, as my followers can ransom me.^I can offer you diamonds^or perhaps... a gem... a Qualis gem of extraordinary value.^Or, I can give you my armor set and word of honor that I shall not take up arms again should you grant my freedom. dlga_prisoner_chat_sig2 prisoner_chat_sig3.2|It is true that you have defeated me. I would seek my freedom, as my followers can ransom me.^I can offer you diamonds^or perhaps... a gem... a Qualis gem of extraordinary value.^I can give you my bow or armor and word of honor that I shall not take up arms again should you grant my freedom. dlga_prisoner_chat_sig2 prisoner_chat_sig3.3|It is true that you have defeated me. I would seek my freedom, as my followers can ransom me.^I can offer you diamonds^or perhaps... a gem... a Qualis gem of extraordinary value.^Or, I can give you my word of honor that I shall not take up arms again should you grant my freedom. dlga_prisoner_chat_sig3 prisoner_chat_threat|Very well, I will accept a pile of diamonds. You are free to go. dlga_prisoner_chat_sig3 close_window|A pile of diamonds sounds good, but my inventory is full. dlga_prisoner_chat_sig3 prisoner_chat_threat.1|Excellent. I will accept your Qualis gem for your freedom. dlga_prisoner_chat_sig3 close_window.1|I'm interested in your Qualis gem, but my inventory is full. dlga_prisoner_chat_sig3 prisoner_chat_threat_retire|You should return to your homeland and not take up arms ever again. dlga_prisoner_chat_sig3 prisoner_chat_threat_retire.1|You can return to your homeland, but first handle me your weapon. dlga_prisoner_chat_sig3 prisoner_chat_threat_retire.2|I will accept your armor. dlga_prisoner_chat_sig3 close_window.2|I'm interested in your gift, but my inventory is full. dlga_prisoner_chat_sig3 close_window.3|I'm interested in your gift (max 5 pieces), but my inventory is full. dlga_prisoner_chat_sig3 prisoner_chat_blueprints|I will release you if you show me the secrets of your unique equipment. dlga_prisoner_chat_sig3 close_window.4|No, only your death will suffice. dlga_prisoner_chat_sig3 close_window.5|I will think upon your offer. dlga_prisoner_chat_2 prisoner_chat_noble|I am your prisoner, Lord {playername}. What will you have of me? dlga_prisoner_chat_noble prisoner_chat_noble1|Well {s43}, Are you interested in your freedom? dlga_prisoner_chat_noble1 prisoner_chat_noble2|It is to my shame that you have defeated me. I would seek my freedom as my family can ransom me. I can offer you {reg23} denars.^^{s23} dlga_prisoner_chat_noble2 close_window|Very well, I will accept your ransom of {reg23} denars ... you are free to go. dlga_prisoner_chat_noble2 defeat_lord_answer_2|Actually, you are free to go. dlga_prisoner_chat_noble2 close_window.1|I will take your weapon, but first need to free some space. dlga_prisoner_chat_noble2 close_window.2|I am taking your weapon. Now get out of my sight and run home, you coward! dlga_prisoner_chat_noble2 companion_comment_lord_joined|{s23} dlga_companion_comment_lord_joined close_window|{s4} dlga_companion_comment_lord_joined close_window.1|I will serve you well, my Liege. dlga_prisoner_chat_noble2 close_window.3|I will think upon your offer. dlga_prisoner_chat_2 prisoner_noldor_chat1|We have surrendered, and are in your power and at your mercy. dlga_prisoner_noldor_chat1 close_window|I think that you should return to your forest and not take up arms against me ever again. dlga_prisoner_noldor_chat1 prisoner_noldor_chat1_all|I release you all from your chains and you are free to go home. dlga_prisoner_noldor_chat1_all prisoner_noldor_chat1_all_1|You are very 'merciful', for a human. dlga_prisoner_noldor_chat1_all_1 close_window|Careful what you say! You are testing my patience here. I suggest you leave now. dlga_prisoner_noldor_chat1_all_1 close_window.1|On second thought, I have changed my mind. Puts chains back on. dlga_prisoner_noldor_chat1 close_window.1|Yes, you are. We may talk soon. dlga_prisoner_chat_2 close_window|No, I swear I won't. dlga_prisoner_chat_threat last_player_statement|I look forward to our next meeting {reg63?Lord Lady} {playername}! I would see you kneel before me and squirm as the mongrel you are! dlga_prisoner_chat_threat_retire last_player_goodbye|Then I shall abide by my word and go. I shall raise a glass of wine and toast your eventual defeat {reg63?Lord Lady} {playername}! dlga_prisoner_chat_blueprints last_player_statement|Very well, I will let my smiths show you their secrets! But remember, you haven't seen the last of me! dlga_last_player_statement close_window|Next time I shall not be so generous. dlga_last_player_goodbye close_window|And I, in turn, shall toast your retirement. See to it that you keep your word to me and do not return. If you return, you'll regret it. dlga_start town_merchant_talk|Greetings, {reg63?your lordship my lady}. How can I serve you today? dlga_start town_merchant_talk.1|Good day. What can I do for you? dlga_town_merchant_talk trade_requested_weapons|I want to buy a new weapon. Show me your wares. dlga_town_merchant_talk trade_requested_armor|I am looking for some equipment. Show me what you have. dlga_town_merchant_talk trade_requested_horse|I am thinking of buying a horse. dlga_trade_requested_weapons merchant_trade|Ah, yes {reg63?sir madam}. These arms are the best you'll find anywhere. dlga_trade_requested_armor merchant_trade|Of course, {reg63?sir madam}. You won't find better quality armor than these in all Pendor. dlga_trade_requested_horse merchant_trade|You have a fine eye for horses, {reg63?sir madam}. You won't find better beasts than these anywhere else. dlga_merchant_trade town_merchant_talk|Anything else? dlga_town_merchant_talk merchant_gossip|Tell me. What are people talking about these days? dlga_merchant_gossip town_merchant_talk|{s3} dlga_town_merchant_talk town_merchant_horse_armor_1|Is there anyone with whom I could talk about old horse breeds? dlga_town_merchant_horse_armor_1 town_merchant_talk|{s54} trades horses here, so maybe him. He has never talked about old breeds before, but we don't usually do business together and have spoken only few times. dlga_town_merchant_talk town_horse_merchant_horse_armor_1|Do you have any information about old or ancient horses breeds? dlga_town_horse_merchant_horse_armor_1 town_horse_merchant_horse_armor_2|Ha! I can talk all day long about 'ancient horses breeds,' as there were so many of them. dlga_town_horse_merchant_horse_armor_2 town_horse_merchant_horse_armor_3|Well to be more specific, I am looking for some information about horses raised by the old Pendorian monarchy... dlga_town_horse_merchant_horse_armor_3 town_horse_merchant_horse_armor_4|Hmm, there is only one kind of horse that I can think of 'Pendor Royal Steeds'. What a magnificent animal they were. Almost wiped out by the Red Plague too! dlga_town_horse_merchant_horse_armor_4 town_horse_merchant_horse_armor_5|'... almost wiped out...'? Does that mean that they still exist? dlga_town_horse_merchant_horse_armor_5 town_horse_merchant_horse_armor_6|Yes, in a way, but only in Sarleon due to the pedigree being passed down since King Alfred. While they may not be the exact breed as a few hundred years ago, they are linked in common traits and have identical physicality. ^^I just so happen to own three of these very few ancestors, that the last king rode, myself! dlga_town_horse_merchant_horse_armor_6 town_horse_merchant_horse_armor_7|I would like to buy one! dlga_town_horse_merchant_horse_armor_7 town_horse_merchant_horse_armor_8|I am afraid that this horse is not for sale. My family bred horses for generations and we are very proud that we were able to preserve these royal steeds. ^^But I have other good horses, if you are interested? dlga_town_horse_merchant_horse_armor_8 town_horse_merchant_horse_armor_9|I can buy 'good horses' in other places, but they won't fit this old armor ... dlga_town_horse_merchant_horse_armor_9 town_horse_merchant_horse_armor_10|Wait! Are you saying you found Pendor Royal Barding!? dlga_town_horse_merchant_horse_armor_10 town_horse_merchant_horse_armor_11|It is a bit tarnished now, but it still looks quite in good shape to me. Fit for a leader. dlga_town_horse_merchant_horse_armor_11 town_horse_merchant_horse_armor_12|Oh, I would give you almost anything too see one of my horses in this armor before I die! ^^Hmm...tell you what, I will exchange one of my steeds for a Medium Pouch of Diamonds. I think I that be a fair trade. What do you say? dlga_town_horse_merchant_horse_armor_12 town_merchant_talk|Thank you. Please take these diamonds. dlga_town_horse_merchant_horse_armor_12 town_merchant_talk.1|I will bring you the diamonds. I will return soon. dlga_town_merchant_talk close_window|I have got the diamonds for you. dlga_town_merchant_talk close_window.1|Very good. Good-bye. dlga_start signature_player_introduce|Yes My {reg63?lord lady}? What may I do for you? dlga_signature_player_introduce signature_first_response|Rumors about you abound in Pendor, sir. I'd like to learn more about you. dlga_signature_first_response signature_player_response_2|{s4} dlga_signature_player_response_2 close_window|Thank you, I've heard quite enough. Good day. dlga_signature_player_response_2 signature_second_response|Would you please expound upon that, sir? dlga_signature_second_response signature_player_response_3|{s4} dlga_signature_player_response_3 signature_third_response|Please continue... dlga_signature_third_response signature_player_response_4|{s4} dlga_signature_player_response_4 close_window|Thank you, that was.. interesting. dlga_start town_dweller_talk|My {reg63?lord lady}? dlga_start town_dweller_talk.1|Good day, {reg63?sir madam}. dlga_town_dweller_talk town_dweller_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here. dlga_town_dweller_ask_fugitive close_window|Strangers come and go to our village, {reg63?sir madam}. If he is hiding here, you will surely find him if you look around. dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town_ask_item|Pardon me, but is that a {s5} you're wearing? dlga_town_dweller_quest_meet_spy_in_enemy_town_ask_item town_dweller_talk|{s6} dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town|{s4} dlga_town_dweller_quest_meet_spy_in_enemy_town town_dweller_quest_meet_spy_in_enemy_town_know|{s4} dlga_town_dweller_quest_meet_spy_in_enemy_town town_dweller_quest_meet_spy_in_enemy_town_dont_know|Eh? What kind of gibberish is that? dlga_town_dweller_quest_meet_spy_in_enemy_town_dont_know close_window|Never mind. dlga_town_dweller_quest_meet_spy_in_enemy_town_know town_dweller_quest_meet_spy_in_enemy_town_chat|{s4} sent me to collect your reports. Do you have them with you? dlga_town_dweller_quest_meet_spy_in_enemy_town_chat town_dweller_quest_meet_spy_in_enemy_town_chat_2|I've been expecting you. Here they are, make sure they reach {s4} intact and without delay. dlga_town_dweller_quest_meet_spy_in_enemy_town_chat_2 close_window|Farewell. dlga_town_dweller_talk town_dweller_ask_info|What can you tell me about this village? dlga_town_dweller_talk town_dweller_ask_info.1|What can you tell me about this town? dlga_town_dweller_ask_info close_window|{s10} {s11} dlga_town_dweller_talk town_dweller_ask_situation|How is life here? dlga_town_dweller_ask_situation town_dweller_poor|Disaster has struck my family, {reg63?sir madam}. A pestilence has ruined the crops on our fields, and my poor children lie at home hungry and sick. My neighbours are too poor themselves to help me. dlga_town_dweller_ask_situation town_dweller_poor.1|My life is miserable, {reg63?sir madam}. I haven't been able to find a job for months, and my poor children go to bed hungry each night. My neighbours are too poor themselves to help me. dlga_town_dweller_poor town_dweller_poor_paid|Then take these 300 denars. I hope this will help you and your family. dlga_town_dweller_poor town_dweller_poor_not_paid|Then you must work harder and bear your burden without complaining. dlga_town_dweller_poor_not_paid close_window|Yes {reg63?sir madam}. I will do as you say. dlga_town_dweller_poor_paid close_window|{reg63?My lord My good lady}. You are so good and generous. I will tell everyone how you helped us. dlga_town_dweller_ask_situation close_window|Thank you for your kindness {reg63?sir madam}. With your help our lives will be better. I will pray for you everyday. dlga_town_dweller_ask_situation town_dweller_talk|Times are hard, {reg63?sir madam}. We work hard all day and yet we go to sleep hungry most nights. dlga_town_dweller_ask_situation town_dweller_talk.1|Times are hard, {reg63?sir madam}. But we must count our blessings. dlga_town_dweller_ask_situation town_dweller_talk.2|We are not doing too badly {reg63?sir madam}. We must count our blessings. dlga_town_dweller_talk town_dweller_ask_trade|What is your trade? dlga_town_dweller_ask_trade town_dweller_talk|{s14} dlga_town_dweller_talk town_dweller_ask_rumor|What is the latest rumor around here? dlga_town_dweller_ask_rumor town_dweller_talk|I don't know anything that would be of interest to you. dlga_town_dweller_ask_rumor town_dweller_talk.1|{s61} dlga_town_dweller_ask_rumor town_dweller_talk.2|I haven't heard anything interesting lately. dlga_town_dweller_talk close_window|Leave. dlga_start player_castle_guard_talk|Yes {reg63?sir madam}? dlga_player_castle_guard_talk player_castle_guard_talk_2|How goes the watch, soldier? dlga_player_castle_guard_talk_2 player_castle_guard_talk_3|All is quiet {reg63?sir madam}. Nothing to report. dlga_player_castle_guard_talk_3 close_window|Good. Keep your eyes open. dlga_start close_window.52|Good day, {reg63?sir madam}. It's nice having you here in {s10}. dlga_start close_window.53|Mind your manners within the walls and we'll have no trouble. dlga_start close_window.54|Hail, Noldor friend. The Jatu are far away and our patrols roam the forests freely. dlga_start close_window.55|Hail, Grandmaster. All is quiet and the view is fascinating at sunset. dlga_start close_window.56|Congratulations! You are now a {s8} of our Order!^May you always wear its armor proudly! dlga_start close_window.57|Congratulations! You'll need to make space for up to six items in your inventory to receive the Order specific outfit. dlga_start close_window.58|It seems you are unworthy of joining our Order. Goodbye. dlga_start close_window.59|You have acted against your Order! You are therefore stripped of membership. Begone and make amends. dlga_start close_window.60|My Order has no business with its enemies. Begone and make amends. dlga_start hall_order_guard_talk_books|My Order has no business ... What did you say? dlga_hall_order_guard_talk_books hall_order_guard_talk_books_1|Look, I have found strange writings. dlga_hall_order_guard_talk_books_1 close_window|Give them to me right now! They are too dangerous for an untrained reader. ^^^ Here is your tip. dlga_start close_window.61|I'm disappointed with your inability to defeat enough enemies of our Order. We do not reward failure. dlga_start close_window.62|It's discouraging to fail to represent your Order with skill and honor. Still, at least you've tried. dlga_start close_window.63|Your meek leadership failed us, {playername}. If you can't complete a challenge, then don't ask for one.^We'll immediately recall our soldiers and let your old soldiers rejoin you, they were nothing but a pestilence here, always rummaging through the Order pantries. Farewell. dlga_start close_window.64|I'm disappointed in you, {playername}. Either you are inept or your loyalties are suspect. dlga_start close_window.65|That was quite a scrap, eh, Constable?^Sadly, we were too late to save our Grandmaster - the Snake Cult assassins got to him before we could do anything. There's nothing to do now but take vengeance - since you are the senior Order officer now, it falls on you to lead our forces against the Cult and make them pay.^We don't know why they would be so bold to attack us here, as the Snake Cult usually operates from the shadows. I suggest finding more about their presence by questioning travelers - those staying in the taverns are notorious for useless gossip, but occasionally they might have a valuable clue. Start there, Constable, and good luck! dlga_start close_window.66|You bring valuable news, Constable. A hidden Cult stronghold near {s8} - as much as it sounds unlikely, that's where the Snake Cult assassins will be found, and destroyed by our hands, if the fates guide us.^I have received disturbing news from friendly Orders about attacks on their high-ranking members too - the Cult must have a devious plan to behead the Orders, the most valiant defenders of Pendor, and throw them into confusion. I fear we may soon expect grave news from Amala, foreboding a great invasion.^The task at hand for us, however, remains the destruction of the Snake Cult stronghold. You are bound by duty and honor to cleanse the stronghold and take it for our Order.^For this unique task we have many volunteers, Constable, so make sure you are prepared for an unrelenting siege assault. Good luck! dlga_start close_window.67|You bring glorious news, Grandmaster! Yes, in recognition of your leadership, the Order has acclaimed you as its next leader - with your presence at the helm, we hope to bring a new dawn to the people of Pendor. Recruitment has surged too as young warriors wish to join our ranks, and our renown is greater than ever, all thanks to you.^May your custodianship be marked with honor and glory!^^I thought you would like to know that we have already sent masons and laborers to rebuild the despicable Snake stronghold into a fortress more suitable to our Order's stature - work should be completed in about 2 months. dlga_start hall_order_guard_talk|Congratulations, {playername}, your constant efforts to aid our cause earned you the right to call yourself {s8} of the Order of the {s12}.^Now, what can I do for you on this auspicious day? dlga_start close_window.68|Congratulations, {playername}, your constant efforts to aid our cause earned you the right to call yourself {s8} of the Order of the {s12}. However, you'll need to make space for six Order items before you receive the honor. dlga_start hall_order_guard_crossbow|Before anything else, {s8} {playername}, we have received a new advanced crossbow from our contact in Mettenheim.^Since you are an accomplished crossbowman yourself, maybe you would like to try it out? dlga_hall_order_guard_crossbow close_window|Let me make room in my inventory first, I'll be right back. dlga_hall_order_guard_crossbow close_window.1|Of course I'm interested, let me have one. dlga_start hall_order_guard_musket|Before anything else, {s8} {playername}, we have received a delivery from our contacts over in Barclay. They managed to ship us several hundred of their advanced weapons. Maybe you would like to try one out? dlga_hall_order_guard_musket close_window|Let me make room in my inventory first, I'll be right back. ^^^^^(min 3 empty slots are needed) dlga_hall_order_guard_musket close_window.1|Of course I'm interested, let me have one. dlga_start hall_order_guard_gm_armor|Grandmaster, please accept this set of armor that has been passed down to each Griffon Grandmaster that has proudly served our Order. Let this armor be an example to others that the Knights of the Griffon have returned to Pendor to serve its rightful leader and to fulfill Madigan's Prophecy.^^Currently the armor is not in an optimal shape, as it was hidden for a long time. However, a skilled blacksmith should be able to restore it to it's full glory. dlga_hall_order_guard_gm_armor close_window|Let me find a space in my inventory first. dlga_hall_order_guard_gm_armor close_window.1|Thank you and to the rest of the Order for this gift. I am honored. dlga_start close_window.69|We are under orders by the Constable to keep you safe, Grandmaster. dlga_start hall_order_guard_talk.1|It's always an honor to welcome the Founder of our glorious Order. Anything I can do to help? dlga_start hall_order_sergeant_talk|It's always an honor to welcome the Founder of our glorious Order. Anything I can do to help? dlga_start hall_order_guard_talk.2|Greetings {s8} {playername}, it's always a pleasure to welcome one of our glorious Order. Anything I can do to help? dlga_start hall_order_sergeant_talk.1|Greetings {s8} {playername}, it's always a pleasure to welcome one of our glorious Order. Anything I can do to help? dlga_start hall_order_guard_talk.3|Do you have business with my Order, {reg63?my lord my lady}? dlga_start hall_order_guard_talk.4|Do you have business with my Order, {reg63?sir madam}? dlga_start hall_order_sergeant_talk.2|If you have business with my Order, {reg63?sir madam}, you'd better speak to the Knight over there. dlga_start hall_guard_talk|Your orders, {reg63?my lord my lady}? dlga_start close_window.70|We are not supposed to talk while on guard, {reg63?sir madam}. dlga_start close_window.71|We are not supposed to talk while on guard, {reg63?sir madam}. dlga_hall_guard_talk hall_guard_duty|Stay on duty and let me know if anyone comes to see me. dlga_hall_guard_duty close_window|Yes, {reg63?my lord my lady}. As you wish. dlga_hall_order_guard_talk hall_order_join|I would like to join your Order! dlga_hall_order_guard_talk close_window|CHEAT Increase Order relations by +10 dlga_hall_order_guard_talk close_window.1|CHEAT Decrease Order relations by -10 dlga_hall_order_guard_talk close_window.2|CHEAT Increase Order rank points by +10 dlga_hall_order_guard_talk close_window.3|CHEAT Decrease Order rank points by -10 dlga_hall_order_guard_talk order_choose_quest|Is there anything I can do to help? dlga_hall_order_guard_talk order_sell_book_h|I have found a strange book while fighting Heretics. dlga_order_sell_book_h close_window|You've done well to bring the book to us - it is too dangerous for an untrained reader. Our scribes will lock it away safely for further study. dlga_hall_order_guard_talk order_sell_book_s|I have found a strange book while fighting the Snake Cult. dlga_order_sell_book_s close_window|You've done well to bring the book to us - it is too dangerous for an untrained reader. Our scribes will lock it away safely for further study. dlga_hall_order_guard_talk order_bounty_reward|I have bounties to claim. dlga_hall_order_guard_talk order_tournament_reward|I've won the {s8} tournament! dlga_hall_order_guard_talk order_challenge_reward|I've won many victories for the Order! dlga_hall_order_guard_talk order_challenge_abort|I wish to abandon the Order challenge and get my men back. dlga_hall_order_guard_talk order_rivalry_reward|I have settled the problem with the {s8}. dlga_hall_order_guard_talk hall_order_resign_confirm|I wish to resign my membership with the Order. dlga_hall_order_guard_talk start|Tell me of your skills. dlga_hall_order_sergeant_talk start|Tell me of your skills. dlga_hall_order_guard_talk buy_order_armour_set|I wish to buy your armor set. dlga_hall_order_sergeant_talk buy_order_armour_set|I wish to buy your armor set. dlga_hall_order_guard_talk close_window.4|Not at present, thank you. Farewell. dlga_hall_order_sergeant_talk close_window|Ah, I see. Farewell. dlga_buy_order_armour_set close_window|We can't sell our equipment. As you know {reg63?Sir Madam}, this is against our codex. dlga_buy_order_armour_set buy_order_armour_set_1|{reg63?Sir Madam}, you are glorious knight, but nevertheless this set will cost you {reg0} in gold. dlga_buy_order_armour_set close_window.1|We could share our equipment, but only with our beloved Grandmaster or well known and honorable knights, who are favorable to the Order. And you, {reg63?Sir Madam}, are ... not one of them. ^^^^^^^(minimum 1200 renown, 30 honor, +30 relations) dlga_buy_order_armour_set_1 close_window|It is too expensive. dlga_buy_order_armour_set_1 buy_order_armour_set_2|Great price. I will take it. dlga_buy_order_armour_set_1 close_window.1|Maybe next time. dlga_buy_order_armour_set_2 close_window|{reg63?Sir Madam}, there is not enough free space in your chest. dlga_buy_order_armour_set_2 close_window.1|{reg63?Sir Madam}, wear your new armor with pride. dlga_hall_order_resign_confirm hall_order_resign_confirm|I won't ask you what prompted you to make such a grave decision - but are you certain you wish to resign? dlga_hall_order_resign_finish close_window|This is a sad day indeed. Very well, from this day forward you are no longer a member of our Order, but you shall always remain our honored Founder. dlga_hall_order_resign_confirm hall_order_resign_confirm.1|I won't ask you what prompted you to make such a grave decision - but are you certain you wish to resign?^You will be looked upon unfavorably by all Pendor Orders. dlga_hall_order_resign_confirm start|You are right, that would be dishonorable. Let us forget this. dlga_hall_order_resign_confirm hall_order_resign_finish|Yes, I'm quite certain. I have my own reasons. dlga_hall_order_resign_finish close_window.1|This is a sad day indeed. Very well, from this day forward you are no longer a member of our Order. May your judgment and honor serve you better in future. dlga_hall_order_join hall_order_join_1|But of course, {reg63?Sire Madam}. As you are our founder, you will receive a rank of Honorary Grandmaster.^^^^^(WARNING this order was created recently and doesn't have own 'Order Stronghold'; 'The Order Grandmaster' quest will be skipped as well) dlga_hall_order_join_1 hall_order_join_2|I will accept the honor. dlga_hall_order_join_1 close_window|I need more time before making the decision. dlga_hall_order_join_2 close_window|We shall be deeply honored by your membership.^Please give the squires a few minutes to fetch your complimentary armor set. dlga_hall_order_join hall_order_join_confirm|That is a serious request. Our Order admits only those worthy individuals who can best three of us in the arena. Are you ready for a test of arms? If you succeed, you will become one of us but will be forbidden to join any other Order. dlga_hall_order_join_confirm close_window|I'm ready to join and will submit to the Order's test of arms! dlga_hall_order_join_confirm close_window.1|On second thought, thank you, I don't think I want to join just now. dlga_order_choose_quest order_choose_quest|Why yes, {s4}. We do need some aid occasionally. dlga_order_choose_quest order_bounty_talk|I hear you have posted a bounty. dlga_order_choose_quest order_tournament_talk|I was told you are looking for a tournament champion. dlga_order_choose_quest order_challenge_talk|I'm looking for a more challenging task. dlga_order_choose_quest order_rivalry_talk|I've heard you have problems with rivals. dlga_order_choose_quest close_window|On second thought, I have more pressing matters. dlga_order_bounty_talk order_bounty_talk_2|Very well, {s4}. I want you to hunt down as many as you can of those {s5} {s6}.^Are you up for some bounty hunting? dlga_order_bounty_talk_2 order_bounty_talk_accept|I will gladly help my Order. dlga_order_bounty_talk_2 order_bounty_talk_accept.1|I can hunt down your enemies. dlga_order_bounty_talk_accept close_window|That's the spirit! Destroy as many as you can, and the Order will favor you. dlga_order_bounty_talk_2 order_talk_move_on|On second thought, I have more pressing matters. dlga_order_talk_move_on hall_order_guard_talk|I see. Anything else? dlga_order_bounty_reward close_window|Superb work, {playername}. Pendor is yet to be rid of our enemies, but thanks to you, that day is not too far.^Our Order is grateful. dlga_order_tournament_talk hall_order_guard_talk|Huh? We are only looking among our membership, I'm sorry. Anything else? dlga_order_tournament_talk hall_order_guard_talk.1|Hmm, I haven't heard about any tournaments open to you these days, but we may need a champion some time next week. Anything else? dlga_order_tournament_talk order_tournament_talk_2|Hmm, yes, you might be a suitable candidate. We are looking for Order members that are skilled in the arena.^We want you to go to {s8} and enter the tournament there on behalf of the {s9}. Win the tournament, forfeiting any rewards, and spread the glory of the {s9} across Pendor! Lose... well, let's not consider that.^Do you have what it takes to be a champion, {playername}? dlga_order_tournament_talk_2 order_tournament_talk_accept|I would be proud to champion my Order! dlga_order_tournament_talk_accept close_window|Excellent! Show the citizens of {s8} and all of Pendor which Order is the finest. And please hurry, we don't want to forfeit the tournament by default. dlga_order_tournament_talk_2 order_talk_move_on|On second thought, I may need more practice first. dlga_order_tournament_reward close_window|Welcome, Champion of the {s9}! Your superb win at {s8} shall be the talk of Pendor for weeks to come. dlga_order_challenge_talk order_challenge_talk_2|A challenge? Well, you might be able to accomplish a feat worthy of the {s9}. Be warned though, it's dangerous and requires skillful generalship.^You are to lead a force of chosen {s10} and {s11} into battle and win renown across Pendor's battlefields. Defeat is not a possibility!^Your current troops will be awaiting your return here safely, but your companions can remain with you at all times.^What do you say? dlga_order_challenge_talk_2 order_challenge_talk_accept|I'll leave my troops here and win victories for my Order! dlga_order_challenge_talk_2 order_challenge_talk_accept.1|I'll leave my troops here - I can lead the Order troops to victory. dlga_order_challenge_talk_accept close_window|I'm impressed with your resolve. Lead our soldiers with skill and care, and you'll earn the gratitude of our Order. dlga_order_challenge_talk_2 order_talk_move_on|On second thought, I can't be parted with my men. dlga_order_challenge_reward order_challenge_reward_mercs|We have all heard of your glorious victories, knight commander! The brave soldiers of the {s9} deserve to be led only by the best.^Of course, your old soldiers are anxious to rejoin you. You may be delighted to know that I have been approached by a number of knights and sergeants, and many of them want to continue in your service. Bring them more victories! dlga_order_challenge_reward_mercs order_talk_move_on|I'll gratefully accept their service. dlga_order_challenge_abort close_window|That's very disappointing, {playername}. If you can't complete a challenge, then don't ask for one.^We'll immediately recall our soldiers and let your old soldiers rejoin you, they were nothing but a pestilence here, always rummaging through the Order pantries. Farewell. dlga_order_rivalry_talk order_rivalry_talk_2|You've heard that too, {reg63?sir madam}?^We do have an ongoing feud with the {s8} based in {s9}. While the history between our two Orders have been difficult at best, they seem to want to escalate the conflict further.^They have sent louts and mercenaries to harass our patrols around {s10} - this is unacceptable and they must be stopped. Will you do us a favor and drive off the interlopers? dlga_order_rivalry_talk_2 order_rivalry_talk_accept|I am bound by my honor to do so. dlga_order_rivalry_talk_2 order_rivalry_talk_accept.1|Certainly, the {s8} are not my friends. dlga_order_rivalry_talk_2 order_talk_move_on|Sorry, I don't wish any quarrel with the {s8}. dlga_order_rivalry_talk_accept close_window|For a moment, I thought you would refuse - I'm glad you are on the right side of this argument. The rival patrol is in the vicinity of {s10}, seek it out and defeat it. dlga_order_rivalry_reward close_window|Well done, {playername}! The {s8} shall think twice before attacking the {s9} the next time. dlga_enemy_defeated close_window|Arggh! I hate this. dlga_party_relieved close_window|Thank you for helping us against those bastards. dlga_start player_merc_talk|{s4} dlga_player_merc_talk player_merc_give_order_ask|I have a new task for you. dlga_player_merc_talk player_merc_dismiss|I don't need your services anymore. dlga_player_merc_talk close_window|Never mind, carry on. dlga_player_merc_give_order_ask player_merc_give_order|{s4} dlga_player_merc_give_order player_merc_give_order_answer|Follow me. dlga_player_merc_give_order player_merc_give_order_details_ask|Go to... dlga_player_merc_give_order player_merc_give_order_details_ask.1|Patrol around... dlga_player_merc_give_order player_merc_pretalk|Never mind. dlga_player_merc_give_order_details_ask player_merc_give_order_details|{s4} dlga_player_merc_give_order_details player_merc_give_order_answer|{s1} dlga_player_merc_give_order_details player_merc_pretalk|Never mind. dlga_player_merc_give_order_answer close_window|{s4} dlga_player_merc_dismiss close_window|{s4} dlga_player_merc_pretalk player_merc_talk|Anything else? dlga_start close_window.72|Well, goodbye then. dlga_start close_window.73|{s4} dlga_start close_window.74|{s4} dlga_lady_member_talk close_window|Very good, carry on. dlga_member_chat regular_member_talk|Your orders {reg63?sir madam}? dlga_regular_member_talk view_regular_char_requested|Tell me about yourself dlga_view_regular_char_requested do_regular_member_view_char|Aye {reg63?sir madam}. Let me tell you all there is to know about me. dlga_do_regular_member_view_char regular_member_talk|Anything else? dlga_regular_member_talk close_window|Nothing. Keep moving. dlga_regular_member_talk start_order_rumor|I'd like to learn more about your Order. dlga_start party_encounter_hostile_attacker|You have no chance against us. Surrender now or we will kill you all... dlga_party_encounter_hostile_attacker close_window|We will fight you to the end! dlga_party_encounter_hostile_attacker close_window.1|Don't attack! We surrender. dlga_start party_encounter_hostile_defender|What do you want? dlga_party_encounter_hostile_defender party_encounter_hostile_ultimatum_surrender|Surrender or die! dlga_party_encounter_hostile_ultimatum_surrender close_window|{s43} dlga_party_encounter_hostile_defender close_window|Nothing. We'll leave you in peace. dlga_start ghostlady_intro_response|Oh, you can see me! I have despaired of making myself seen or heard! I am the ghost of Lady Alienor, wife to {s4}. dlga_ghostlady_intro_response ghostlady_backstory_intro|Yes, my Lady, I both see and hear you. How do you come to be here? dlga_ghostlady_intro_response close_window|There is no such thing as a ghost. Begone, foul thing! dlga_ghostlady_backstory_intro ghostlady_backstory_a|Please, please, you must listen to me! I mean no harm to you, but I crave your help! You are the only one thus far who has seen me. I beg you, at least listen to my sad tale. I am bound to this hall until I discover who killed me. dlga_ghostlady_backstory_a ghostlady_backstory_b|My husband wasted little time before installing {s6} as his mistress in my place, though I thought he loved me well. {s6} was furious when we married, because she wanted to marry my Lord herself. I discovered our Scribe was embezzling from my Lord and told him I would expose his thefts and see him sacked and imprisoned. {s5} captured twenty of our peasants for his army, and I urged my husband to war against him and bring our peasants back. Any of these might have wanted my death and brought it about with poison. I know not which my killer may be, but I must discover my murderer, or I shall never find rest or leave this world. dlga_ghostlady_backstory_b ghostlady_backstory_response|I cannot leave this place, nor can I question those who may have killed me. I must have help from a living person to find out who poisoned me and why. dlga_ghostlady_backstory_response ghostlady_give_quest|It is a difficult problem to solve, my lady. dlga_ghostlady_give_quest ghostlady_response_give_quest|If you will undertake to find my murderer and avenge me, I will tell you where my jewels are hidden. I no longer need them. dlga_ghostlady_response_give_quest close_window|I will find your murderer and avenge you, my Lady. dlga_ghostlady_response_give_quest close_window.1|I am sorry, my Lady, but I have neither the time nor the interest. dlga_start ghostlady_intro_response_again|You have returned! Please believe me, I am the ghost of Lady Alienor, wife to {s4}. dlga_ghostlady_intro_response_again ghostlady_backstory_intro|Yes, my Lady. How do you come to be here? dlga_ghostlady_intro_response_again close_window|There is no such thing as a ghost. Begone, foul thing! dlga_start close_window.75|I haunt this hall, desolate in my invisibility, desperate to find my murderer, but none can see me or hear my pleas for aid. I weep, but none hear me, as I watch my husband with my rival. Were I not already dead, I would wish to be! dlga_start ghostlady_response_done_yet|Oh, {playername}, have you found who killed me? dlga_ghostlady_response_done_yet close_window|Please have patience, my lady, I'll find your murderer. dlga_ghostlady_response_done_yet ghostlady_failure|I am so sorry, my lady, but I could not discover your murderer. dlga_ghostlady_response_done_yet ghostlady_success|I regret to inform you that you were poisoned by your scribe. I killed him for his crime. dlga_ghostlady_success ghostlady_response_success|I suspected he was the one! You are welcome to my casket of jewels. Thank you, {playername} from the bottom of my heart. I am free to go now. Farewell and I wish you great success in all your future ventures! dlga_ghostlady_response_success close_window|Farewell, my Lady - oops, she's gone! Now, for those jewels! dlga_ghostlady_response_success close_window.1|Damn, nice jewels, but I have a full inventory! I will return later to claim my reward. dlga_ghostlady_failure ghostlady_response_failure|You spoke to everyone, yet could not find my murderer? Oh, woe, I am dooomed to forever haunt my own hall, invisible to all. You have sentenced me to a terrible fate by your failure. dlga_ghostlady_response_failure close_window|I beg your forgiveness, Lady. I am deeply saddened by your fate. Farewell. dlga_start close_window.76|... dlga_start ghostscribe_accuse|Have you found your imaginary killer yet, or do you yet run in circles chasing your tail? dlga_start ghostscribe_start_response|I am the Scribe of {s4}. How may I serve you, my {reg63?lord lady}? dlga_ghostscribe_start_response ghostscribe_backstory_intro|I understand you've been dipping your fingers into your Lord's purse on the sly. dlga_ghostscribe_start_response close_window|I need no service from you. Good day. dlga_ghostscribe_backstory_intro ghostscribe_backstory_intro_response|How dare you accuse me of stealing from {s4}?! I am his most trusted servant. Who has been telling you lies about me? I demand to know. I have stolen nothing, nothing I tell you! dlga_ghostscribe_backstory_intro_response ghostscribe_backstory_a|Your late lady told me the entire story of your thievery. dlga_ghostscribe_backstory_a ghostscribe_backstory_a_response|You lie! There is no such thing as a ghost. She is dead and buried, and cannot speak to anyone. I did not kill her, you fool; she died of an illness a few weeks ago. There are no spirits watching us! dlga_ghostscribe_backstory_a_response ghostscribe_backstory_b|Lady Alienor's spirit tells me you embezzled from her Lord and she intended to expose you. dlga_ghostscribe_backstory_b ghostscribe_backstory_b_response|All right, I confess that I took a few denars from the taxes I collected to pay a gambling debt, but it was the first and only time I ever took a copper. My Lady threatened to tell her husband but I swore that I would repay what I stole and she said she would not expose me. Of course I did not poison her! Who could the killer be? dlga_ghostscribe_backstory_b_response ghostscribe_backstory_c|Her spirit hears your lies as you speak them. Did you kill her to silence her? dlga_ghostscribe_backstory_c close_window|An interesting fabrication; perhaps you should take up the role of bard. If you will excuse me, I have my Lord's tasks to see about. dlga_ghostscribe_accuse ghostscribe_accuse_1|You killed her. You have condemned yourself with your own words. dlga_ghostscribe_accuse close_window|When I know that, I will inform you. Pay back what you stole before your Lord discovers the theft. dlga_ghostscribe_accuse_1 ghostscribe_accuse_2|What on earth do you mean? I said nothing of killing my Lady. dlga_ghostscribe_accuse_2 ghostscribe_accuse_3|I never said anything to you about poison. You used the word, not I. dlga_ghostscribe_accuse_3 ghostscribe_accuse_4|You lie. I don't want trouble with my Lord, so I could make it worth your while to keep silence, rather than repeating your nonsense to my Lord, perhaps as much as 500 denars. Be sensible, {playername}. Take it and go. dlga_ghostscribe_accuse_4 close_window|I won't take your bribe, but I will take your life in recompense for the one you took. dlga_merchant_end close_window|Heh! I must really be in a tight spot, to place my hopes in a passing stranger. However, something about you tells me that my trust is not misplaced. Now, go see if you can round up some volunteers or mercenaries. dlga_start merchant_quest_1_prologue_1|{s1} dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_2|We've lately had a real problem with Heretics kidnapping young girls for sacrifice. We've discovered numerous girls' bodies, every one with the heart ripped out! Of late, they've begun venturing into town, looking for unwary prey. The watch commander tells us it's because of all the fighting on the frontiers - fewer men to keep an eye on the streets. This helps them enter unnoticed and aids them in identifying particularly tempting targets ... Last week, you see, they took my young sister. dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_2.1|Those damnable Mystmountain Raiders appear when least expected and vanish back into their mountains without a trace. I'll confess that I've done a bit of trading with them in the past - their gold is as good as anyone's. Still, they've gone too far this time. My younger brother went off hunting the other day and failed to return. Those Mystmountain barbarians sent me his ear in a bag, with an ill-written note demanding 1000 denars ransom for him! dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_2.2|We've a growing problem here stemming from Singal - bands of Singalian slavers prowling about all the D'Shar Principalities, taking every person they can get their hands on as slaves. It isn't safe to travel anywhere without a large group of guards. Of late, they've begun taking citizens right off our city streets, as boldly as they do in Singal! Now they've taken one of my wives. I wouldn't worry so much about it if she weren't my first wife's younger sister. She won't stop nagging me until I recover her little sister and the caterwauling in the women's quarters is driving me insane. She's also informed me I will have no 'husbandly rights' until my third wife is returned, and my second wife agrees. dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_2.3|Those bloody Vanskerry Raiders are growing bolder with every passing day. They take every person they come across as skalds, and send them back to their iceberg of a country in chains. The watch commander says they look too much like everyone else in the Fierdsvain, so when they enter the city, they could be any citizen. Anyway, Vanskerries have kidnapped my son! dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_2.4|The Snake Cult raids have increased of late, probably because a number of the Empire nobility are secret worshipers of Azi Dahaka. The incidences of girls kidnapped are on the rise, and rumor has it they steal girls to make them into Snake Priestesses. I've also heard they only take girl babies for that, and sacrifice their older captives. The problem is this I sent my daughter under escort to Cez, to visit her aunt, and her party was taken by the Snake Cult! dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_3|I don't know what my sister was thinking to go wandering alone after dark in times like these; I hope she wasn't meeting a lover! You were traipsing about, too, but you're a stranger here, and didn't know how bad things have become. She had no such excuse. But she's my sister, so what can I do? If I don't protect my kin, people will start thinking that I can't protect my investments, either, and I can't have that. I also confess that I love her dearly and am worried to death about her! I cannot bear the thought of her being sacrificed by Heretics! dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_3.1|They say they will send more 'important' parts of him next, if they don't have the ransom within two days. He's the last of my family - my parents are dead, and I promised my father on his deathbed I'd look after the boy. He's worthless as a merchant, has as much trading sense as a hound, but I swore to my father to keep him safe, so I must rescue him. dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_3.2|I've told those idiot wives of mine, time and time again, don't go sneaking out of the house without escort, just because a peddler waves some gaudy trinket under your window to entice you, but they never listen. I'm sure that's what happened - one of those Singalians disguised as a peddler flapped a length of red silk, or waved a gold bracelet in the air, the greedy little twit went racing out to buy it, and was taken. dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_3.3|My son has a bad habit of frequenting the taverns and associating with people he should not. He also drinks too much. I fear he was waylaid by some Vanskerry Raiders as he stumbled home too drunk to defend himself or raise an alarm. I make no excuses for his behavior - he's an idiot. But, he's my own blood, after all. If I can't protect my kin, people will start thinking that I can't protect my investments, either, and I can't have that. I'm also fond of the young blighter - he's my only son and I love him despite his foolish ways. dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_3.4|She's not just my daughter, she's my only heir, and I've promised her to the son of one of my oldest friends in marriage. This marriage will join our trading concerns and make us the wealthiest and most influential merchants in the Empire. This marriage must take place very soon, or both our friendship and our potential partnership will end. She must be rescued before the wedding date! dlga_merchant_quest_1_prologue_3 merchant_quest_1a|So here's my proposition. You look like you've had a bit of experience with a blade - and more importantly, you must have a bit of fire in your belly, or you wouldn't be coming to Pendor to seek your fortune. This is what I'm asking you to do gather a small but strong party, track down these {s3} to their lair and return my {s1} to me in good health. In return, you'll earn my lasting gratitude and a bit of silver. What say you? dlga_merchant_quest_1a merchant_quest_1b|Very well, I will rescue your {s1}. dlga_merchant_quest_1a close_window|I am sorry, but I have more important business to attend. dlga_merchant_quest_1b merchant_quest_1c|You won't be able to do this by yourself, though. If you tackle that warband by yourself, the hunter will become the hunted, I'll warrant. You'll first need to recruit some fighting men. There are always a few lads in the outlying villages looking for work more interesting than tilling the soil or hauling water. With a little training, they'll fight well. There are also mercenaries for hire in the taverns. They'll join you for pay. Visit the villages and taverns, and use the money to hire some men. You will need at least five men behind you to fight the {s3}. The bandit leaders are a mean bunch, so having experienced men with good equipment would be best. dlga_merchant_quest_1c merchant_quest_1d|Very good, sir. I'll go collect some men from around the villages and check the tavern too. dlga_merchant_quest_1d close_window|Good. You can find me again in the tavern here in {s1} after you've got your group together. Then we'll speak about what to do next. dlga_start noldor_give_armor_1|Twair Ganieer Champion! You've done it! You bested all that Elcarai has to offer. You are truly a mighty human worthy of Noldor status. No one has ever achieved an undefeated record as much as you, including myself! In response, the Lords of Elcarai have agreed to gift you one of our most prized relics. Wear it with pride Champion of Pendor! Show the world that the Noldor think of you as an equal! dlga_noldor_give_armor_1 noldor_give_armor_2|It is with the greatest honor, that I accept this most prized gift. Thank you! dlga_noldor_give_armor_2 close_window|We are glad to hear that! dlga_start noldor_player_response.1|Yes, what can I do for you? dlga_noldor_player_response noldor_leader_1|I have many questions about the Noldor... dlga_noldor_leader_1 noldor_player_questions|I may deign to give you a few answers. Ask. dlga_noldor_anything_else noldor_player_questions|Anything else you need to know? Ask. dlga_noldor_player_questions noldor_question_1|Ask about Noldor relations with others. dlga_noldor_question_1 noldor_answer_1|Your people seem at odds with all of Pendor. Why is that? dlga_noldor_answer_1 noldor_player_1|The Jatu are uncouth savages who murder our patrols. Our woods can never be safe while they live. The Empire lords pursue our patrols because they wish to loot our weapons and armor, and they use chasing the Snake Cult into our woods as an excuse for invading us. They take us prisoners without compunction. dlga_noldor_player_1 noldor_answer_1a|Please go on. dlga_noldor_answer_1a noldor_anything_else|This, despite the fact that we also fight and defeat the Snake Cult! Our proud warrior women captives are sold at auction by Ramun in Singal, and we cannot enter Pendor cities to ransom them. The Pendor lords immure them in their towers and use them as sex slaves. This is intolerable to us! Sarleon ever threatens us and most of the Knightly Orders despise us. The Noldor have never been accepted by the rest of Pendor. We find it ironic that, even though many of the people who now occupy Pendor came from elsewhere, the Pendorians treat us as alien invaders. Do you wonder, human, that we wish nothing to do with the people of Pendor? dlga_noldor_player_questions noldor_question_2|Ask about Noldor reclusiveness. dlga_noldor_question_2 noldor_answer_2|Do you think if you interacted more with the people of Pendor, they would be more accepting of you? dlga_noldor_answer_2 noldor_player_2|When first we came to Pendor, we tried that. Our efforts failed. We are accepted only by one of the Knighthood Orders. dlga_noldor_player_2 noldor_anything_else|Maybe it's the pointy ears that put people off. (relation -1) dlga_noldor_player_2 noldor_anything_else.1|Tell that to the next human widow you meet, courtesy of a stray Noldor arrow. (relation -10) dlga_noldor_player_2 noldor_anything_else.2|I'm sorry to hear that. Your people have been treated unjustly. dlga_noldor_player_questions noldor_question_3|Ask about the hidden castle. dlga_noldor_question_3 noldor_answer_3|How have you managed to keep Elacrai castle so well hidden for this long? dlga_noldor_answer_3 noldor_anything_else|Though most of our magic was lost with our island - a tale that does not concern you - we retained enough magic to hide in these woods. You are the first human to whom we have revealed it, because you have proven yourself a friend to the Noldor. Don't make us regret our decision to admit you to our confidence. Noldor friends are well-rewarded. Noldor enemies are dealt with summarily and forever barred from seeing or entering Elacrai Castle. Should you prove untrustworthy, you will never find this castle again, and every Noldor will be your enemy from that time on. We make very bad enemies. dlga_noldor_player_questions noldor_question_4|Ask about tournaments. dlga_noldor_question_4 noldor_answer_4|Do you hold tournaments here? Would you permit me to enter one? dlga_noldor_answer_4 noldor_anything_else|At the beginning of each new moon, we take the first four days and hold the most grand tournament here in Pendor. As you are now welcomed to our halls, you are more than welcome to join the combatants in the arena. Many rewards are to be won, but heed my words, us Noldor will not roll over for any opposition, especially a human. Prove yourself and see what may come if you continue to be victorious. dlga_noldor_player_questions noldor_question_5|Ask about training. dlga_noldor_question_5 noldor_answer_5|Is it possible for me to train with your Trainer here in Elacrai Castle? dlga_noldor_answer_5 noldor_anything_else|If my Trainer consents to your attempt, you have my permission to train with her. Being human, you will find her training very challenging. dlga_noldor_player_questions noldor_question_6|Ask about trading and recruitment. dlga_noldor_question_6 noldor_answer_6|I see you have a merchant and a quartermaster here - may I buy some Noldor goods and hire Noldor troops from them? dlga_noldor_answer_6 noldor_anything_else|If my castle merchant and quartermaster will condescend to deal with you, yes you may. There are always young Noldor who seek adventure in the outside world, but their price is very high. Our goods are excellent, but also very expensive. dlga_noldor_player_questions noldor_question_7|Ask about more information. dlga_noldor_question_7 noldor_answer_7|Is there anything else you'd care to tell me about the Noldor? dlga_noldor_answer_7 close_window|When we know you better, we may tell you more about ourselves, but for now, I think I have sufficiently satisfied your curiosity, and I grow weary of your questions. dlga_noldor_player_questions close_window|This is very interesting, but I have to go. dlga_start merchant_process_2|So, human, you wish to trade for Noldor goods? dlga_start merchant_process_2.1|Back again, are you? What do you want this time? dlga_merchant_process_2 noldor_merchant_trade|I am interested in Noldor items. dlga_merchant_process_2 noldor_merchant_unlock|I'd like to learn the secrets of creating these items. dlga_merchant_process_2 close_window|I must be going, perhaps later. dlga_noldor_merchant_trade merchant_ending_trade|Normally, I'd not let these goods go to human hands, but I'll make an exception this time. dlga_noldor_merchant_unlock merchant_ending_trade|Wouldn't you like to know? And how would we know you can be entrusted with such secrets? Better trade with me while you can, human. dlga_noldor_merchant_unlock merchant_ending_trade.1|Very well, human friend. I'll summon a smith to show you the intricacies of creating some of our common equipment. I only hope I don't live to regret this. dlga_merchant_ending_trade merchant_process_2|Very good. Will there be anything else? dlga_start trainer_process_2|I can train you in a variety of weapons to a Noldor skill level. dlga_start trainer_reward|I see you have completed your training. dlga_start trainer_process_2.1|Do you wish training again? dlga_trainer_process_2 trainer_choose_weapon|Yes, let us train. dlga_trainer_process_2 close_window|I must be going, perhaps later. dlga_trainer_choose_weapon trainer_choose_weapon|Choose a weapon proficiency you want to improve. dlga_trainer_choose_weapon trainer_begin_training|One-handed weapons. dlga_trainer_choose_weapon trainer_begin_training.1|Two-handed weapons. dlga_trainer_choose_weapon trainer_begin_training.2|Polearms. dlga_trainer_choose_weapon trainer_begin_training.3|Bows. dlga_trainer_choose_weapon trainer_begin_training.4|Crossbows. dlga_trainer_choose_weapon trainer_begin_training.5|Thrown weapons. dlga_trainer_choose_weapon trainer_ending_training|None, I've changed my mind. dlga_trainer_begin_training close_window|Very well, here we go. Once you finish training, come back and speak to me. dlga_trainer_reward trainer_ending_training|Your training was a success. You are awarded a proficiency raise{reg2? (of {reg2} points) }. dlga_trainer_reward trainer_ending_training.1|You have failed the training. dlga_trainer_ending_training trainer_process_2|Will there be anything else? dlga_start recruiter_process_2|I've some Noldor troops who foolishly wish to adventure with a human captain. They'll join you for a Qualis gem. dlga_start recruiter_process_2.1|Back again for more troops, human? I've more foolish Noldor here. Pony up another gem, then. dlga_recruiter_process_2 recruiter_warrior|I am interested in hiring Noldor troops. dlga_recruiter_process_2 close_window|I must be going, perhaps later. dlga_recruiter_warrior recruiter_warrior_gem|Do you have a Qualis Gem? Or maybe some of our delicate pottery? dlga_recruiter_warrior_gem recruiter_warrior_choose|Yes, I have Qualis Gem (and space for {reg24} units). dlga_recruiter_warrior_gem recruiter_warrior_choose.1|Yes, I have Qualis Gem and this beautiful vase (and space for {reg24} units). dlga_recruiter_warrior_gem close_window|Yes, but I don't want to trade it for now. dlga_recruiter_warrior_gem close_window.1|Yes, but I don't want to trade them for now. dlga_recruiter_warrior_gem close_window.2|No, not with me. dlga_recruiter_warrior_choose recruiter_warrior_select|Excellent. Please select one of the options below. dlga_recruiter_warrior_choose close_window|Excellent, but ... there is no room in your party. dlga_recruiter_warrior_select recruiter_ending_trade|{reg25}x Noldor Warrior. dlga_recruiter_warrior_select recruiter_ending_trade.1|{reg26}x Noldor Ranger. dlga_recruiter_warrior_select recruiter_ending_trade.2|{reg27}x Noldor Maiden Ranger. dlga_recruiter_warrior_select recruiter_ending_trade.3|{reg28}x Noldor Noble. dlga_recruiter_warrior_select recruiter_ending_trade.4|{reg29}x Noldor Twilight Knight. dlga_recruiter_ending_trade recruiter_process_2|Very good. Will there be anything else? dlga_start order_constable_player_response|Greetings, Grandmaster. It's an honor to welcome you in a our new headquarters.^I will be here to advise you on our military activities. Our knights and sergeants are at your command. dlga_start order_constable_player_response.1|Yes, Grandmaster {playername}, what are your orders? dlga_order_constable_player_response order_constable_patrols|I want to send out an Order patrol. dlga_order_constable_player_response order_constable_rename|Our fortress deserves a better name. dlga_order_constable_player_response close_window|That would be all, Constable. dlga_order_constable_patrols order_constable_player_response|I am sorry, Grandmaster, we already have three patrols on duty and can't spare any more men.^Is there anything else you wish? dlga_order_constable_patrols order_constable_patrols|Very well, where should we send our patrol? dlga_order_constable_patrols order_constable_patrols_done|{s1} dlga_order_constable_patrols_done order_constable_player_response|They will be on their way at once, Grandmaster. Anything else? dlga_order_constable_rename close_window|But of course, Grandmaster. Please suggest a suitable new name, and I'll send our messengers to announce it. dlga_start order_blacksmith_speedup|I'm still working on your requested gear, please be patient. It will be ready in {reg1} days time. dlga_order_blacksmith_speedup order_blacksmith_speedup_1|Is there anything I can do to speed up this process? dlga_order_blacksmith_speedup close_window|Take your time, Master Alexios. I will gladly wait for you to craft your masterpieces. dlga_order_blacksmith_speedup_1 order_blacksmith_speedup_2|Hmm ... I suppose I cash in on some favors I am owed. I have some connections that could get me some of the best material to work with, which speeds up the crafting. Also, having two apprentices would help and allow me to focus a lot better. Plus I can reach out to local smithies who could contribute to the production process as well. With all these extra strings needing to be pulled, I may be able to reduce the production time by a third for {reg33} denars. ^^Shall I do that, Grandmaster? dlga_order_blacksmith_speedup_2 order_blacksmith_speedup_3|Yes, spare no expense and arrange everything needed. dlga_order_blacksmith_speedup_2 close_window|I think it's best to wait for now. dlga_order_blacksmith_speedup_2 close_window.1|I can't afford all that currently. Maybe another time. dlga_order_blacksmith_speedup_3 close_window|As you wish, Grandmaster. You item should be ready within {reg34} days. dlga_start close_window.77|Ah, here you are at last, Grandmaster. I have your {s10} right here. dlga_start close_window.78|I have your item ready, but your inventory is full. dlga_start order_blacksmith_player_response_player|Greetings, Grandmaster. My name is Alexios and I come from Melitine in Amala.^I've traveled to Pendor to put my smithing skills to good use - there is no other that can best me in the secrets of steelworking, if I say so myself. You are welcome to take advantage of my talents, even if I'm busy forging beautiful new pieces for our best knights. dlga_order_blacksmith_player_response_player close_window|Your reputation precedes you, master Alexios. I will use your talents for sure. dlga_start order_blacksmith_player_response|Do you need a touch of Melitine magic to your equipment? dlga_order_blacksmith_player_response order_blacksmith_1|Improve {s5} dlga_order_blacksmith_player_response close_window|That would be all, master Alexios. dlga_order_blacksmith_1 order_blacksmith_2|Let me take a look... Hmm, your {s10} {s9}.^I'll need {reg1} days to work in my enhancements. Would that be convenient for you Grandmaster? dlga_order_blacksmith_2 order_blacksmith_3|Yes, go ahead. dlga_order_blacksmith_2 start|No, that's too long for me. dlga_order_blacksmith_3 close_window|Very well, I'll do my best, and that's saying something. dlga_start order_quartermaster_player_response|Well, hello {playername}, er, Grandmaster. As your Quartermaster I'm in charge of supplying our forces, a hard task now that we are teeming with new recruits.^I do have a fine selection of delicacies for our high-ranking officers, and you are most welcome to peruse my offerings, including lesser food for your soldiers - they need not go hungry on a siege ever again! dlga_start order_quartermaster_player_response.1|Ah yes, we just received more bread - did you know there's a Pendor-wide shortage? It's baffling. dlga_order_quartermaster_player_response order_quartermaster_1|Show me your supplies. dlga_order_quartermaster_player_response close_window|That would be all, Quartermaster. dlga_order_quartermaster_1 order_quartermaster_player_response|Anything else? dlga_start companion_comment|Surrender or die. Make your choice. dlga_start free|Hello. What can I do for you? dlga_free view_char_requested|Tell me about yourself dlga_view_char_requested view_char|Very well, listen to this... dlga_view_char free|Anything else? dlga_end close_window|[Done] dlga_start threaten_1|Drop your weapons and surrender if you want to live dlga_threaten_1 end|We will fight you first dlga_member_direct_campaign member_direct_campaign_choice|Yes, {reg63?my lord my lady}. Which message do you wish to send to the vassals? dlga_member_direct_campaign_choice member_direct_campaign_call_to_arms_verify|I want to start a new campaign. Let us assemble the army here. dlga_member_direct_campaign_choice member_give_order_disband_army_verify|I want to end the campaign and let everyone return home. dlga_member_direct_campaign_choice member_give_order_invite_feast_verify|I wish to invite the vassals of the realm to a feast at {s4}. dlga_member_direct_campaign_choice member_pretalk|Never mind dlga_member_give_order_invite_feast_verify member_give_order_invite_feast_verify_2|You wish to invite the lords of the realm to a feast? dlga_member_give_order_invite_feast_verify_2 member_give_order_invite_feast|Yes. It is time for us to strengthen the bonds that bring us together. dlga_member_give_order_invite_feast_verify_2 member_pretalk|On second thought, this is perhaps not the time. dlga_member_give_order_invite_feast member_pretalk|All right then. I shall dispatch messengers informing the lords of the realm of your feast at {s4}. dlga_member_direct_campaign_call_to_arms_verify member_give_order_call_to_arms_verify_2|You wish to summon all lords for a new campaign? dlga_member_give_order_call_to_arms_verify_2 member_give_order_call_to_arms|Yes. We must gather all our forces before we march on the enemy. dlga_member_give_order_call_to_arms_verify_2 member_pretalk|On second thought, it won't be necessary to summon everyone. dlga_member_give_order_call_to_arms member_pretalk|All right then. I will send messengers and tell everyone to come here. dlga_member_give_order_disband_army_verify member_give_order_disband_army_2|You want to end the current campaign and release all lords from duty? dlga_member_give_order_disband_army_2 member_give_order_disband_army|Yes. We no longer need all our forces here. dlga_member_give_order_disband_army_2 member_pretalk|On second thought, it will be better to stay together for now. dlga_member_give_order_disband_army member_pretalk|All right. I will let everyone know that they are released from duty. dlga_mayor_wealth_comparison_1 mayor_wealth_comparison_2|Overall, the wealthiest town in Pendor is known to be {s4}. Here in {s5}, we are poorer than {reg4} towns, and richer than {reg5}. dlga_mayor_wealth_comparison_2 mayor_wealth_comparison_3|In terms of local industry, the most productive town in Pendor is known to be {s4}. Here in {s5}, we produce less than {reg4} towns, and produce more than {reg5}. Production is, of course, affected by the supply of raw materials, as well as by the overall prosperity of the town. dlga_mayor_wealth_comparison_3 mayor_wealth_comparison_4|In terms of the output of the surrounding villages, the town of {s4} is the richest in Pendor. Here in {s5}, the villages produce less than the hinterland around {reg4} towns, and produce more than {reg5}. The wealth of a town's hinterland, of course, is heavily dependent on the tides of war. Looting and pillage, and shifts in territory, can make a major impact. dlga_mayor_wealth_comparison_4 mayor_wealth_comparison_5|In terms of trade, the town of {s4} is believed to have received the most visits from caravans over the past few months. Here in {s5}, we are less visited than {reg4} towns, and more visited than {reg5}. dlga_mayor_wealth_comparison_5 mayor_pretalk|In terms of attacks on travelers, the town of {s4} is believed to be the most dangerous. Here in {s5}, we are less afflicted by bandits and raiders than {reg4} towns, and more afflicted than {reg5}. dlga_free close_window| Good-bye. dlga_free close_window.1| [Leave]
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autolink 聖なる場/Sacred Ground (1)(白) エンチャント 対戦相手がコントロールする呪文や能力によって土地が戦場からあなたの墓地に置かれるたび、そのカードを戦場に戻す。 《聖なる場/Sacred Ground》をGathererで確認 《聖なる場/Sacred Ground》をGoogleで検索 《聖なる場/Sacred Ground》が使用された大会 取得中です。 カードテキスト転載元:Wisdom Guild様 2012 / 10 / 01
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menu_start_game_0|Welcome to Viking Conquest. mno_continue_i|Continue... mno_continue_cheat|Bypass the tutorial. mno_go_back_dot|Go back. menu_start_game_3|Choose your scenario mno_go_back|Go back menu_tutorial|You approach a field where the locals are practicing with weapons. You can practice here to improve your combat skills. mno_continue|Continue... menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Party Morale {reg8}^Party Size Limit {reg7}^ mno_resume_travelling|Resume travelling. menu_start_phase_2x|Back mno_town_4|Continue. menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops during the battle. You personally slew {reg7} men in the fighting. menu_start_game_2|Welcome to Viking Conquest. menu_start_game_1|Welcome to Viking Conquest. menu_start_game_11|Exit? menu_start_game_4|You have made some choices. You will not be able to change them later after the game starts. Would you like to keep them and continue? mno_back|Back. menu_camp|You set up camp. What do you want to do? mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. menu_camp_action_rest|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. menu_build_refuge_new|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 peningas.^Time need 6 hours. mno_refuge_here|So order. menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item... mno_testing_cheats|Cheats fast use. mno_back_to_camp_menu|Back to camp menu. menu_cheat_testing_cheats1|Select a cheat menu_storyline_cheat|Select a cheat menu_camp_action|Choose an action mno_toggle_cheat_on| Toggle cheat menu on. mno_toggle_cheat_off| Toggle cheat menu off. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_half|Take half them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_yes_dot|Yes. mno_no_dot|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Lead the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. mno_cattle_kill_20|Twenty. menu_arena_duel_fight|A duel is a very serious thing, especially if it is to the death. Two enter the circle, but only one comes out...^^Both mind and body react to stress and danger. You feel the cold sweat under your armpits, the kind that comes regardless of whether it's hot or not. It's the sweat of the fight, and its presence indicates that you... are ready. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}.^^{s7} mno_playerambush_attack|Ambush attack! mno_ambush_attack|Ambush defense! mno_encounter_attack|{s7} the enemy. mno_encounter_deploy|Start battle holding position. mno_encounter_order_attack|Order your troops to attack without you. mno_tactical_nuevo|Commander's Options. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape unscathed, but you'll have to leave {reg4} soldiers behind to prevent the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your casualties {s8}{s10}^^Enemy Casualties {s9}^^{s3} menu_total_victory|You shouldn't be reading this... {s9} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_attack|{s7} the enemy. mno_join_order_attack|Order your troops to join your allies while you stay back. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. mno_enter|Enter. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. menu_quarry1|You arrive at a quarry. The sounds of carts and picks fill the air as several free men work. menu_salt_mine_vc|You arrive at a salt mine. The sound of carts and shovels fills the air as several free men work. menu_lumber_camp|You arrive at a lumber camp. The sounds of axes and saws fill the air as a few free men work. menu_farmstead_special|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are cheaper here.^^{s10} mno_take_cattlefs|Take some of your cattle. menu_hadrian_wall1|You arrive at remains of what once was Hadrian's Wall. menu_celidon_forest|Before you lies a strange place that seems to emanate a mystical energy from the past. menu_hidden_valley|You arrive at a strange place that looks like Roman ruins. Your men set up camp behind you as you start to explore... mno_enter_hv|Investigate. menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander|Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. menu_castle_guard|You approach the gate. The men on the walls watch you closely.^^{s10} mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|Who do you want to meet with? mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_port_attack|You are attacking the port of {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_lead_attack|Lead your soldiers in a coastal assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_abandon_attack|Abandon the attack. menu_castle_besiege|You are laying siege to {s4}. {s2} ^^{s15} {s16} {s17} {s18} {s19} {s20} {s21} {s22} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_siege_warfare_p|Siege Warfare (Planning Siege). mno_siege_assault_p|Siege Warfare (Preparing Assault). mno_siege_assault_camp|Your Siege Camp. mno_wait_24_hours|Wait until tomorrow. mno_lift_siege|Abandon the siege. menu_siege_plan|You meet with your advisers to plan the siege and try to conquer {s4} with the least possible casualties. Your strategy could be to reduce the place by famine and demoralization.^^{s15} {s17} {s18} {s19} {s20} mno_build_circunvalation|Blockade build checkpoints around {s4}. mno_close_circunvalation|Checkpoints are finished. Now order active watching. mno_town_investigar|Investigate the defenses try to sneak inside. (Tracking) mno_traicion_interna|Find a traitor within the defenses of {s4}. mno_traicion_interna3|Any news from the men sent in search of a traitor? mno_infiltracion_interna|Send some men to infiltrate the place. mno_infiltracion_interna3|Any news from the men sent to infiltrate? mno_build_varios|Order the construction of sanitation to prevent disease. mno_destruir_campos_a|Pillage farms to replenish your stocks and harm the enemy. mno_destruir_campos_b|Any news from the men I sent to pillage farms? menu_siege_assault|Time is of essence, and you fear the arrival of support force for the place. Assaulting will mean heavy casualties, but you have made up your mind.^^{s17} {s18} {s19} mno_scout_investigar|Call the scouts for a report on {s4}. mno_poniendo_elementos_mantles|Order the vanguard to place the mantlets. mno_poniendo_elementos|Order the vanguard to prepare the assault. mno_castle_lead_attack|The hour has arrived. Lead your soldiers in assault! mno_build_mantlet|Build mantlets. mno_build_ladders|Build equipment and clear the ground for assault. mno_build_siege_tower|Build a siege tower and other equipment to assault the fortress. Assaults may result in many casualties. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_nofood_siege_defenders_sally|The lack of food forces the desperate defenders of {s4} to sally out in an attempt to break the siege. menu_surrender_siege_defenders_starved|The defenders of {s4} can hold out no longer. Lack of food has debilitated them. Already the weakest have died of starvation, and in some cases, the need has led to cannibalism.^{s4} is ready to surrender... menu_castle_attack_walls_simulate2|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_sneak_into_town_suceeded2|Disguised and under the cover of darkness, you infiltrate {s4}. It's time to scout out their defenses. menu_construct_saneamiento|Sanitation is important for preventing rats and disease. It is possible to construct latrines and pipelines to prevent the accumulation of mud and filth from the rain, and dig a reservoir to have an available water supply. Do you want to do it?^It will take 4 hours. mno_build_saneamiento|Do it. menu_construct_circunvalation|Blockading a place protects your troops during the siege, helps to avoid some enemy skirmishers, and prevents the entry of food and reinforcements. It also lowers enemy's morale and helps you negotiate the surrender of the place.^^As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building the blockade around the place will take {reg4} hours. mno_build_circun_cont|Do it. menu_traicion_interna2|Your siege works begin to demoralize the defenders. Some of your soldiers are willing to contact the garrison or the inhabitants at {s4} and probe if someone would be willing to commit treason and facilitate the conquest. They need 500 peningas for the job. mno_intentar_traicion|Allow these men to seek out a traitor. menu_traicion_resultado1|They returned without news. No one is willing to become a traitor. mno_back_behind|Well, bad luck. menu_traicion_resultado2|Sir! Our men have been discovered near the wall. They are fighting their way out of {s4}. Look over there at the sally port. They are trying to flee, but are surrounded... mno_ayudar_infiltrados|Order send an additional group of men to their aid. mno_leave_men|Leave the men to their fate. They knew what was coming. menu_traicion_resultado3|Your men have returned. A traitor within the place has set barns ablaze and will soon flee {s4} and join your army. The enemy will lose much of their food stock because of that. mno_back_to_siege|Well done. menu_traicion_resultado4|Your men have returned. They report there is a traitor who knows the routines of the garrison, and he is willing to lead a small force to ambush the enemy when they come to the water supplies, a nearby stream outside the walls... mno_atacar_emboscada_player|Go yourself with your closest companions. mno_atacar_emboscada|Order send a group of men with the traitor to carry out the ambush. mno_leave_men1|It makes me uneasy. Forget about it. menu_emboscada_player|Moving through the vegetation, you have taken your enemies by surprise and have given a good account of yourselves. Now the garrison will think twice before sending men out. mno_victory_bang|Victory! menu_emboscada_nada|Your men move under the cover of the vegetation, away from the watchful eyes on the wall, but when they come to the meeting point, there is nobody. The alleged traitor has been discovered or has repented. Your men return disappointed. mno_emboscada_nanai|Do not worry. There will be another chance. menu_emboscada_lose|Alarm! Treason! The alleged traitor led your men into an ambush. They are fighting desperately, leaving many men on the field. mno_regreso_lucha|Your worst fears have come true. menu_emboscada_victory|The traitor leads your men through the night to a hill that controls the path to a well. Your men take up positions in the vegetation, in silence, their faces stained black. At daybreak, your men spot a large group of enemies by the water.^^A battle cry fills the valley as your soldiers fall like a tide of death on the enemy... killing many. menu_traicion_resultado5|When your men come back, they tell you they have contacted a man who is in control of rations, and he has promised to raise the price of food to his fellow citizens to sow discontent, making them more likely to abandon the fortress. mno_traicion_moral|Perfect! menu_traicion_lucha|Your men and the enemy fight to the death at the foot of the wall, where everything is unfavorable to your troops. You watch them fighting and retreating towards you. Many bodies are left behind. ^^Your casualties {s8}^^Enemy casualties {s10} mno_regreso_luchar|Well, no one gets left behind. menu_infiltracion_resultado1|They returned without news. They were unable to enter the settlement. mno_back_behindi|Just bad luck, I guess. menu_infiltracion_resultado2|Sir! Our men have been discovered in {s4}. Unfortunately, none have returned. They were all killed or captured. mno_muertos_infiltrado|Terrible news. menu_infiltracion_resultado3|Victory! They have managed to burn several food stores. The enemy is demoralized. Perhaps it is time to request their surrender. mno_back_to_siegei|Well, give them a barrel of mead. menu_infiltracion_resultado3_c|Victory! They killed many cattle and contaminated the water reserves. The enemy is demoralized and their lord has lost some renown. Perhaps it is time to request their surrender. mno_back_to_siegein|Well, give them a barrel of mead. menu_infiltracion_resultado4|Your men have returned. They said that some warriors are dissatisfied, and some were persuaded to switch to your side. If you agree, they will leave the city at night and join your army. Before they leave, they promise to cause unrest to facilitate the surrender of the place. mno_aceptar_si|They are welcome. menu_infiltracion_resultado4_c|Your men have returned. They said that they poisoned the water of some wells and nearby streams. This should sicken many in the garrison. mno_aceptar_oki|That's good news. It will leave fewer men to defend the wall. menu_infiltracion_resultado5|Oh, sir. The enemy has sent a bag with the heads of your men. Some of our soldiers have seen it, and fear runs through the camp. mno_infiltracion_morali|Cowards! How can a couple of heads sink the morale of an army? Are they cattle or men? mno_infiltracion_morali2|Avenge the insult to us! menu_campos_cercanos1|{reg59?Lady Sir}, crops and farms were burned, but since this is not the harvest season, it wasn't possible to get food. mno_back_behind_d|Well done, do not worry. menu_campos_cercanos2|{reg59?Lady Sir}, crops and farms were burned, and as it is the harvest season, we found an abundance of food. mno_back_behind_c|Well done, food is always welcome. menu_campos_cercanos2_c|{reg59?Lady Sir}, crops and farms were burned. The grain is still green, but edible. We found an abundance of food. mno_back_behind_cc|Well done, food always is welcome. menu_campos_cercanos3|{reg59?Lady Sir}, we burned the fields, but as it is after the harvest time, there was no grain left. However, the farmers have left some of their cattle behind. mno_back_behind_bc|Food is always welcome. menu_campos_cercanos4|We have encountered problems. The fields were burned, but the farmers struck back with support from some members of the garrison.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_ac|Terrible news! menu_poner_escaleras|Your vanguard advances, bringing ladders, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves...^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc1|Your men have met the enemy. It is your turn... menu_poner_escaleras_mantlets|Your vanguard advances, bringing ladders, mantlets, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, guarded by mantlets, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves, and using the mantlets saves still more lives. ^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc2|Your men have met the enemy. It is your time... menu_informacion_ciudad|A scout appears before you '{s11}^{s12}{s1}{s5}{s17}' mno_regreso_luchain|Thank you. Your information is important! menu_build_mantles2|The mantlets help protect your men when they have to use assault equipment. They save many lives. As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build mantlets. mno_build_mantles|Do it. menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough equipment for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower and other equipment for assault will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_taken|The battle for {s60} is almost over. Your troops are eager to start plundering the {reg2?town fort}. {s10}You may want to just fill your purse a bit and leave the plundered place for the enemy. Finally, you could also decide to devastate the place completely in order to gain as much loot as possible, enslave the inhabitants, and make it worthless for its owner. mno_saqueo_noallowed|Conquer the {reg2?town fort}, but forbid plundering. mno_keep_plunder|Conquer and plunder the {reg2?town fort}. mno_saqueo_normal|Plunder the {reg2?town fort} and leave. mno_saqueo_total|Devastate the place and leave. menu_castle_taken_plunder|The {reg2?town fort} is plundered. You have collected {reg7} peningas. menu_castle_taken_native|{s3} has fallen to your troops, and you now have full control of the {reg2?town fort}. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_keepplunder|{s3} has fallen to your troops, and you now have full control of the {reg2?town fort}. Your troops run through the streets getting as much stuff as they can carry. The {reg2?town fort} is plundered. You have collected {reg7} peningas. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the fort. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg59?husband wife}. mno_castle_taken_no_claim|Ask for no rewards. menu_saqueo_loot_continue|This settlement has not recovered from being looted by you. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour that I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} peningas to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour that I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} peningas to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision2|Accept the decision. menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them on your own free will, he may let the betrayal go unpunished. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_village|{s10} {s12}^{s11}^{s6}{s7}^^{s15} mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_meet_leader|Meet the leader. mno_meet_leader_door|Door to the village center. mno_village_buy_food|Buy supplies from the peasants. mno_comprar_cattle|I want to buy some cattle. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_leave|Leave... menu_village_hostile_action|What action do you have in mind?^ (You need over 20 troops.) mno_village_force_convert|Try to convert the peasants forcefully. mno_village_take_food|Force peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_enslave_villagers|Enslave the villagers. mno_village_loot|Loot and burn this village. mno_continue_not_enough_gold|I don't have enough money. mno_recruit_them|Recruit them ({reg6} peningas). menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_confront_contact_defeated|A heavy blow from the villager sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_hunt_lover_defeated|A heavy blow from the ghost sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_hunt_music_defeated|A heavy blow from the rogue guard sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a mead hall. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watchtower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_religion1|Build a Christian monastery (conversion factor). mno_center_build_religion2|Build a temple to Odin (conversion factor). mno_center_build_religion3|Build a Christian church (conversion factor). mno_center_build_religion4|Build a shrine to Norse gods (conversion factor). mno_center_build_herreria|Build a smithy. mno_center_build_guilds|Build a merchants' rest hall. mno_center_build_library|Build a scriptorium. mno_center_build_slavemarket|Build a slave market. mno_center_kill_slavemarket|Remove a slave market. mno_center_build_brewery|Build a brewery. menu_remove_slaves|Do you wish to remove the slave traders and forbid them from conducting their ungodly business within the boundaries of your town? Keep in mind this will reduce the tariffs of the town and its prosperity temporarily. mno_remove_slaves|Go on. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} peningas and will take {reg6} days. mno_improve_cont|Go on{s15}. mno_improve_not_enough_gold|I don't have enough money. menu_town_bandits_succeeded|The enemies fall before you as grain to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse, which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. {s33} mno_reveal|Try to find out who wanted you dead. menu_village_force_convert_confirm|It will take you 5 hours to go through the village, pull all the heretics from their holes, and force them to recant their wrongful beliefs. mno_village_force_convert_confirm|Go on. menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} head of the village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_take_food_confirm|It will be difficult to force and threaten peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it_2|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_raid_villagers_toslaves|Do you want to hunt the villagers down like animals and make them slaves? mno_villagers_slaves|Take all villagers prisoner! mno_no_cancel|No. Cancel the order! menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you, but your men manage to catch some of them. The village is at your mercy. mno_village_plunder|Plunder the village, then raze it. mno_village_enslave|Enslave the villagers. mno_take_supplies1|Take the supplies. menu_village_loot_no_resist_population_flee|Most villagers ran away when they saw your army. The village is at your mercy. mno_village_lootflee|Plunder the village, then raze it. mno_take_supplies1flee|Take the supplies. mno_village_raid_leaveflee|Leave this village alone. menu_village_loot_complete|On your orders, your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} peningas. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? menu_close|Nothing. mno_castle_castle|Visit the lord's hall. mno_castle_castle_door|To the Meduseld. mno_join_tournament|Join the Competition. mno_town_castle|Visit the lord's hall. mno_town_castle_door|To the Meduseld. mno_town_center|Stroll through town. mno_town_center_door|To the center of town. mno_town_tavern|Visit the mead hall. mno_town_tavern_door|To the mead hall. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|To the merchant. mno_town_arena|Visit the training grounds. mno_town_arena_door|To the training grounds. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|To the prison. mno_castle_inspect|Tour the grounds. mno_castle_inspect_door|Leave. mno_town_enterprise|Visit your farmstead. mno_town_enterprise_door|To your enterprise. mno_visit_lady|Attempt to visit a lady. mno_visit_lady_door|To the garden. mno_trade_with_merchants|Trade with locals. mno_travel|Travel to another port. mno_travel_door|Outfit your party. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison. mno_castle_wait|Wait here for some time. mno_castle_wait_door|Bed. mno_town_alley|Ask for potential recruits. mno_town_visit_port|See the ships. mno_banquete_mead|My men deserve a symbel. Buy mead and food. mno_banquete_mead_door|Set sail. mno_set_sail|Sail from port. mno_set_sail_door|Set sail. mno_town_leave|Leave... mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Who do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} peningas. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the competition, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} peningas on yourself, and if you win, you will earn {reg2} peningas. } How much do you want to bet? mno_bet_100_denars|100 peningas. mno_bet_50_denars|50 peningas. mno_bet_20_denars|20 peningas. mno_bet_10_denars|10 peningas. mno_bet_5_denars|5 peningas. menu_tournament_bet_confirm|If you bet {reg1} peningas, you will earn {reg2} peningas if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} peningas in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} peningas as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarms. The bandits have been spotted on the horizon, riding hard for {s3}. The local leader begs that you organize your newly trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_loot_options|The battle is over. What do you want to do with the loot? mno_loot_0|Share the loot, as is common. mno_loot_1|Take first claim on all the loot. mno_loot_2|Leave all the loot for your men. mno_loot_3|Leave the loot, but use the time to bury the dead. menu_landing_point_encounter|Do you wish to disembark? menu_landet_ships_encounter|Do you wish to embark? menu_ferry_encounter|The ferry captain will carry you to the other side for {reg7} peningas. menu_port_encounter|You encounter the port of {s2}. {s3} mno_attack|Attack. mno_merge|Merge the fleets. menu_center_reports|Town Name {s1}^Rent Income {reg1} peningas^Tariff Income {reg2} peningas^Food Stocks for {reg3} days mno_to_price_and_productions|Show prices and production. menu_price_and_production|Goods produced are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trophies|Redeem your battle trophies. mno_highking_trophies|Redeem your High King trophies. mno_trade_with_arms_merchant|Trade with the weaponsmith. mno_trade_with_armor_merchant|Trade with the armorer. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_trophy_premium|The battle trophies are coveted goods. Exchange them for money and experience. mno_premium_a|Exchange battle trophy. mno_premium_b|Exchange war trophy. mno_premium_c|Exchange epic trophy menu_trophy_hihgking_premium|The High King trophies are coveted goods, as they are only obtained by powerful warlords who are able to unite under their banner many territories. Exchange them for a lot of money and experience. mno_premium_norse|Exchange Norse Konungr trophy. mno_premium_cymry|Exchange Vrenhin Lloegr trophy. mno_premium_irish|Exchange Ard Ruire trophy. mno_premium_saxon|Exchange Brytenwalda trophy. menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|The {s2} offers you a sum of {reg12} peningas for {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. mno_cancel_dot|Cancel. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One-handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Javelins. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_training_result|{s7}{s2} menu_marshal_selection_candidate_ask|{s15} will soon select a new marshal for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshal_candidate_accept|Let {s15} know that you are willing to serve as marshal. mno_marshal_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. mno_continue1|Continue... menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards, who take away your weapons. With curses and insults, they throw you into the dungeon where you must wait away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you for another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} peningas of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him and wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^{s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honour of becoming a vassal {reg59?lady lord} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, although he offers you no lands or titles. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^{s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honour of becoming a vassal {reg59?lady lord} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, offering you the fief of {s2} for your loyal service. He will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} menu_question_peace_offer|Truce^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} his fiefs with him menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the people of the {s4}, making it easier for them to go to war against the {s3}... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings in the Northlands will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your wife, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_npc12|Appoint {s10} mno_appoint_npc13|Appoint {s10} mno_appoint_npc14|Appoint {s10} mno_appoint_npc15|Appoint {s10} mno_appoint_npc16|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult your minister periodically to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been completed and that your presence is expected imminently. menu_notification_center_under_siege|{s1} has been besieged by {s2} of the {s3}! ^^The settlement is surrounded and besieged, its warriors have stocked weapons and stones, and they hope to resist the enemy. menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of the {s3}! menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of the {s3} is laying waste to {s1}. menu_notification_one_faction_left|The Northlands Conquered by One Kingdom^^The {s1} has defeated all rivals and stands as the sole kingdom.^^You are BRYTENWALDA! menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against the {s1}! This ends your struggle, which started after you renounced your oath to them. menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to the {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left the {s2} and joined the {s3}. menu_notification_troop_joined_players_faction|Good news!^^{s1} has left the {s2} and joined the {s3}. menu_notification_war_declared|Declaration of War^^The {s1} has declared war against the {s2}!^{s57}^^Blacksmiths have stopped manufacturing plows to forge swords and spears. War has been declared! menu_notification_peace_declared|Peace Agreement^^The {s1} and the {s2} have made peace!^{s57}^^These two peoples have stopped fighting. It may only be a temporary truce that some of them take to prepare for another war, or perhaps peace is sincere and lasting. menu_notification_alliance_declared|Alliance Agreement^^The {s1} and the {s2} have entered into an alliance!^{s57}^^Both kingdoms have joined their fate and are certainly stronger now. menu_notification_alliance_offer|The {s1} offers to enter into an alliance with you. What is your answer? mno_offer_accept|Accept mno_offer_reject|Reject menu_notification_kingdom_reborn|Rebellion!^^The people of the defeated {s13} have taken up their weapons, and {s14} has taken a fief from the {s12}. The {s13} has been restored! Long live the King! menu_notification_center_restoration|Local rebellion!^^The people of the {s12} have taken up their weapons and have recovered {s11}. menu_notification_faction_defeated|Faction Eliminated^^The {s1} is no more! menu_notification_rebels_switched_to_faction|Rebellion Success^^Your rebellion is victorious! Your faction now has the sole claim to the title of the {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|Your minister sends word that there are problems brewing in the realm that, if left untreated, could sap your authority. You should consult with him at your earliest convenience. menu_banquete_moral|Order your men to leave their weapons outside and invite them to your Great Hall, to sit at your table by rank. The nearest and dearest sit close to you.^Some girls serve meat and mead in large quantities. You've spent a lot of money on this feast because your men deserve it.^They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^The evening progresses. Many men, drunk as vats, shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl.^Behind you, a bard sings of your power and deeds. You act like a lord. You are a lord, a 'shepherd of men.' mno_banquete_ok|You drink, laugh and shout as they come. mno_banquete_ok2|You stay sober, taste the drink, but no more than necessary. menu_comprar_cattle2|There are {reg5} head of cattle, each for {reg6} peningas. How many do you want to buy? mno_cattle_okc|One. mno_cattle_ok2c|Five. mno_cattle_ok3c|Forget it. menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_continuewo|Tell the woman to inform her mistress that you will come shortly. mno_continuewo2|Tell the woman to inform her mistress that you are indisposed. mno_nurse|Go with the nurse mno_nurse2|Wait by the spring menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub mno_continue_1l|Attack the hideout... mno_trade_withbanditsl|Sell spoils to bandits. mno_leave_no_attackl|Leave... mno_leave_victoryl|Continue... mno_leave_defeatl|Continue... menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_establish_court|Establishing {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and some silver. It may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court mno_hold_off|Hold off... menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} peningas. menu_monasterio_visit|You arrive at a monastery. The place stretches out wide, with a church, rooms for the monks and their servants, and large gardens with livestock pens. This place certainly treasures wealth!^^{s13} mno_enter_interiorm|Visit the abbot. mno_enter_interiorm_door|To the Abbot. mno_entermo|Visit the monastery. mno_entermo_door|Leave. mno_monasterio_recruitm|Ask if somebody wants to join you. mno_donatemo|Make a donation to the monastery (500 peningas). mno_aprender_leermo|Learn how to read (4000 peningas). mno_convertirmo|Convert to Christianity. mno_camp_wait_heremo|Wait here for some time. mno_pillage_monasterymo|Pillage the monastery. menu_paganholysites_visit|You arrive at a hof. In these places, the old gods of the Norse are worshipped. This place certainly treasures wealth!^^{s13} mno_enter_hofho|Visit the hof. mno_enter_hofho_door|Leave. mno_hof_recruitho|Try to recruit a berserker. mno_donate_hofho|Make a donation to the hof (500 peningas). mno_convertir_norsegho|Convert to follow Norse gods. mno_camp_wait_hereho|Wait here for some time. mno_pillage_hofho|Pillage the Hof. menu_saquear_monasterio|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war worth {reg3} peningas.^^{!}{s4}. mno_backho|Leave the place. menu_saquear_paganholysite|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war are worth {reg3} peningas.^^{s7}^^{!}{s4}. mno_backpa|Leave the place. menu_refugee_recruit_troops12|There are some widows and orphans interested in joining and trying to find a new life with your soldiers. mno_acept_themmo|Hire them. (20 peningas) menu_refugee_recruit_troops22|Nobody wants to join you. menu_refugee_recruit_troops32|There are some shepherds and farmers interested in joining your army. mno_acept_themmo2|Hire them. (60 peningas) menu_refugee_recruit_troops42|There are a cleric and some young warriors interested in joining your army. mno_acept_themmo3|Hire them. (400 peningas) menu_berserker_recruit_2troop|There are two ulfhednar who could join to you. mno_acept_thempa|They are welcome! menu_berserker_recruit_troop|There is a berserker who could join to you. mno_acept_thempa2|He is welcome! menu_nonberserker_avaiable_troop|The berserkers don't want to join you. menu_nonberserker_renown_low|You look like a beggar, hardly a leader worth following. You need more renown ( 150) for berserkers to join your party. menu_panel_comandante|Before the battle begins... mno_choice_1comm|Impassion your men with a rousing speech. mno_choice_2comm|Call your enemy forward for a duel of honour. mno_choice_3comm|Skirmishers Send your men to hinder the enemy's advance. mno_choice_4comm|Make a sacrifice to the gods. mno_choice_5comm|Do nothing. menu_escaramuza_1|{reg59?Lady Sir}, the enemy commander overcame your tactical skills. Before we were prepared, we were surprised by enemy missile troops. They caused numerous casualties.^^Your casualties {s8} mno_damn|Damn! menu_escaramuza_2|Our men were deployed in time and closed with the enemy, causing them heavy casualties, before returning.^^Enemy casualties {s8} mno_defendiendo_2e|Well done. menu_escaramuza_3|Upon approaching the enemy, our men found the enemy commander had deployed missile troops to protect his army's advance. To avoid losing men, your soldiers did not attack and returned. mno_defendiendo_3e|Right. menu_lucha_2_no|There seems to be no one willing to duel. menu_lucha_1_d|An enemy warrior moves towards your army and stops a stone's throw away. He takes a lamb skin filled with mead from around his neck and throws it to the ground. You see him jump to warm up his muscles. He casts aside his cloak, removes his robe and boots and stands naked, equipped only with spear and shield. He is their champion, and he points to your army challenging your men to face him.^^Before you can speak, a boy runs out from the ranks. He isn't a veteran or the most capable of your troops, but he's certainly brave.^^Your warrior, your champion, advances to the enemy. They circle each other, studying each other's moves. Your warrior's nerves fail, and he gives a jab with his spear, lowering his shield. The enemy champion seizes the opportunity and swiftly plunges the blade of his spear into the heart of your warrior...^^You have lost the duel. menu_lucha_2_v|One of your men breaks away from the ranks and saunters towards the enemy, then turns, pulls his coat halfway up, and shows his ass. An enemy champion runs towards him, enraged, and tosses a javelin. It is a wild shot that falls a few feet from your warrior. The enemy then draws his sword and charges with a cry.^^Your man quickly prepares himself and stands his ground, waiting with a spear rocking in his hand. Each champion batters the other's shield in an effort to hit home.^^Watching closely, you observe the first blood spilled, and then the last as your champion thrusts his spear through the mouth of his opponent. After catching his breath, your champion turns around and shouts to your men 'I was too big a mouthful!'^^You have won the duel. menu_lucha_1_p|The chief of your enemies stands out in front of his army and points towards you, inviting you to a duel. mno_defendiendo_7e|Accept. menu_sacrificio_off|The gods remain mute to your prayers and sacrifices. menu_sacrificio_1|The viscera of the slaughtered animals are full of worms a bad omen.^^Maybe you should not fight today. menu_sacrificio_2|As you look down at the blood of the slaughtered animal, one of your men points to the horizon where an eagle takes flight with a snake in its claws. A good omen indeed.^^The time is ripe to attack the enemy. menu_sacrificio_3|As you thrust the sacrificial knife into the neck of the animal, it escapes from your hands and runs a few yards before collapsing, facing the enemy. It can only be a bad omen.^^Maybe you should not fight today. menu_sacrificio_4|Digging into the intestines of the slaughtered animal, you discover a silver pendant ring. It can only be a good omen.^^You're ready for battle. menu_discurso_off|You also step forward and try to make condescending remarks, but it's not convincing. Your nerves betray you, and you are unable to articulate a single word. menu_discurso_1|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general that Britannia and Hibernia have ever seen!' mno_defendiendo_1_cd|Excelent speech. Back. menu_discurso_2|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general that Britannia and Hibernia have ever seen!' mno_defendiendo_1_dd|Normal speech. Back. menu_discurso_3|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'And to think that right now, across Bryten, cowards and old men are herding their goats, tending their crops, toiling and sweating for nothing! Yet here we freemen stand. Our own toil is about to begin. Our own sweat and blood are poised to run. For what? For honor! For glory! For wealth!' mno_defendiendo_1_ed|Good speech. Back. menu_discurso_4|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'From all across this land we have travelled to meet our destinies on this field of battle, at this moment in time. Long after we have all expired, men will sing our names in their songs. They will sing of the greatness we shall find here in these fields!' mno_defendiendo_1_fd|Good speech. Back. menu_discurso_5|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Brothers! Once you were born; later, you grew into men. Yesterday we marched; today we fight! Today we spill the blood of the host of our enemies and bring them to ruin. Today we smash their shields. All the days of your lives have led to this. Today we conquer together as brothers. Tonight we feast at the table of the enemy!' mno_defendiendo_1_gd|Good speech. Back. menu_discurso_6|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men! My brothers! Lo, we have marched these many days. Your prize yet waits! The prize, glory, comes from the groans of your enemy! Now go! Go to your destiny! Take your prize! Fight! Fight! Fight!' menu_discurso_7|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Friends! Hear me! Now is the day when the songs of our hearths are written with the blood of our foes! You are free men! None can assault our lands and stand to tell the tale. The host before us is great. They do not fight to defend their homes but to plunder yours. They will fall! Ready your spears! Hold fast, and never yield! No man will yield his land or his glory to the cowards in the rabble before us. Fight! Die, but never yield! Never, never, never!' mno_defendiendo_1_id|Good speech. Back. menu_discurso_8|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men, we stand before our enemy, ready for battle. Draw your sword! Take hold of your spear! This shield wall is our home, so let us welcome our enemy! Let him come! Let the shield walls strive one against the other! All that is needed is your own arm and your own heart. Within this shield wall you shall stand, my brothers. I know that within the breast of each man here is a fire so bright that I say these walls protect our foes and not us! Our fate is glory! No man can take that unless you give it to him.' mno_defendiendo_1_jd|Good speech. Back. menu_discurso_9|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Come, men! Let us go forth and face our foe on the field of battle! With men like you, our shield wall will never break or fall to those craven dogs who come against us here! Like the heroes of old, let us go and make a slaughter, every man a hero, every man a true man! This day, we will make gluttons of the ravens!' mno_defendiendo_1_kd|Good speech. Back. menu_discurso_10|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Remember your children and your wives. Remember your homes and your ancestors. Remember your gods and everything for which we fight today. We are here to build a better world! These men facing us know it, and fear our determination. They are so afraid, they piss their pants and shake like leaves, unable to hold their spears. Men! I am with you, with my sword and my shield, bleeding and sweating, proud to stand shoulder to shoulder with such titans. Men, our fate awaits us. It's time for us to seize it!' mno_defendiendo_1_l|Good speech. Back. menu_discurso_11|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Let us go out from this burning place into the open and stand up to our enemies. He who dies shall be with our god. He who dies not, his name will be honoured. I go first, and what I do, you do. May God be my witness, I will never leave you, my brothers and fellow knights!' menu_discurso_12|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'The sun will set on our enemy this evening, but we shall shine as the rays of the sun on a spring day. You may be nervous and trembling now, but your shaking hands are nothing compared to theirs. They are but autumn leaves in the wind; we are the howling storm that will scatter them across the meadows, never to be seen again. Brandish your spears. Be the thunder that topples their tree. This land is ours -- these woods, these hills, these fields -- and so shall it be season after season, year after year, forever and ever!' mno_defendiendo_1_m|Excellent speech. Back. menu_doccinga_messenger|A farmer approaches, beating a squalid mule. He stops in front of you, takes a breath and shouts,^^'Sven Bull Neck is advancing on Doccinga with three ships! Thonkrik sent me to warn you. {s4} won't come; he has left us to luck! I will give the news to the other jarls, but they are Danish and do not worry about Frisians. Please, we need your help. Save our people!'^^The farmer kicks his mule and rides away from you. His desperate words, 'Save our people,' remain in your mind, an echo of distress. mno_choice_01mess_1|Continue menu_doccinga_messenger2|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'Thonkrik seeks your presence in Doccinga, {playername}. He has captured a prisoner from Sven Bull Neck's Viking raiders in the recent battle.^He thinks you'll be interested in interrogating him and requests that you go to see him as soon as you can. Thonkrik does not know how long he can hold the prisoner before the king or jarl claims him.' mno_choice_01mess2_1|Tell Thonkrik that the message has been received. menu_doccinga_c_assault|From a hill near Doccinga, you can see that the townspeople are fleeing. Some of the braver ones and a few of the king's men are trying to form a shield wall at the beach, ready to defend their possessions or, in the worst case, to protect their loved ones' escape.^^Far off, in the sea, you distinguish three Viking warships. You cannot see them well from this far, but it isn't hard to imagine that they are full of warriors.^^Your mind cannot help but return to memories of that naval battle where Sven Bull Neck attacked your ship. Now, finally, the big Viking is again within reach.^^From Doccinga, you notice that a man leaves, running. He looks like a warrior. Noticing you, he heads towards you... mno_choice_01ass_1d|Advance to help Doccinga and meet the warrior. mno_choice_doccinga|I need to recruit more men. mno_encounter_save|I will return later. Doccinga can wait. menu_doccinga_c_assaultnoche|It's late at night, and your men need some rest. Come back in the morning. mno_choice_01assault_3d|Continue. menu_noaccessallowed|Having too many men in your party will cause people to fear that you plan to attack. You may wish to put some men in camp quarters for now. mno_choice_01nall_3d|Continue. menu_doccinga_c_assault2|As you approach the village, you see the queue of refugees fleeing Doccinga. They walk loaded with all their belongings and pull heavy wagons, so they move very slowly. If you don't stop the Vikings on the beach, all the refugees will die at their swords. mno_choice_01ent_1e|Enter Doccinga. menu_doccinga_victory|Blood drips from your hand to your elbow. Around you, there is only death, and your ears are filled with the groans of the dying.^^The Vikings, defeated, have returned to the sea, leaving behind many dead and wounded, but the cost has been very high.^^Sven Bull Neck was not among the assailants, and that surprises you, as the boats were his. Where then is your hated enemy?^^Thonkrik's words resonate in your mind. Perhaps it is time to pay a visit to the jarl of Kennemer. He has some explanations to give. mno_choice_01vic_1|Continue menu_frisa_proscrito|The time given by the jarl of Kennemer to leave Doccinga is over. Now you are an outlaw in Friese. mno_choice_01poc_1a|Continue menu_thiaderd_muerto|The fight was tough. Thiaderd's men fought like lions, but your troops managed to finish them off.^^Thiaderd's corpse is among the bodies of his warriors. You have done your part; all that's left is to loot Thiaderd's camp, located just ahead. mno_choice_01_1ath|Continue menu_thiaderd_battle|The battle is inevitable. Thiaderd is furious upon seeing Reginhard and orders his men to attack. mno_choice_01_thiaderd|To battle! mno_talk_to_thiaderd|Talk to the men. mno_kill_thiader_fam|Kill them all and pillage and burn the camp. mno_loot_thiader_fam|Loot the lair, but spare the inhabitants. mno_no_kill_thiader_f|We are not murderers! Let them live in peace. mno_choice_farmth|I need to recruit more men. menu_frisa_beach|The sea breeze caresses your face. You hear the seagulls over your head, and the smell of salt is getting stronger. In the distance, you distinguish the silhouette of a boat on a hidden beach. It is the ship that Thonkrik told you about... your ship. mno_enterbea|Walk down to the beach. mno_leavebea|Come back later. menu_sven_lair|On the banks of a river, you distinguish a Viking fort. You've found the hideout of Sven!^It is a good place with a small port for ships, easy to defend. Behind the wall, between the houses, you can see some warriors. You cannot count them all without being seen, but it seems there a few dozen of them in there.{!}{s4} mno_talk_to_fort_leader|Request a meeting with the leader of the fort. mno_enter_to_buy_prisoners|Enter the fort and buy the prisoners. mno_initial_attack|Surprise attack. mno_nosurprise_attack|Total Assault! mno_conquestsl_attack0|Sven's men watch my army. I must return later. mno_conquestsl_attack|Conquer Sven's hideout! mno_choice_fort|I need to recruit more men. menu_sven_lair_comprado|You leave behind Sven Bull Neck's hideout. You've decided to achieve your goals through diplomacy, to prevent casualties among your men.^^Now there's a new man in your party, an old friend, the Cantabrian, Bodo. Just outside Sven's hideout, he asks you to walk away with him. He wants to tell you what happened after Sven's attack on the Woden Ric. mno_talk_to_bodo|Talk to Bodo. menu_svenlair_victory|After a tough battle, your men have defeated the Vikings protecting the hideout. In one of the houses, you find three prisoners two women and one man. The women are unknown to you, perhaps prisoners from other Viking raids, but the man is Bodo, the Cantabrian who traveled with you aboard the Woden Ric.^^Bodo joins your party. An old friend is back. He asks you to walk away with him. He wants to tell you what happened after Sven Bull Neck's attack on the Woden Ric. But first, you need to decide what to do with Sven's hideout. mno_take_itv|It is a good place. I order my men to clean it up for me. mno_destroy_itv|Bah. I order my men to pillage and destroy it. menu_sven_lair_final|Fate is playing with you. First, everything was pointing to your mother's death. You were driven partly by the need to survive, but mainly by revenge find Sven Bull Neck and kill him. But, now that your mother is still alive and in the hands of your enemies, your priority is to find and rescue her. mno_travel_sv|Go. menu_svenlair_victory_conquista|After a tough battle, your men have defeated the Vikings protecting the hideout. You need to decide what to do with it. mno_take_itsl|It is a good place. I order my men to clean it up for me. mno_destroy_itsl|Bah. I order my men to pillage and destroy it. menu_farmstead_sigurd|A dirt road leads to a large fence, beyond which several houses have been built. It seems like a prosperous place, home to a rich man.^From where you are, you can see some men moving around. Everything seems quiet. mno_enter_to_farmstead|Enter the farmstead. menu_farmstead_sigurd2|It is not long before your lookouts warn you that a party of men is approaching. The tension is thick on the farm, but Egil, positioned on a hill, sends a word not to worry, because the visitors carry the banners of the king.^^King Horik is sending reinforcements! mno_talk_kingleader|Talk to the man who leads them. menu_farmstead_sigurd3|You discover that the farm is a good place to spend a day away from the dangers and difficult decisions of the road. For a moment, you dream that the farm is yours. You cultivate the fields, direct the slaves, and have each day bettered by the following. {s2}. You see yourself sitting on a bench at the door, watching the sunset or the dawn... Is this what you want? Or would it be too much of the same for you? No matter, you still have many things to do before thinking of a quiet life.^On the second day, one of your lookouts alerts you about armed men approaching. They are numerous and carry the banner of Sigurd 'Snake in the Eye.' Without having to give orders, your men pick up their weapons, put on their armor, and they run to the farm entrance to form their shield wall. mno_enter_to_battlefs|Begin the exchange. menu_farmstead_sigurd4|You look at the men who came. They are many, maybe more than sixty, and they're well armed. A prisoner is pushed ahead with his head covered with a sack... menu_hablar_olvir|After a brutal combat, Ulf's farm is covered with corpses. Your men roam between the bodies, finishing off the wounded and taking everything that is of value. You look at Egil, who's cutting off the finger of a dying warrior to take a golden ring; then at Brunhild, who's watching with horror all the carnage; then at Reginhard, who's laughing sitting on a corpse. You, yourself do not know how you feel. Somebody said once that war changes people, that it is a voracious demon that devours your soul. Have you changed? Are you different?^^Your thoughts are broken when two of your soldiers bring before you Olvir. He's still alive, but not for long. The blood gushes from his side... unstoppable. mno_talk_to_olvir|Talk to Olvir. menu_doccinga_prisonerjoined|While you travel, a man comes to your army. A few yards away, he puts down his weapons and shows his bare hands. You barely recognize him. It is the same man whom you interrogated in Doccinga, the Viking captain that you had let live. mno_talk_to_captain|Hear what he has to say. menu_entregar_bodo|Two of Sigurd's men follow you to Bodo, who offers no resistance when you explain the situation. While Sigurd's men lead him away, he stops before you, looking at you with teary eyes. Brunhild and Reginhard don't seem happy with your choice. mno_talk_to_bodoentregado|Talk to Bodo. menu_arboleda_conrey|You follow the king to a nearby grove, away from prying eyes and ears. mno_talk_to_reyhorik|Talk to King Horik. menu_arboleda_conrey2|You follow the king to a nearby grove, away from prying eyes and ears. mno_talk_to_reyhorik2|Talk to King Horik. menu_meeting_ragnarssons|Several men come to meet you at the gates of Snotingaham. Though armed, they do not threaten but seem happy to see you. mno_talk_to_siegemen|Talk to them. menu_primer_barco|You have obtained your first ship. A ship doesn't simply make it feasible for you to cross the sea. It makes you rich if you engage in trade across the sea. It makes you a feared man if you make quick raids on settlements on the coast. It makes you a ruler if you conquer foreign lands. The Norsemen say it will even bring you to the after-life.^^However, traveling on a ship is also dangerous. The sea is like an open grave beneath the hull, awaiting you and your men. The storms of winter will harm your ships, but calm weather isn't much better, because it forces your men to row. To avoid overtaxing the crew, it is customary to stop traveling at night and to rest on land.^^A ship is also a valuable possession. The owner should always keep an eye on it.^^Come back to this place as soon as you want to sail... mno_choice_01_1bar|Continue. mno_lugar_des|Go. menu_banquete_moral_refuge|Order your men to leave their weapons outside and invite them to your great hall, to sit at your table by rank. The nearest and dearest sit closest to you. Some girls serve meat and mead in large quantities.^^You've spent a small fortune on this feast because your men deserve it. They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^^The evening progresses. Many men are as drunk as vats. They shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl. Behind you, a bard sings of your power and deeds.^^You act like a warlord. You are a warlord... a 'shepherd of men.' mno_banquete_okr|You drink, laugh and shout as they come. mno_banquete_ok2r|You stay sober, taste the drink, but no more than necessary. mno_banquete_ok3r|You call your men and give them rings and bracelets (2000 peningas). menu_player_lair_menus|You are at {s10}, your very own refuge, a hidden retreat free from enemies, where you can hide when things go badly, rest from your travels, or save your most personal of treasures. ^^{s11}^^{s13} mno_banquete_refugemead|My men deserve a banquet in my refuge. mno_guarida_rename|Rename your refuge. mno_lair_interior|Go to the refuge's hall. mno_lair_interior_door|Gate to your refuge. mno_visit_tavern_lair|Go to the mead hall. mno_visit_tavern_lair_door|Door to the mead hall. mno_lair_buildings_improve|Talk to your captain. mno_lair_buildings_improve_door|Gate to your refuge. mno_hirelair_staff|Hire staff. mno_lair_inspect|Take a walk around your refuge. mno_lair_inspect_door|Go to the square. mno_mylair_station_troops|Manage the garrison. mno_demoler_lair|Demolish your personal refuge. mno_lair_wait|Wait here for some time. mno_see_ships|See the ships. mno_embarkre|Embark. mno_lair_leave|Leave... mno_lair_leave_door|Leave Area. menu_demoler_lairm|Are you sure you want to demolish your refuge? mno_demoler_yes|Yes ({reg1} peningas). mno_demoler_no|Return. menu_conversacion_companions1|As you stop to rest on the way, your companions approach you, led by Brunhild. She has something to say. mno_talk_to_brunhild|Listen to Brunhild. menu_conversacion_companions2|As you stop to rest on the way, your companions approach you. Their faces show concern. mno_talk_to_companions2|Listen to them. menu_conversacion_companionsbodo_choice|As you stop to rest on the way, your companions approach you, led by Bodo. He has something to say. mno_talk_to_bodochoice|Listen to Bodo. menu_caio_entry|Your men have notified you that someone is here to visit you. It is a lanky boy, looking happy. Surely it is the son of the Old Roman. mno_talk_to_caio|Continue. menu_egil_conversacion|Your men have notified you that someone is coming towards you. It is a single figure, who advances without hiding and with full confidence. He is a tall man, robust and of proud bearing. When he arrives before your men, he shows open hands, so all can see that he is not armed. He seeks you with his eyes and walks towards you. One of your men stops him with his spear... mno_talk_to_egil|Continue. menu_aghatinos_conversacion|On one side of the road, a man is awaiting sitting on a big rock. He is thin, tall, and is dressed in poor clothing. He seems harmless enough. Calmly, the stranger waits until you come close to him. His eyes are searching through the faces of your men until they stop on you, then he gets up and walks to you. mno_talk_to_aghatinos|Talk to him. menu_egil_rebelion|It seems that something is wrong. You hear screaming and see that Egil is heading your way. mno_talk_to_egilreb|Listen to Egil. menu_egil_rebelion2|Egil's body lies at your feet, delivered to eternal sleep. Some of your followers take his body away for burial. Egil was a beloved member of your party, and his death weighs heavily among your warriors. mno_permitir1|Join the men who bury Egil and pay the costs of his burial. mno_permitir2|Allow them to bury Egil. mno_permitir3|Do not allow your men to bury Egil. Leave his corpse to the crows! menu_egil_duel|Egil moves toward you. The men close around the two of you. It's you or him... mno_fight_egilrebdu|Fight. mno_choice_01_1frankia|Continue menu_cueva_odin|The smell of the sea is pervasive in this area, and the rumble of the waves crashing against the cliffs resonates in your head like thunder. There is a path, very narrow at the end of a beach, where you distinguish traces of men. It is a difficult way that you can only follow on your own, so you order your people to wait behind while you investigate. mno_enterod|Approach. mno_enterod2|It looks like someone's den. Investigate. mno_choice_od|No one has reoccupied the cave. You shudder at the memory. mno_encounter_savefarmod|You believe you need to prepare more. Leave. menu_orm_duel|You move from the farm to a clearing, where Ulf's thralls are preparing a ritual circle of stones that mark the boundary of the dueling area. Around you, all the men from the farm and your men form another circle to cheer you on.^^In front of you, Orm the Black warms his oversized muscles. He seems confident. Perhaps, given his spotless record of wins, he can't be said to be too confident. Your companions give you pats on the back, advice and wishes for good luck. All but Reginhard, who is pessimistic and says he will record the runes on your gravestone. Suddenly, Egil points toward Orm. The berserker has ceased to warm up his muscles. His body convulses uncontrollably, and his mouth foams white. Suddenly, he lifts his head and, looking at you with bloodshot eyes, shouts something unintelligible. He launches himself towards you like a viper, much more quickly than one would expect from such a large man... mno_duel_orm|Jump to the fray. menu_orm_duel_win|Orm the Black's corpse lies at your feet. Your arms are sore from blocking the brutality of his attacks, and your mind keeps replaying the more desperate moments of the duel. You wonder at the fury of Orm and his apparent immunity to pain. There's no doubt you're lucky, for you have just survived a fight with a berserker! menu_viking_duel_win|The duel is over, and you have defeated {s1}. The skalds will talk about your victory, and the fame of your feat will spread by the word of mouth. menu_viking_duel_lose|{s1} was an opponent too skilled for you. You have been defeated. While {s1}'s fame will grow from the victory, thanks to the songs of the skalds, men will remember your name only as that of the beaten. mno_duel_rebelion|Accept the challenge. menu_duel_rebelion_enemyback|Frightened by your fierceness, your opponent in the end refuses to face you in duel. He withdraws while your troops tease him for his cowardice. menu_duel_rebelion_win|The duel is over. Your enemy lies on the ground, defeated by your skill with weapons. You hope that this serves as a warning to other potential rivals. Now your mission is to restore confidence and improve your army's morale. menu_thething_messenger|A messenger approaches, beating his horse. He stops in front of you, takes a breath and shouts,^^'My King, Horik of Danmark, invites you to the Assembly being held near Ribe. Since it is going to be about your complaint with Sven Bull Neck and Sigurd Ragnarsson, you must go soon, or the judgment of the Assembly will go against you.'^^The messenger then kicks his mount and rides away. mno_choice_01_1thing|Continue menu_the_holmgang|A group of heavily armed men approaches you. It is led by Harald Haraldsson, king's right hand, who reminds you of your promise at the Assembly. It is the hour of the holmgang and your opponent is already on Short Island. They surround your party and lead you to a nearby beach, where a gaunt old man waits in a small boat. You get in the boat, and two of Harald's men push it into the water. The old man, without a word to you, begins paddling toward an island on the horizon. mno_choice_01_1duelhom|Continue. menu_the_holmgang2|The water is gentle. The only sound you hear is that of the oars on the water, striking in a slow and deliberate rhythm. The old man is not so old, but wrinkles of a hard life at sea make him look like an elder. He wears a worn and salt-bleached tunic, and the skin of his hands look like hard leather. His eyes are blue and crystal clear and do not look directly at you even for a moment, but remain focused on the island. Up ahead awaits an opponent who once was a companion. The Assembly has decided that two go to Short Island, but only one return. The boat stops near a small beach, and after you get off, the old man paddles it a few tens of meters back into the ocean, where he stops and waits. mno_choice_01_2duelhom|Duel. menu_the_holmgang3|'Two went to the island, but only one returns.'^^You have been victorious, but at the cost of killing an old companion. In your mind, you remember the phrase that you heard so often from Reginhard Gaed a wyrd swa hio scel! Fate always goes as she must!^^The old man takes the boat back to where your warriors await in Danmark. When you arrive, they pick up their things and say nothing, aware of the gravity of the moment. Soon they are ready to go. Harald and his men have already left. It's time to look for the Assembly judge called Asbjorn in the mead hall of Ribe. mno_choice_01_3duelhom|Travel. menu_the_thing|In a setting reminiscent of times past, when men lifted huge rocks to venerate their dead or glorify their gods, meets the Assembly. As you approach, you hear more clearly hundreds of voices, distinguish the tents, and smell the food from the merchant stands. The Assembly, or the Thing, is not just a meeting where issues are discussed and judgments are made but also an event where people around go to exchange news or sell their products. mno_enter_thing|Approach. menu_partida_ribe_fleet|Since your arrival, there has been a great hubbub in the port of Ribe. Eight hundred Vikings and their captains have been boarding their ships in order of arrival, while slaves load baggage, supplies, and even animals. Most of the ships are the Knorr type, cargo ships, but there are also a good two dozen warships.^^You spend nights on your ship, while during the day you help as you can. Your warriors kill time enjoying the hospitality of the neighbors and happy widows. You have had no chance to get close to Sven Bull Neck or, rather, to his ship, but you hear that he and Harald, the two people in charge of the fleet, have been arguing over all types of stupid things. Some of Harald's men have even been stabbed in the streets.^^Finally, after everyone has prepared for the long journey, the fleet rows out of Ribe to follow the Whale Route, leaving Danmark behind. mno_choice_01_3dfl|Join the expedition. menu_partida_ribe_fleet2|By now, the differences between Sven Bull Neck, protected by Jarl Sigurd, and Harald Haraldsson, protected by King Horik, are so clear that the fleet progresses divided in two, depending on who supports which commander.^^But it's not the time for worry. The sea brings wind and the freedom of the waves, and your ship is heading for Englaland where rivers carry silver and men get fame. And now you're closer than ever to Sven Bull Neck. You just wait for your chance to kill him and rescue your mother... Fate always rewards the patient. mno_choice_02_3dfl|Continue to Englaland. menu_sven_attack_fleet|The journey from Ribe to Eoferwic or, as the Danish call it, Jorvik is three days with good weather, but with the slower knorrs, the trip will take a day or two more. The ships have spread out, but this is usual. When traveling with sail, the winds govern at will. The ships will reunite at their destination.^^A long trip like this requires a routine. Men take turns in the work of the boat, even at night, because the fleet never stops offshore. The smell of the crowded men is horrible, the water you drink and food you eat taste terrible, and it is always uncomfortable having to peer over the stern when you want to relieve yourself.^^Eventually, the rift between Harald and Sven becomes open. Each now meets separately with the captains who are faithful to him. Each part of the fleet proceeds separately. Harald has called you and the other captains to his boat for an emergency meeting. Apparently, one of the captains faithful to Sven Bull Neck has changed his allegiance to Harald and brings news.^^You look forward to the meeting as well. Maybe there is finally news of your mother. mno_choice_mettingcap|Captains' meeting. menu_playerflee_svenattack|Behind you fades the battle, the pitiful cries of the wounded, and the clash of swords. You leave behind Harald Haraldsson's army while Sven Bull Neck's men massacre them. Your mission now is to go to Englaland to find Rathbarth Ragnarsson and tell him what happened and how Sven Bull Neck betrayed the king's men. mno_choice_flee1|Flee. menu_way_to_douaranenez|You join the fleet, and immediately the sailors unlash the boats and pull the halyards to raise the sails. The breeze stirs the cloth, and the ships begin to move. The captains shout orders to their crews, which start to row. Moved by sail and oars, the fleet leaves the harbor and heads for open water. mno_choice_01_3ddouar|To Douar-an-Enez. menu_way_to_douaranenez2|You spend days at sea, uncomfortable on a boat with so many men. There is no space for privacy and tranquillity. The smell of stale sweat, urine and sebum fills the air, even above the salty scent of the sea.^The climate is mild no storms, no wind, despite the early appearance of fog. In fact, with so little wind, the fleet advances slowly, making the trip longer.^^Finally, from a nearby ship, one of the lookouts points to the horizon, and you can see Douar-an-Enez. In the bay of the village, there are more than 40 boats, many of them in the sea, lashed together in battle formation. One ship leaves the group and heads towards you... mno_choice_d1douar2|Join the parley. menu_way_to_douaranenez3|Behind you, you hear discussion in the village. There seems to be dissension in the camp of the Astures. You hear swords and shouting.^^But none of that matters to you at the moment. In full sail, a Cantabrian ship takes you to where your boat awaits. You see, in the distance, your fleet maneuvering to confront their attackers. Gundinsalvo travels with you. He is serious, very serious, despite the buffoonery at the meeting. He looks to where the two fleets jockey for position with their oars. His face is fierce, that of a seasoned warrior who does not fear death. As soon as you board your boat again, you direct it toward your fleet. It's time to take control... mno_choice_douarbdouar3|To battle. menu_way_to_douaranenez4|The sea has become a hell of fire, blood and death. Victory is yours, but many have been left behind, overcome by the edge of the sword, including the Cantabrian, Gundinsalvo.^^The naval battle was pure delirium of madness, but now your enemies flee. They are seeking to take refuge in Douar-an-Enez, but your warriors have pursued them, sparking a new battle in the little village. It is where you left Bodo, who attempts to bring together the Asturians and coordinate their efforts.^^It's your turn to join the fight... mno_choice_douard4|Disembark. menu_way_to_douaranenez5|Douar-an-Enez is not the place it was when you first arrived. Now there are only fire and death... Its inhabitants have been turned over to torment, and you doubt that someday someone would dare repopulate this cursed place.^^You hear the plaintive cry of your own injured people, and men wander past you staring into the distance, still shocked by the battle. You remember how Bodo died in the fight and last time you shared with him. His mission failed with persistent inevitability. There is no longer a fleet from the Kingdom of Asturias, only a few Cantabrians who have joined your cause after losing their own leader, Gundinsalvo. Now you are their leader. Some of your men dedicate themselves to finishing off the enemy and seizing their possessions. mno_choice_douarb15|Claim your share of the spoils. mno_choice_douarb26|Let your men keep all the loot. menu_bjorn_camp|On a hill, the Danish have built a small camp. Counting the number of tents that you can see, you figure that there are between 250 and 300 men. On one of the tents waves the banner of Bjorn, one of the most famous sons of Ragnar.^^A couple of men stop you, but they let you pass as soon as you identify yourself, as if they were advised of your arrival. mno_enter_bjorncamp|Enter the camp. mno_enter_bjorncamp2|Investigate. menu_nothingam_siege|Down in the distance, you see two Saxon and Angle camps surrounding Snotingaham. The camps are large, capable of holding thousands of men, and there are also patrols of warriors around the perimeter of the city, making sure that no one goes in or out. From this far away, you can just distinguish the silhouettes of Danish warriors as they patrol around the walls of the fortress. They are certainly in a compromising situation in terms of numbers, and the food is running out every day. mno_mierce_patrols|Go to Snotingaham, passing between Mierce patrols. mno_choice_snott|I need to recruit more men. menu_nothingam_siege2|You leave behind Snotingaham and return to the forest... mno_mierce_patrols2|Go to Snotingaham, passing between Mierce patrols. menu_nothingam_siege_al|As you approach Snotingaham, Saxon patrols surround you but do not attack, respecting your emissary flag. They make you wait for about an hour while they look for Aelfred.^^Finally, a group of riders reaches where you are, dismounts and walks up to you. mno_talk_to_alfred|Continue. menu_ambush_kennemer|While your party rests to recover from the fatigue of the road, you take advantage to get away a bit from the camp and to have some privacy, as you have an upset stomach.^^But your relaxation, hidden among some rocks, is disturbed by a noise to your right... mno_relax_broken|Quickly dress and take up your weapon. menu_welsh_and_pictish_complete|It has been twenty days, and you've managed to keep {s3}. It is time to return for news of Sven Bull Neck and the decision regarding the letter of Bodo. menu_messeger_mothernews|A messenger approaches, beating a squalid horse. He stops in front of you, takes a breath and shouts,^^'This message is for somebody called {playername}. If you want news of your mother, go to Boar Grove near Dommoc and look for the lumberjack's house.'^^The messenger kicks his mount until it starts moving again and rides off. mno_choice_01_newsm|Continue menu_circle_mystic|Your eyes distinguish a special place, which looks like it was raised by the ancients. Perhaps it is a good time to visit and enjoy the art of another time. mno_enter_quest|Go. mno_enter_mystic|Approach. menu_troll_bridge|Not far away there is a bridge over a stream. The stream itself is unnamed, but the bridge is widely known as The Troll's Bridge. mno_enter_troll|Move towards the bridge. menu_battle_stones|Nearby you see a house surrounded by a row of stones on the ground. It seems an idyllic place to live, surrounded by peace and tranquillity, with nary a concern but to get up and take care of the livestock or crops... It is therefore impossibly distant from your hectic itinerant life on the road. menu_roman_fort|Following the path, you can see ruins of some ancient Roman fort, similar to those found in other parts of old Britannia. mno_enter_romanfort|Investigate. menu_farmland_menu|You arrive at a small hamlet along the way. Smoke rises from a chimney, but you do not see anyone outside. mno_enter_ambush|Visit the hamlet. menu_boar_grove|You arrive at a deep grove of woods. {s4} mno_enter_hut|Approach the hut. mno_enter_hut2|Approach the hut. menu_aescesdun_camp|The Saxon army has retreated to this position to regroup after the defeat at Readingum. They have set up camp on a hill, where they are reinforced with men who arrive every day. It's a good position to recover and to intercept the Danish army in their westward advance before they can penetrate into West Seaxe.^^The site is called Aescesdun.^^{!}{s4} mno_enter_aescendun|Enter the camp. menu_aescesdun_empty|The camp has been almost empty, with very few people left after the advance of the great army into battle. menu_readingum_camp|Ragnar's sons have built a fortified camp in a Saxon village called Readingum. The site has good defenses and a moat, and there are still remnants of the earlier battle in which the Saxons tried to expel the Danish. It is a good position from which to defend and protect the surroundings.^^{!}{s4} mno_enter_readingum|Enter the camp. mno_the_speech|Join them. menu_thetravel_danisharmy_l|The Danish army, the Great Summer Army, has reached Aescendun.^^King Aethelred has divided his army in two one led by himself and the other in the hands of his brother, young Aelfred. Each division takes one side of the ancient road, the Ridgeway.^^While the Vikings deploy, Aethelred decides that he must pray before the battle and refuses to budge until the service is complete. But the Danish approach quickly, their army also split in two... mno_choice_01_3ddarm|The Battle of Aescesdun. menu_mega_battle_ashdown|The Saxon army has taken a vantage point on two hills, split in two. One of the hills is dominated by the troops of King Aethelred and the other by those of Aelfred. The Danish move quickly, more than expected, not stopping to rest or form up. This is something that Aethelred did not anticipate. He is still immersed in his prayers and has ordered not to be disturbed until finished. The Danish don't wait. They divide their own army into two in their advance. One division under the army leaders, Jarl Halfdan and King Bagsecg, heads straight for the hosts of Aethelred. The other, under five other jarls, moves in the direction of Aelfred. They start to seize the high ground on a hill above the Saxon positions. If they finish deploying, they will have the height advantage over their enemies...^^{s2} You have {reg10} troops fit for battle against their {reg11}. mno_encounter_attackasc|Battle of Aescesdun. menu_svenbn_hunting|On the way from the battlefield, all you see are broken weapons, corpses, wounded men, looters, and priests giving final unction to the dying. You feel a mix of the euphoria of remaining alive with a strong sense of desolation. But mostly, you ask one recurring question why? Why am I alive when so many others died?^^But your thoughts and fate walk in different directions. {s4} mno_talk_to_leader|Talk to him. menu_ashdown_battle_over|The battle is over, but the thunder of shields and swords, screams of men, and the cries of the wounded still ring in your ears. Your stiff hand is squeezing your weapon. You can still feel the tension of the battle, and your senses remain on high alert. You've survived carnage, just as you have many times before, by always living on the edge, always relying on your trusty sword. You've won today, but you know that your luck will end one day. Then, your life will be over, giving glory and fame to the one who kills you.^^Aescesdun has not been just any battle. It brought together hundreds of men, and most of them are now lying dead in the grass. The story of Aescesdun will surely be retold by bards and storytellers for many years to come. mno_aescesdun_no|Continue. menu_followers_camp_begin|Attracted by the growth of your army, some priests and women have joined you lately. Now, even some merchants seek permission to follow you.^^Although they would give your army easy access to many services that will improve the morale of your men, they will slow your army.^^Followers' services are accessible in your camp area. mno_followers_yes|Sure. They are welcome. mno_followers_no|No. This is an army, not a puppet show. menu_followers_camp_leave|Recent events and the drastic reduction in the number of your men have caused your camp followers disperse... menu_followers_remove|Are you sure you want to disperse your followers? This will make your followers stop accompanying your army. This may mean a strong negative impact on the morale of your men. menu_sven_bullneck_readingum|The site has good defenses and moat, and there are still remnants of the previous battle, when the Saxons tried to expel the Danish. It is a good position to defend.^^{!}{s4} mno_talk_to_leadermen|Talk to him. mno_enter_to_talk_sven|Get closer to Readingum. mno_svenreadingum_attack|Total Assault! mno_choice_doccingatsvf|I need to recruit more men. menu_sven_halllatest|The slaughter continues in Readingum, your men still fighting against the remnants of Sven's troops, but that is not the battle you seek. Sven Bull Neck has barricaded himself in the mead hall of Readingum, taking your mother and a few men with him. It's time to end this party... mno_fight_svhall|Enter the mead hall. menu_mother_death|Sven Bull Neck finally lies dead. You have accomplished your revenge, but you are left with a bitter taste in your mouth, because your mother's dead body is lying not far from Sven's. The woman who raised you. For her, you left everything behind to seek a healer in Friese. Her last words of love resonate in your mind, like a distant echo.^^Sven Bull Neck and your mother have been the energy that has driven you so far, but both are now dead. You feel a void, as if part of you went with them.^^After everything that happened, all you have left are memories... mno_mother_funeral|Hold a funeral. menu_addons_messenger|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'To the {reg59?woman man}, named {playername} my master, the abbot of Finian has sent me. He has heard of you and wants to talk about an important mission. He asks you to visit him at his monastery, Finian, near Bal Eachadha. He will pay you 1000 peningas just to come and listen to him.' mno_morrigan_1|Tell the abbot that the message has been received. menu_addons_messenger_morriganlair|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'To the {reg59?woman man} named {playername} my warlord, Olchobar mac Cinaeda and his companion, Aed mac Ainmerech, have sent me. They have found Morrigan's lair in the west, and they are waiting for you before attacking.' mno_morriganlair_1|Tell your warlord that I am coming. menu_first_attack_morrigan|You know, from the directions given by Caliacas, that the old man's burned hut isn't far from the village, but you're unable to see it. Deep, cold and unnatural fog has blown over everything and lets you see only what is maybe a pace in front of you. As if this were not enough, you hear wolves howling in the distance... each time closer and closer.^^Next... your ears are flooded with a melody. Morrigan has found you. mno_morrigan_ambush|Fight! menu_morrigan_leave|Your enemies run at the sound of the horns. The fog around you seems to fade, or maybe, now that you are calmer, your eyes simply see better through it. Your enemy is gone, but strangely left no corpses. The swords of your men had not caused them any casualties.^^The horns sound nearer, and in the place where you find yourselves, men begin to enter. They are just are few, certainly less than the sound of their horns led you to believe. One of your men brings their leaders to you. mno_campeones_primerencuentro|Talk to them. mno_morrigan_ambush2n|Fight! mno_enter_morriganlairch|Approach the champions. mno_enter_maelbresailhall|Run! mno_mailbresail_attack|Fight! menu_bresail_fort_visit|On the far side of a river, there are some scattered houses and, in the background, a small fort built in the style of the area. The peasants have fled at the approach of your armed warriors. mno_enter_mbfort|Go. menu_morrigan_dialog_final|As you leave Mael Bresail's fort, Morrigan approaches you and asks you a few moments to talk. mno_talk_to_morrigan|Talk to Morrigan. menu_event_siege_01|One of your advisers tells you that he has found rats in the provisions that your men are eating. This could have been prevented with sanitation! mno_choice_01_1a|That is terrible! Destroy the contaminated supplies. mno_choice_01_2a|My men must eat. Kill as many rats as you can. menu_ratas_siege|Before all the rats are exterminated, many of your men fall sick and die.^^Your casualties {s8} mno_back_to_siegea|Done. menu_event_siege_02|Poor hygiene in your camp has led to dysentery. The men start dying all around you. This could have been prevented with sanitation! mno_choice_02_1b|Hire a physician to try to help the sick (1000 peningas). mno_choice_02_2b|There is nothing I can do. mno_choice_02_3b|Pray to your god. mno_choice_02_4b|I or my companions can cure them. menu_enfermedad_siege|Death governs your camp. Many of your men are sick and dying.^^Your casualties {s8} menu_enfermedad2_siege|Some men die from the disease, but most manage to recover thanks to the physician you hired.^^Your casualties {s8} mno_back_to_siegeb|Back to siege. menu_enfermedad3_siege|Death governs your camp. Many of your men are sick and dying. Perhaps your god has saved some lives.^^Your casualties {s8} mno_back_to_sieged|Done. menu_enfermedad4_siege|Thanks to your healing abilities, you manage to save many men, but some still die.^^Your casualties {s8} mno_back_to_siegees|Back to siege. menu_event_siege_03|There is so much garbage, vermin and other nasty things that your camp seems to be more of a pigsty. Your men are unhappy. This could have been prevented with sanitation! mno_choice_03_4c|I will give an inspiring speech to gain time. mno_choice_03_2c|I will see what I can do. menu_event_siege_04|Some enemies have managed to infiltrate at night and burn some of your supplies. Part of your food was destroyed. mno_choice_04_1d|Punish the men who were on duty that night. mno_choice_04_2d|No, do nothing! menu_event_siege_05|During the night, your men captured and executed a group of enemies who tried to infiltrate and burn supplies.^^Enemy casualties {s8} mno_choice_05_1e|Congratulate them for doing their job well. mno_choice_05_2e|Reward each with a warrior bracelet (300 peningas). mno_choice_05_3e|Reward them with a night off with pay (200 peningas). mno_choice_05_4e|Do nothing. You are a stern leader. menu_event_siege_06|{reg59?Lady Sir}, our food supply routes may be in danger. Our scouts have discovered enemy raiders behind our lines.^^We could avoid such problems by blockading the place.^^Do you want to send men to protect the routes and pursue the enemy? mno_choice_06_1f|Send men. mno_choice_06_2f|Send messengers to pay them off (500 peningas). mno_choice_06_3f|Do nothing. menu_encuentro_avituallamiento|You dispatch a group of men to protect and pursue the enemies that plague your supply routes. Your men attempt to corner the enemy to force him to fight until death. There are some losses, but your men manage to win the battle and secure the supply routes.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_to_siegeg2|Well done. mno_back_to_siegeg3|Very well. menu_event_siege_07|Our scouts have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it via our supply route? mno_choice_07_1g|Yes (600 peningas). mno_choice_07_2g|No. Ration water and dig wells. mno_choice_07_3g|Without water, we cannot continue. Abandon the siege. menu_sed_siege|Water is running out, and your men weaken. Driven by the madness of thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water {s8} mno_back_to_siegeh|Fate is inexorable. menu_event_siege_08|Bad news one of our men has deserted to the enemy. It may be because of his low morale or because they have offered him money. Whatever it is, the enemy may know our plans. mno_choice_08_1h|Offer 400 peningas. I don't want more desertions. mno_choice_08_2h|Offer 800 peningas to minimize temptation. mno_choice_08_3h|Do not worry. I can always change plans. menu_event_siege_09|A deserter from the enemy has joined our ranks. He has informed us that {s2}. mno_choice_09_1i|He is welcome to our ranks. mno_choice_09_2i|I do not want deserters among my men. Kill him. mno_choice_09_3i|I'm sure he's a spy. Return him to the enemy. menu_event_siege_10|Our men and the enemy do not insult each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack. What shall we do? mno_choice_10_1j|Allow it. The enemy's fighting spirit is also affected. mno_choice_10_2j|What? Forbid it and punish the offenders. menu_event_siege_11|The cold of winter always takes its toll when it comes. Some men have died of cold, flu and other minor illnesses.^^Your casualties {s8} mno_choice_11_1j|Requiescat in pace. menu_event_siege_12|A farmer comes to you and says that one of your men has raped his daughter, who lives in a village near your siege camp. The farmer desires wergild (compensation) of 100 peningas. What do you do? mno_choice_12_1j|Pay the wergild. mno_choice_12_2j|Pay the wergild and punish your warrior. mno_choice_12_3j|Refuse to pay for damage done to the Enemy. mno_choice_12_4j|Kill the farmer and his daughter. menu_no_paymentandkill|In revenge, the men of the nearby villages joined together and attacked your foraging parties.^^Your casualties {s8} menu_event_siege_13|A group of enemies attacked our men by surprise and then quickly withdrew.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_13_1b|Be more cautious (Solution blockade the place). menu_event_siege_14|While foraging, a group of enemies encountered a group of our men.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_14_1b|Be more cautious (Solution blockade the place). menu_event_siege_15|We were attacked by an enemy force while raiding neighboring villages. The villagers joined the enemy, causing us many casualties.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_15_1b|Be more cautious (Solution blockade the place). menu_event_siege_16|The enemy and our men came upon each other near a river, and the fight for water caused numerous casualties on both sides.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_16_1b|Be more cautious (Solution blockade the place). menu_event_siege_17|The enemy sallied out through a secret passage, attacking us before swiftly retreating back to the protection of their walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_17_1b|Be more cautious (Solution blockade the place). menu_event_siege_18|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for fun. mno_choice_18_1b|You allow it and ask for the most beautiful woman. mno_choice_18_2b|Order the release of the women and punish the kidnappers. menu_event_siege_19|The enemy is trying to break our blockade, and our men are trying to contain them.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_19_1b|Send some men while I take others to force them to withdraw. mno_choice_19_2b|Send all the men to protect that part of the circumvallation. mno_choice_19_3b|Do not worry. Our wall is strong. menu_no_defendiendo|The enemy has overcome our defenses and burned our small camps and checkpoints, breaking our blockade.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnd|We must build the blockade again. menu_defendiendo_circunvallation|We have managed to repel the enemy, who returned to the protection of his walls...^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1dcir|Well done. menu_defendiendo_mal|Another group of enemies took advantage of our troops being here and set fire to another part of our blockade.^^Your casualties {s8}^^Enemy casualties {s10} menu_event_siege_20|The enemy is trying to burn our assault equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_20_1b|Send some men while I take others to force them to withdraw. mno_choice_20_2b|Quickly. Send all men to protect the equipment. mno_choice_20_3b|Do not worry. Our men will guard it. menu_no_defendiendo_equip|The enemy has overcome our defenses and burned down our equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnde|We must begin construction again. menu_defendiendo_equip|We have managed to repel the enemy, who returned to the protection of his walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1heq|Well done. menu_defendiendo_mal_equip|Another group of enemies has surrounded our positions and burned down our siege equipment on the other side.^^Your casualties {s8}^^Enemy casualties {s10} menu_event_siege_21|Your guards discovered several men trying to sneak out at night to escape your blockade. mno_choice_21_1b|Allow them to escape. mno_choice_21_2b|Kill them. menu_event_siege_22|At night, your guards report that they observed a group of enemies dressed in sheepskins heading to a nearby stream. Right now, they are filling leather sacks with water to bring back to the settlement. mno_atacar_emboscada_player2|Go there with any companions who want to join. mno_choice_22_1b|Send men to ambush the enemy in sheepskins. mno_choice_22_2b|Do nothing. menu_victoria_ovejas|Your soldiers surrounded the enemy in sheepskins and fell upon them by surprise, spreading death.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1lovej|Perfect! menu_derrota_ovejas|It's a trap! {reg59?Lady Sir}, the men dressed in sheepskins were a decoy to bring out our men and ambush them. Many were killed before returning to the protection of our circumvallation.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1poveja|That is terrible. menu_tablas_ovejas|Your soldiers were deployed to surround the enemy, but they were too slow and noisy. The men in sheepskins sensed the threat and returned to the settlement quickly. mno_defendiendo_1oveja2|Well, next time. menu_event_siege_23|Today a mercenary who wants to join our ranks came to our camp. He says he is an exile from the place that we are besieging, and he wants revenge. mno_choice_23_1b|Accept him. mno_choice_23_2b|I don't need more men. menu_event_siege_24|We have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease? mno_choice_24_1b|What? You're a crazy maniac. Do not do that! mno_choice_24_2b|Sure, it will be useful when negotiating their surrender. menu_cabezas_moral|The heads are launched into the settlement. From the outside, you hear the cries and tears of the citizens when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes. mno_defendiendo_1q|This will help them give up... or die... menu_event_siege_25|A merchant offers a group of dancers to entertain your men during the night. mno_choice_25_1b|This will just distract and tire my men. mno_choice_25_2b|Hire dancers just for yourself (100 peningas). mno_choice_25_3b|Hire dancers for your men (500 peningas). menu_event_siege_26|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits steps forward and asks if they may join you. mno_choice_26_1b|Of course! Such promising men are always welcome! mno_choice_26_2b|I'm sorry. We have no room for your kind! mno_choice_26_3b|Prove yourselves worthy by raiding a village. mno_choice_26_4b|Kill them all! menu_sanguinario_p|After two hours, the bandits return with some loot and someone's head... mno_choice_26_5b|Well done! An officer will show you to your places. menu_event_siege_27|Several merchants approach you wanting to sell goods in the camp that has formed close to yours with the wives of the soldiers, prostitutes, refugees, children and other followers of the army. mno_choice_27_1b|They (and their money) are welcome. mno_choice_27_2b|There are enough merchants already. mno_choice_27_3b|Kill them and steal their money. menu_event_siege_28|To make the food last longer, the defenders threw out their women, children and elderly. You can see them moving towards your circumvallation, begging for food. mno_choice_28_1b|Send soldiers to kill the children and elderly, taking the women. mno_choice_28_2b|Buy food for them (1000 peningas). Then let them leave. mno_choice_28_3b|Do not give them anything. Allow them to die of starvation. menu_event_siege_29|One of your soldiers, angered by the long siege, rapes the wife of one of your officers. mno_choice_29_1b|Ignore the situation. mno_choice_29_2b|Punish the soldier. mno_choice_29_3b|Execute the soldier. mno_choice_29_4b|Pay wergild (compensation) to the officer (1000 peningas). menu_lucha_oficial|Your officer kills the soldier and there is a brawl between some friends of the soldier and those loyal to your officer, leaving some dead. mno_defendiendo_1z|That is terrible. menu_messenger_system|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_error_1|Continue. menu_messenger_system2|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent to {s9} was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m|Bad luck. menu_messenger_system_res_failure|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m2|Bad luck. mno_Continue_msse|Thank for your service. mno_Continue_mess2|Well. mno_Continue_mess3|Well. mno_Continue_mess4|Well. mno_Continue_mess5|Well. mno_Continue_mess6|Thank you for your service. mno_Continue_mess7|Thank you for your service. mno_Continue_messeng1|Thank you for your service. mno_Continue_messeng2|Thank you for your service. mno_Continue_messeng3|I have my war. menu_random_juice_events|Events menu_event_01_juicio|Two farmers, one very tall and lanky, the other low and stocky, were presented to you to discuss the ownership of a calf. Apparently, their fields bordered each other, and the tall farmer had a bull that impregnated a cow belonging to the other. The stocky farmer said the calf was his, because it was his cow giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull. He said he should at least get stud fees. mno_choice_01_1nj|The owner of the cow is right. The calf is his, just like the cow is. mno_choice_01_2nj|The owner of the bull is right. The bull is his and the calf too. mno_choice_01_3nj|The owner of the cow keeps the calf and pays compensation to the other. mno_choice_01_4nj|Neither is right. I'll slaughter the calf for its meat and give some to my men! mno_choice_01_5nj|Neither is right. Kill the calf and give the meat to both farmers! menu_event_02_juicio|My {reg59?lady lord}, we captured a murderer! This is the man who attacked one of our messengers in {s4}, who is lying seriously injured in bed. This doesn't show us in a good light, for the messenger was under your protection. However, the attacker has an interesting story, and he wishes to talk to you before his execution.^^The prisoner's story 'My {reg59?lady lord}, I would have never thought of attacking your messenger, but that man wished to sleep with my young daughter at night, and this offer was refused! However, he did not accept our answer, entered my house with three friends, and raped my dear daughter, laughingly telling me all the while that you would never believe the word of a commoner. A father must protect his only child!' mno_choice_02_1nj|He was under my protection. You and your family will be executed. mno_choice_02_2nj|I will be reasonable only you will be hanged. mno_choice_02_3nj|Even though he was my servant, I would have done the same. You can go. mno_choice_02_4nj|I order him to be hanged. No one should take advantage of their position. menu_event_03_juicio|You summon two men to decide a dispute between them. One is a local leader, while the other is a farmer who rents the land of the leader.^^The man says his harvest was poor and cannot pay the rent, so the leader took the farmer's daughter to his own bed and as a servant in his house. The local leader is an influential figure within {s4}. mno_choice_03_1nj|Punish the farmer. He must pay rent to his lord. mno_choice_03_2nj|Punish the local leader. He has no right to take the farmer's daughter. mno_choice_03_3nj|Kill the noble and force the farmer to join your army for not paying his taxes. mno_choice_03_4nj|Compensate the noble yourself for the tribute and send the girl back. mno_choice_03_5nj|Compensate the farmer by paying wergild for daughter who was raped. menu_farmer_attack_lord|Not satisfied with your decision, the farmer pulls out his seax and pounces on the local leader, killing him before your men can do anything. Then he turns to you and says, 'This is justice, bastard!' Then with the same seax, he kills himself. mno_choice_03_1attackj|Continue. menu_event_04_juicio|One of your sworn men approaches you. He states his fears that, among the men, there is much dissatisfaction. Reason being that you are too placid and that there is too little gold and honour to be won in your service. mno_choice_04_1nj|Pay the men and give rings to them. mno_choice_04_2nj|The men are released from their oaths if they want to leave. mno_choice_04_3nj|Kill the man who approached you and state there shall be no more talk of sedition. mno_choice_04_4nj|Promise to change your leadership style. menu_event_05_juicio|In {s4}, a man is brought before you. Your men inform you that he refuses to pay taxes to the kingdom, and therefore to you. The man insists that he will not pay taxes until the kingdom gives him back his boys, all of them killed in recent wars. mno_choice_05_1nj|This man has already lost enough. Forgive his taxes for life. mno_choice_05_2nj|Punish this man with death if he does not pay. mno_choice_05_3nj|Pay the man a wergild for the death of his boys. menu_nobody_want_paytax|Suddenly, the room where you exercise your legal authority is crowded with people who have lost sons to war, all demanding equal treatment. mno_choice_05_2notaxj|Distribute bags of money among the people as compensation (2000 peningas). mno_choice_05_3notaxj|Having no money for all these people, you order your men to disperse the crowd. mno_choice_05_4notaxj|Run out, escorted by your men, away from the crowd. menu_event_06_juicio|Two men come to you. Your men say they are ready to kill each other. One of them has cut some old oaks that were blocking traffic on the way, but they were actually within the borders of the estate of the other.^^'Those trees made the passage of my cart difficult!' exclaims the first one. 'We are only talking about trees. I do not understand this suit!'^^'Those trees were on my land, planted by my father, recently deceased,' shouts the other. mno_choice_06_1nj|The man who cut the trees must pay to the other in compensation. mno_choice_06_2nj|Trees hindered the way. They had to be cut. mno_choice_06_3nj|The man who cut the trees must give money to the other and to you as punishment. menu_event_07_juicio|The harvest this year promises to be very bad, which means starvation for the winter. What should we do? mno_choice_07_1nj|Buy some wagons of grain from other places. (1000 peningas) mno_choice_07_2nj|I do not have enough money to buy food elsewhere. mno_choice_07_3nj|Serves them right for not tending to their crops carefully enough! mno_choice_07_4nj|Buy some grain to alleviate the problem. (500 peningas) menu_event_08_juicio|One of the local leaders approaches you stating that he has an illegitimate son (whom he favours) who wishes to join your captains. You agree to meet the boy, as it would be unseemly to reject a noble outright. When you meet the boy, however, it is clear that he is a homebody, certainly not warrior material. Faced with this plump, smiling youth do you mno_choice_08_1nj|Allow him to join your captains. mno_choice_08_2nj|Ask for payment to grease the deal. mno_choice_08_3nj|Refuse. Only the best will serve as captains. menu_event_09_juicio|Two proposals come before you one day. One is from a scholarly young priest called Osberh, who proposes building a church in {s4}. He promises to instruct you in new knowledge that will increase your intelligence in return.^^Another man, upon hearing this, pushes himself before you. He is a hulking, great-bearded warrior who overshadows Osberh completely. He suggests the funds would be better used on a training camp, and he promises to teach you a trick to increase your physical prowess. mno_choice_09_1nj|Choose Osberh's idea. You need to improve your intelligence. mno_choice_09_2nj|Choose the warrior. You need improve your strength. mno_choice_09_3nj|I have enough money to build both facilities (3000 peningas). mno_choice_9_4nj|Hah! You have enough intelligence already not to fall for either one. menu_event_10_juicio|A searing flash crosses the night sky. There is much talk of omens the next day. The people of {s4} generally agree that some act of sacrifice must be committed, or some divine wrath will befall the kingdom. The practise of the wickerman suddenly gains impetus, as it is near harvest time. They find an angelic girl and treat her as a living goddess. Suddenly, you realize that the whole place follows traditions supposedly lost for centuries. mno_choice_10_1nj|Allow the sacrifice of the girl. mno_choice_10_2nj|Forbid the sacrifice and take the girl into your party for safety. mno_choice_10_3nj|This is no affair of yours. menu_event_11_juicio|A runner arrives at your court, and after you allow it, starts to tell dire news. 'My {reg59?lady lord}, a nearby village is in great danger! The populace has some kind of strange sickness, they can hardly move, sweat and vomit, and the local wise-woman has no cure for it. The local leader doesn't let anyone out at the moment and is expecting your orders!' mno_choice_11_1nj|Quarantine the place, but send the best area physicians to help! (500 peningas) mno_choice_11_2nj|Quarantine the place! We will examine the survivors when the epidemic is over! menu_event_12_juicio|Two nuns approach you. 'My {reg59?lady lord}, we have a childbirth that is not going well! We tried everything we could, but it seems that the young lady is simply not suited for pregnancy. The girl is the daughter of a prominent local lord. What can we do?' mno_choice_12_1nj|Everybody, kneel down and start praying! mno_choice_12_2nj|Guards Bring me the wise-woman from the village, NOW! menu_event_13_juicio|One day, a loyal noble from nearby comes to you with a strange request. 'My lord, I am in a very bad situation. I spent all my money on proper equipment and troops, so that I can serve you well. However, my first daughter is about to marry, and I cannot send a proper dowry with her to the husband.' mno_choice_13_1nj|Take this bit of silver for your faithful service (800 peningas). mno_choice_13_2nj|I will help you now, but this is the last time (400 peningas). mno_choice_13_3nj|No, you should have saved up the money up front! menu_event_14_juicio|One day, a Christian missionary arrives at your doorstep. He is very enthusiastic. 'My {reg59?lady lord}, I have splendid news! There is a merchant from Jerusalem in {s4} now, and he is willing to sell us a piece of the Holy Cross! I cannot believe that we have the opportunity to own such a famous relic! And this would help me so much to spread the word of Christ to the faithful!' mno_choice_14_1nj|We don't pay for fake relics! mno_choice_14_2nj|Sorry, but this place worships other gods. I won't waste my money. mno_choice_14_3nj|Good offer indeed, but sadly we don't have that much in our coffers. mno_choice_14_4nj|We cannot let this opportunity slip! (5000 peningas) menu_event_15_juicio|You are having a feast with your companions when a messenger comes to your attention, 'My {reg59?lady lord}, there is a situation in {s4} that needs your counsel.' Excusing yourself, you step outside.^^A crowd has gathered there, arguing, but when you appear, it quickly falls silent. An elder bows to you and asks permission to speak, which you give. He speaks 'My {reg59?lady lord}, we need your wisdom. Two women claim to be the mother of this child. Neither will defer.'^Two women are presented. One is in fine clothes and the other in rags. mno_choice_15_1nj|Give the child to the poor woman. mno_choice_15_2nj|Give the child to the rich woman. mno_choice_15_3nj|Order to cut the child in half and give each half to one of the women. menu_child_half_one|Then the woman in rags screams and says, 'No, please my {reg59?lady lord}, let the other women have the child then.'^^Then the elder near you exclaims, 'So you are the rightful mother and this child belongs to you!'^^The other woman seems uneasy, 'I can give that child a better life than always living in poverty.' mno_choice_half1pj|Give the child to the poor woman and punish the rich woman for lying. mno_choice_half2pj|Give the child to the poor woman and the rich woman to the crowd. mno_choice_half3pj|Give the child to the rich woman. mno_choice_half4pj|Give the child to the rich woman and poor woman to your men. menu_event_16_juicio|Your advisor, streaked with dirt and sunburned, arrives after inspecting the harvest. 'My Lord, the harvest is poor this year. If you do not reduce taxes there will be starvation this winter.' mno_choice_16_1nj|Less taxes means less soldiers. Better an empty gut than a cut throat. mno_choice_16_2nj|Well, I will compensate them from my purse (1000 peningas). menu_event_17_juicio|A peasant from a nearby village comes to you as a supplicant. He breathlessly reports that armed men have raided his farm, carrying off women, cattle and grain. He is spattered with blood and stinks of burned thatch. mno_choice_17_1nj|Hire watchmen to guard the area (800 peningas). mno_choice_17_2nj|There is nothing to be done here. Away with you, mongrel! mno_choice_17_3nj|There will be war. Take this money and rebuild your village. menu_event_18_juicio|A happy widow is accused of witchcraft after several men sworn to your vassal report pain while relieving themselves. Your vassal backs their claim. You suspect he has the same complaint but knows better than to air it publicly. mno_choice_18_1nj|Banish the happy widow, exiling her to another place. mno_choice_18_2nj|Pay the witch to help counteract the spread of Christianity. mno_choice_18_3nj|Where there's one, there's many! Kill anyone else reported for witchcraft. menu_event_19_juicio|A missionary comes upon you and tells you of one of your villages where he was introducing God's grace. When he and his followers wanted to fell an ancient tree important to the pagans, most of the inhabitants took up arms and drove them out. mno_choice_19_1nj|This missionary is right cut down this heretical tree. mno_choice_19_2nj|This missionary is wrong. Have him and his followers burn for the gods. mno_choice_19_3nj|This missionary is wrong. Have those Christians abandon this village in peace. menu_event_20_juicio|A woman from a nearby village comes to you claiming that one of your men who died recently was her husband. She asks for assistance to take care of the remains. mno_choice_20_1nj|Give her monetary assistance and send for a priest. mno_choice_20_2nj|Do nothing. This isn't my problem. mno_choice_20_3nj|Unluckily, I do not have money for this. menu_event_21_juicio|The most important local leader comes to you with a request. 'My {reg59?lady lord}, would it not show your great mercy and honor to provide for those who have suffered while serving under you? We have dozens of maimed, lame and aged ex-warriors begging for coin in the streets and many families who have lost fathers and husbands in your battles. We need to reward and protect your loyal supporters, or else men might be hesitant in the future to be in your shield wall. mno_choice_21_1nj|It isn't my fault my men don't save their wealth for their families. mno_choice_21_2nj|We should support our veterans and their families (800 peningas). mno_choice_21_3nj|Open my coffers. All families shall receive support (2000 peningas). mno_choice_21_4nj|I have no money for this unexpected expense. menu_event_22_juicio|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him, and the missing items were discovered in his house. The victim is an influential supporter of the previous lord, had actually served as a councillor and was known to be of doubtful loyalty. The accused, on the other hand, happens to be one of your most vocal supporters and a major donor to your cause. mno_choice_22_1nj|Ignoring the evidence, you settle in your man's favor. mno_choice_22_2nj|The evidence is clear, and the accused is found guilty. mno_choice_22_3nj|Both parties are in the wrong. You exile them and confiscate all material. menu_event_juicio_end|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him, and the missing items were discovered in his house. But the victim is an influential supporter of the previous lord, had actually served as a councillor and was known to be of doubtful loyalties. The accused, on the other hand, happens to be one of your most vocal supporters and has donated much money to your cause. mno_choice_end_1nj|Ignoring the evidence, you settle in your man's favor. mno_choice_end_2nj|The evidence is clear, and the accused is found guilty! mno_choice_end_3nj|You claim both parties are in the wrong. You exile them and confiscate all material. menu_riots_01|Your relation with {s4} is very bad. As you walk its streets, people look at you hatefully and make gestures behind your back. You get beyond a corner, and you're safe -- until several people begin to emerge. Ordinary citizens are tired of your government and begin to insult you. Finally, someone becomes bold enough to pull a knife and attack you. mno_deffend_yr|Defend yourself. menu_riots_02|An angry mob insulted your name, blamed a group of your warriors walking the streets for all their ills, and attacked and killed them all. You should improve your relations with {s4} as soon as possible. mno_deffend_01ri|Order your men to kill the perpetrators and seize their possessions. mno_deffend_02ri|I will not rule by fear. I have to improve relations by other means. mno_deffend_03ri|Exterminate the population of the entire city and repopulate it with people that are more loyal. menu_random_normal_events|Events menu_random_normal_events2|Events menu_event_01_normal|The sound of a galloping horse pierces the cold morning, and you run outside to find a watchman dismounting. He tells you that a strange ship carrying men who speak a foreign language has been shipwrecked on the coast nearby. What do you do? mno_choice_01_1nor|Send men to search for valuables. If there are any survivors, kill them. mno_choice_01_2nor|Send men to investigate. If there are any survivors, recruit them. mno_choice_01_3nor|Do nothing. mno_choice_11_msgnor|Continue. menu_event_03_normal|You've heard that a bard has composed a song about your noble deeds. mno_choice_03_1nor|Excellent news! mno_choice_03_2nor|Reward him with 300 peningas. Let this song be played across the land. menu_event_04_normal|Tales of your successes spread around the country. Everywhere you go, your procession is surrounded by beggars. mno_choice_04_1no|Allocate 200 peningas to an alms fund. mno_choice_04_2no|Ignore them. mno_choice_04_3no|Beggars, huh? Release the hounds! menu_event_05_normal|A young noble spreads rumors about your mother. Accusations of working in the world's oldest profession are the more delicate ones. mno_choice_05_1no|I challenge him to a duel! mno_choice_05_2no|It's just talk. menu_event_06_normal|You encounter one of your soldiers' wives. She begs you to release her husband from his contract. The harvest was poor this year, and his wages can't feed the whole family. If he could come back and work on the field, they might survive. mno_choice_06_1no|This can't be! Here, take 200 peningas. mno_choice_06_2no|You release her husband from his duties. menu_event_07_normal|A local naysayer is spreading false rumors about you. While most of the stories are just pure nonsense, sooner or later people will believe them. mno_choice_07_1no|Let him say what he wants. Every man has his rights. mno_choice_07_2no|Ask him to stop. One hundred peningas might help. mno_choice_07_3no|Silence him permanently. menu_event_08_normal|You are travelling through the forest and you suddenly spot a wild hare trapped in the snare. What do you do? mno_choice_08_1nor|Free the animal. mno_choice_08_2nor|Clench the snare and kill the animal! mno_choice_08_3nor|Pass by the animal and ignore it. menu_event_09_normal|You receive news that a group of veteran warriors has heard of your fame and wishes to join you. However, they ask more pay than you typically pay for such troops. mno_choice_9_1nor|They are welcome. mno_choice_9_2nor|I do not need more troops. mno_choice_9_3nor|Kill them. Surely they will yield some good loot. menu_event_10_normal|You receive news that a number of women express interest in becoming camp followers. mno_choice_10_1nor|They are welcome. mno_choice_10_2nor|I do not need more mouths to feed. menu_event_11_normal|You receive news that a group of street musicians wishes to join you as army musicians and a standard bearer. mno_choice_11_1no|They are welcome. mno_choice_11_2no|I do not need more troops. menu_event_12_normal|You see a crane circling above your party. mno_choice_12_1nor|Tell your men that the crane symbolizes victory! mno_choice_12_2nor|Ignore it. mno_choice_12_3nor|The cranes signify bad fortune, but you have faith in your men! menu_event_13_normal|A country farmer stands before you on the road with a weeping girl behind him. He points his finger accusingly at one of your men, saying that he raped his daughter and must be punished. mno_choice_13_1nor|Brand the man and cast him out of your party. mno_choice_13_3nor|It is a hard world, and a man must take what he can. menu_event_14_normal|After hours, while your army rests near a village, the priest's wife comes to see you (alone) while her husband is away. mno_choice_14_1nor|You agree. mno_choice_14_3nor|You refuse. menu_event_15_normal|Your fame and popularity have attracted young Norsemen to your cause. mno_choice_15_1nor|Accept them. mno_choice_15_2nor|I don't need more men. menu_event_16_normal|You spot a poor man on the road. He looks tired. You send one of your men to ask him why he is in the wilderness alone. He says that men robbed him, and if he doesn't get some money soon, he will starve. He says he served in the army once, and will make a loyal warrior. mno_choice_16_1nor|Life's not fair. Give him nothing. mno_choice_16_2nor|Give him enough money to eat for a day (10 peningas). mno_choice_16_4nor|Give him money for several days (200 peningas). mno_choice_16_5nor|Pay him and suggest he join your army. menu_event_17_normal|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits approaches you and asks if they may join you. mno_choice_17_1nor|Of course! My party always welcomes bloodthirsty men! mno_choice_17_2nor|I'm sorry. We have no room for your kind! mno_choice_17_3nor|Prove yourselves worthy by raiding a village! mno_choice_17_4nor|Kill them all! menu_event_18_normal|You come across the grave of an old forgotten warlord. mno_choice_18_1nor|Rifle it for loot! mno_choice_18_2nor|Leave the place. mno_choice_18_3nor|Tend to the grave and pay your respects. menu_event_19_normal|You come across unguarded cattle from a nearby village mno_choice_19_1nor|Return the animals to the village and ask for no reward. mno_choice_19_2nor|I will return the animals and demand a reward. mno_choice_19_3nor|Dinner! Round up and slaughter the animals. menu_event_20_normal|Your fame and popularity have attracted two berserkir to your cause. mno_choice_20_1nor|Accept them. mno_choice_20_2nor|I don't need more men. menu_event_21_normal|Your fame and popularity have attracted two ulfhednar to your cause. mno_choice_21_1nor|Accept them. mno_choice_21_2nor|I don't need more men. menu_event_22_normal|During a break, some of your men, drunk, start to fight for the last drink of mead. Both draw their weapons and appear ready to kill. mno_choice_22_1nor|Allow them to fight for the amusement of the rest of your men. mno_choice_22_2nor|You prohibit drinking while on campaign. Punish both drunks with death. mno_choice_22_3nor|Stop the fight and punish the men with lashes. menu_event_23_normal|As you travel, a man dressed in long robes approaches your army. When you grant him an audience, he says he can sell you Caledfwlch, the legendary sword of King Arthur, for 8000 peningas. mno_choice_23_1nor|Buy the sword. mno_choice_23_2nor|You have no money to pay the sword. mno_choice_23_3nor|I'm not interested. menu_event_24_normal|As you travel, you come upon a farm. Instead of showing customary hospitality, the farmer bars all the entries and puts his slaves, armed, at the door. Still, you know they are no match for your men. mno_choice_24_1nor|Attack and burn the farm as punishment. mno_choice_24_2nor|Move on. It's not worth stopping. menu_event_25_normal|Two men stop your army. They tell you that you are surrounded by five hundred warriors, ready to attack if you don't pay them 2000 peningas. mno_choice_25_1nor|Pay them. mno_choice_25_2nor|Attack! mno_choice_25_3nor|Go on your way. menu_event_26_normal|One of you scouts shows up with a bag on his back. You don't want to appear suspicious, but a fight-ready soldier would never carry such a bag. It sounds like... many heavy coins. You decide to. mno_choice_26_1nor|Confiscate the bag and punish the soldier. mno_choice_26_2nor|Allow him to keep it. He risks his life for you, so he deserves it. mno_choice_26_3nor|Force him to share the benefits with the whole army. menu_event_27_normal|Your soldiers come with an old man. After a long conversation, he admits his group wants to join your army and leave their village. Accepting them could cause problems with their lords. You decide to mno_choice_27_1nor|Not get involved in local rebellions. mno_choice_27_2nor|Not help him and send his dead body to the village. mno_choice_27_3nor|You could use extra men. menu_event_28_normal|While you camp, a delegation of people from nearby approach. They say they have had a bad harvest and ask you for money to feed their children. mno_choice_28_1nor|Give them 4000 peningas. mno_choice_28_2nor|Give them 1000 peningas. mno_choice_28_3nor|You tell them you do not have enough money to share. mno_choice_28_4nor|Ignore them. menu_event_29_normal|While you camp, a delegation of people from nearby approach. They seem to have a problem with their lord and want your advice. Apparently, Vikings have ransacked the area, so they are poor now, but must still pay taxes to their lord. As their lord did not protect them from the Vikings, they ask whether they should not pay and prepare to fight if their lord attacks them or whether they should pay and let their families starve. mno_choice_29_1nor|Give them 8000 peningas for paying their taxes and buying food. mno_choice_29_2nor|Give them 4000 peningas for paying their taxes. mno_choice_29_3nor|You tell them they should fight rather than pay. mno_choice_29_4nor|They should pay, for their lord would kill more of them than hunger. mno_choice_29_5nor|Ignore them. menu_event_30_normal|Along the way, you find a sick woman. Her skin has a yellow tone, and she coughs constantly. She's from a nearby village, but as no one there knows how to cure her illness, they have sent her to the roadside to see if a traveler knows a cure. mno_choice_30_1nor|Give her 1000 peningas to hire a good physician. mno_choice_30_2nor|As the best physician, {reg3?you order {s3} orders} a blood-letting. mno_choice_30_3nor|Ignore her. Her illness could be contagious. menu_troop_camp|A small camp is established for troops you want to leave in this place for the moment.^^(Select the troops you wish to leave in this camp and press the Give button to transfer them.) mno_station_troops|Take a look at the troops. menu_start_beda_final|FINAL menu_ship_capture|You are able to capture one of the enemy's ships. It's a {s2}, but due to the fight, the '{s1}' is in a bad condition. Do you want to add this ship to your fleet nevertheless? mno_capture|Add the ship to your fleet. mno_leave_ship|Leave the ship behind. menu_sandboxmode_ok|Go to Sandbox mode? menu_start_sea_travel|You are starting a sea travel. menu_mutiny_start|The morale of some troops is low. They start a mutiny. menu_mutiny_end|After the mutiny, the situation calms down. menu_work_start|Before long, your limbs tire of the monotonous work, but, as agreed, you work for an entire day. menu_work_end|Content, you look back on a day of honest labour, but then, looking at your wages, you think that a life of honest labour seems to be a rather meager existence.^^{s7} menu_landing_point_encounter_as_marshal|You are currently marshal. You attempt to disembark. {s1} {s2}^^Do you want to disembark now or wait? mno_disembark_yeslp|Disembark. mno_disembark_nolp|Wait. menu_landet_ships_encounter_as_marshal|You are currently marshal. You attempt to embark. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls|Embark. mno_reembark_nols|Wait. menu_hunting|You have encountered {s1}. What do you want to do? mno_hunt_go|Go hunting. menu_slave_hideout|You have encountered a hideout. What do you want to do? mno_not_now|Not now. mno_new_goal|Choose a new goal. menu_reconstruct_pre2049|This save game appears to have been ruined by the bug in v2.049. We recommend restoring the game from last savegame backup.sav or your computer files backup. Do you wish to try to reconstruct the game, instead? mno_choice_yes|Yes, attempt to reconstruct save game. mno_choice_no|No, I will look for a game saved before v2.049.
https://w.atwiki.jp/i_ro/pages/370.html
+← クリックで目次を開く About LighthalzenStoryQuests City Travel Guide Somatology Laboratory DungeonFirst Second Floor Third Floor Fourth Floor About Lighthalzen iRO wiki の画像表示 The city of Lighthalzen is nestled in between canyons and mountain ranges, and the terrain around it is rough and rocky. Despite of this, the Rekenber Corporation still invested large sums of money to build and establish the city. The investment paid off, since now Lighthalzen is regarded as the commercial center of the Schwartzwald Republic. Teleporting or Fly-winging is prohibited in town. The fastest way to access the city (besides a Priest with a memo) is via the Airship×. Story Five hundred years ago, Zenit Zerter Lighthal, one of the leading scientists at the time, founded the Lighthal Laboratory. The research facility is set on a remote valley in the Schwartzwald Republic . Later on, when the Rekenber Corporation× gained ownership of the facility, they bought all the nearby villages and began construction of the great city known today as Lighthalzen. The city-state of Lighthalzen is divided into two districts, the residential district on the south side of the city and the commercial district on the north side. The residential district s main attraction is the world-renowned Rekenber Hotel, located in the center of the district. The commercial district contains an airship landing strip, the Lighthalzen Bank, various trading posts, and the Alchemist Guild House. More importantly, it houses the Rekenber Corporation Headquarters. The Rekenber Corporation is the biggest corporation in the Schwartzwald Republic . It is undeniably the driving force behind Lighthalzen, having great influence and responsibility over the city. The Corporation has spearheaded numerous researches and technological breakthroughs for years. These include the development of the Strahlenstein steam engine, which is being used for numerous tasks all throughout Schwartzwald, and the Airship, which has become a major form of interregional transportation in Midgard. But one of their most famous and controversial work is their research on the secrets of life, which resulted in the development of the Guardians – Midgard s first artificial life forms - said to be much stronger than any human being. Quests Quests added with the Lighthalzen update can be found here. City Travel Guide Almost all of the inhabitants of Lighthalzen are employees of the Rekenber Corporation. Some work for the Alchemist Guild, while others are traders and businessmen hoping to seek fortune within the city. For security reasons, the company strictly regulates movement of people within the city. Visitors without sufficient identification will be denied access inside Lighthalzen. Despite this, the Rekenber Corporation still has a good reputation among the residents of Lighthalzen, for they have bought prosperity to their city. Also on the outskirts of Lighthalzen is the slums area, where less fortunate citizens of Schwartzwald reside. The area started out as the remnants of the small villages bought out by the Rekenber Corp., but as more people poured in, the area gradually expanded. Although the Rekenber Corporation has an employment program for the residents of the slum area, and even donates 5% of its profits for social welfare programs, they prohibit the citizens of Lighthalzen from venturing into the slums. iRO wiki の画像表示 Somatology Laboratory Dungeon iRO wiki の画像表示 A biology experiment laboratory. Many so called "doppelgangers" of the many different job classes in Ragnarok Online live here, an example being the 1st class character monsters on floors one and two. It is said that the monsters in this dungeon are actually the angry spirits of humans who were experimented on, and had their bodies dumped in the bottom level. It is considered by many as the toughest dungeon in the game. First Second Floor Dungeon Maps 1st Floor / 2nd Floor Underneath Lighthalzen is the Somatology Laboratory, where most of the Rekenber Corporation s Life Experimentation tests are conducted. The first level is the main research facility, where most of the mainstream researches are done. It has state of the art equipment and also houses accommodations for its resident scientists. The second level is a highly restricted area, where only a few are granted access. This area is dedicated to the more clandestine experiments involving the secrets of life. Here one can find the prison cells where test subjects are confined. Due to some kind of accident in the facility, the laboratory appears to be abandoned; its test subjects now running amok. This place is well known for the large amounts of experience it yields, plus the monsters also drop powerful equipments for their respective jobs. See the Biolabs Entrance Quest for access. Third Floor Dungeon Map 3rd Floor The third level serves as a disposal site for the laboratory s hazardous waste materials. However, remains of human bodies from the Life Experimentation tests are also thrown in here. It is rumored that the vengeful spirits of these people haunt the place. The enemies here resemble the 2-1 branch of transcended characters (Assassin Cross) Eremes Guile / (MVP) Assassin Cross Eremes (High Priest) Margaretha Sorin / (MVP) High Priest Margaretha (High Wizard) Kathryne Keyron / (MVP) High Wizard Kathryne (Lord Knight) Seyren Windsor / (MVP) Lord Knight Seyren (Master Smith) Howard Alt-Eisen / (MVP) Master Smith Howard (Sniper) Cecil Damon / (MVP) Sniper Cecil Although all the biolab monsters look like players and use the same skills as players, they use them at a much higher level, far beyond the normal parameters of player s skills, both due to the high stats of the monsters, and the levels of the skill used. Kathryne Keyron (or simply the High Wizard Kathryne) casts a Jupitel Thunder× that hits 30 times, while the player s Jupitel Thunder hits only 12 times (contrary to rumor, she does not cast level 28, Jupitel Thunder level 10 hits 30 times when used by monsters, while only hitting 12 times when used by players) Also located on level 3 of the Lighthalzen Biolabs are the "mini-boss" versions of the 2-1 transcendent classes. These monsters look the same as others of their class, but their name is slightly different. For example, a normal monster might be called "Cecil Damon". Its mini-boss version will be called "Sniper Cecil", a pairing of the class-name and the character s name. Additionally, there will be a random MVP on the map at any time which will resemble any of the mini bosses, but will be even harder, and summon an entourage of the mini-boss versions of its colleagues at any time. Killing these boss monsters requires a high-level party, and often requires extreme use of tactics or "tricks" that take advantage of unintended interactions or bugs. Fourth Floor Dungeon Map 4th Floor The final floor of the Somatology Laboratory is the hidden laboratory of Wolchev, the mad scientist at Rekenber Corporation responsible for the human experimentation. Wolchev is forced to abandon the laboratory when his creations turn on him. The enemies here resemble the 2-2 branch of transcended characters (Stalker) Gertie (Champion) Chen Lio (Scholar) Celia Alde (Paladin) Randel Lawrence (Biochemist) Flamel Emure (Gypsy) Trentini (Minstrel) Alphoccio Accessing the 4th floor can be done at any time by entering a portal in the bottom-right corner of the 3rd floor. However, there is a shortcut to the laboratory, which can be taken after agreeing to help Wolchev clear his laboratory of spirits. In order to use this shortcut, you must first uncover the plot of the laboratory and discover Wolchev s wrongdoing by first completing the Biolabs Entrance Quest, then the Cursed Spirit Quest, start a third quest relating to rumors about the laboratory by talking to the NPC outside the sewer pipe in Lighthalzen slums, and finally, meet Wolchev in his lab by going into the fourth floor of the lab and having a one-on-one meeting with Wolchev (will happen with an instance automatically when entering the fourth floor once all conditions are met). -Ragnarok Online の 国× と 街 Ragnarok Online の 国× と 街 Rune-Midgarts Kingdom× Prontera× ・ Izlude× ・ Alberta× ・ Payon× ・ Archer Village× ・ Morroc× (Destroyed) ・ Geffen ・ Al De Baran× ・ Comodo× ・ Umbala× Republic of Schwartzvald× Juno× ・ Einbroch× ・ Einbech× ・ Hugel× ・ Lighthalzen ・ Verus× Arunafeltz States× Rachel× ・ Veins× New World× Rune Midgard Allied Forces Post× ・ Manuk× ・ Splendide× ・ El Dicastes ・ Mora Village× ・ Eclage× Standalone Lutie× ・ Jawaii× ・ Nifflheim× ・ Malangdo× ・ Dimensional Gap× ・ Lasagna× Global Project× Amatsu× ・ Kunlun× ・ Louyang× ・ Ayothaya× ・ Moscovia× ・ Brasilis× ・ Dewata× ・ Port Malaya× ・ Rock Ridge× Category 街
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ゲーム情報(登録されているタグ) ジャンル>アイテム探し ジャンル>パズル ジャンル>破片系 製作会社>Namco Networks 製作会社>未確認 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/6823/the-otherside-realm-of-eons/index.html 日本語 紹介文 After receiving an anonymous package containing a strange book, Miranda finds herself inadvertently drawn into the fantastic world of The Otherside Realm of Eons. With the guidance of the mischievous Jovie, a possessed teddy bear, she must travel back and forth between worlds and help to unravel the mystery of a brother and sister torn apart! Help Miranda to solve the many riddles that lay within this Hidden Object game! Fantastic locations Fun and challenging minigames Save The Otherside! Check out our Blog Walkthrough 画像 « » var ppvArray_0_1cb1c514c5c182e9e35612a6007b54e4 = new Array(); ppvArray_0_1cb1c514c5c182e9e35612a6007b54e4[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=The+Otherside%3A+Realm+of+Eons&file=en_the-otherside-realm-of-eons-screen1.jpg ; window.onload=function(){ ppvShow_0_1cb1c514c5c182e9e35612a6007b54e4(0); }; function ppvShow_0_1cb1c514c5c182e9e35612a6007b54e4(n){ if(!ppvArray_0_1cb1c514c5c182e9e35612a6007b54e4[n]){ alert( 画像がありません ); return; } ppv_0_1cb1c514c5c182e9e35612a6007b54e4$( ppv_img_0_1cb1c514c5c182e9e35612a6007b54e4 ).src=ppvArray_0_1cb1c514c5c182e9e35612a6007b54e4[n]; ppv_0_1cb1c514c5c182e9e35612a6007b54e4$( ppv_link_0_1cb1c514c5c182e9e35612a6007b54e4 ).href=ppvArray_0_1cb1c514c5c182e9e35612a6007b54e4[n]; ppv_0_1cb1c514c5c182e9e35612a6007b54e4$( ppv_prev_0_1cb1c514c5c182e9e35612a6007b54e4 ).href= javascript ppvShow_0_1cb1c514c5c182e9e35612a6007b54e4( +(n-1)+ ) ; ppv_0_1cb1c514c5c182e9e35612a6007b54e4$( ppv_next_0_1cb1c514c5c182e9e35612a6007b54e4 ).href= javascript ppvShow_0_1cb1c514c5c182e9e35612a6007b54e4( +(n+1)+ ) ; } function ppv_0_1cb1c514c5c182e9e35612a6007b54e4$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } ボリューム レス一覧 910 :名無しさんの野望:2009/12/07(月) 12 06 14 ID 6yrlIk7d 英語サイトの新作The Otherside Realm of Eons 部品集めのアイテム探しなんでデモして楽しめたんだが、 一時間で25章のうち9章までクリア出来たんでボリューム不足気味 だしポチッするか微妙だわ… 913 :名無しさんの野望:2009/12/07(月) 18 43 58 ID 6yrlIk7d 新作The Otherside Realm of Eons ポチするも予想通り 簡単過ぎてフイたw コメント 名前 コメント トップページに戻る
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Code Geass 12. The Messenger from Kyoto Lelouch, a young outcast prince of Britannia possesses two great powers. One of them is the absolute ability to compel any person to do whatever he commands. The other is the Black Knights his military force assembled with the intent of destroying the Britannian Empire ruled by his father. Veiling his true identity behind the mask and the code name Zero, Lelouch has made his move to avenge his mother s murder and to create a world in which his younger sister Nunnally can find happiness. What would be the final outcome of these actions? At this point, no one can predict. Minister The Japan Liberation Front was nearly wiped out by your Narita operation, viceroy. Now, we re hunting down the survivors, one by one. Cornelia Are you being sarcastic? We re barely pulling our forces back together after that fiasco. Minister No, I, I didn t mean to... Guilford The Occupation Government is responsible for this. They ve done nothing about Area 11 s subways and mining railways. In the ghettoes, they falsify the registries and property deeds as the rebellion spreads unchallenged. Minister Ah, the subway tunnels stretch over the whole country. We can t just fill them all in. We don t have the budget. Guilford The terrorists are using them as their strike bases and escape routes. Minister B,,, But, Prince Clovis instructed us. Ah, he said forcing them would fuel the rebellion giving the Chinese Federation an excuse to attack. Cornelia They ve already got their excuse. Zero is growing stronger and bolder everyday. Darlton Vice-Minister. Internal Affairs has appointed special group of the Elevens to self-govern this area, isn t that right? A group who are called the NAC. Minister Huh? Darlton When we stormed Narita, we looked for the evidence of the NAC s conspiracies. But it was buried in the landslide. Still our suspicions remain high. If we suppress them now... Cornelia Hmm, a group of blue-bloods and plutocrats. Relics of their dismal past. Minister Oh, wait! please! These are just rumors. There s no evidence of that at all. If you suppress them, then the Eleven s economy will certainly collapse. That means no tax revenue to send to the homeland. Also, it s a prime directive of the empire that Numbers should take care of their own kind. Cornelia And what have you done to find the Black Knights? Minister We analyzed the shield machine they left showing Zero was behind the Narita operation. But that s all we ve got. You can t squeeze information out of corpses. Cornelia So you can t catch Zero and you don t want us to hit Kyoto. Do you know the word incompetent, minister? It s for people who can t get results. Kirihara So, the Britannian viceroy has gone this far already. Man With the Liberation Front smashed, the last embers of Japan have died away. Man No, he may be on the run, but Tohdoh is still strong, still fighting. Man Even if that so, I heard he lost his custom Burais. So, there s no hope. Kaguya There is hope. Man Mm? Man The Black Knights? You ve been infatuated with Zero since he rescued Suzaku Kururugi. We even sent him the Guren Mk-II. Teacher And after the defeat at Trafalgar, Elisabeth the third found herself surrounded by revolutionaries in Edinburgh. Shirley Oh, father... Teacher However with the help of Lord Britannia, she s fled to the American colonies now known as our homeland Britannia. Shirley Hmm... Um... H m... Ha... Milly Huh? OK. What s got you so worried. Constipated? Your monthly? Shirley Huh? That s not it. Milly Huh... You re lonely cause Lelouch is gone, aren t you? Shirley Wha... It s more like Kallen is absent the same day he is... again. Milly Oh, so carefree. While the rest of the world grapples with what happened at Narita. Suzaku s been out for two days because of that, too. Shirley I know that! But Lelou and Kallen gone on the same day together. That s serious. Milly He he he! I envy you, Shirley. That s what I love about you. Nina Huh? Shirley Don t make fun of me! Arthur Meow. Milly Then just tell him already, three little words "I like you!". Shirley Uh... Uh... I couldn t. I just couldn t. I mean what if... Milly What if he rejects me, it can ruin our great friendship. Ha ha ha ha ha ha ha ha ha ha! Shirley You don t have to laugh that hard, you know? Milly It s comfortable isn t it? This place now. The way we are together. Shirley That s true. Milly Still we should prepare ourselves a bit. The fact is nothing stays the same forever, you know. Shirley Uh... Milly Oh, forget it. Please don t take me too seriously. If it s bothering you why not you just ask him the next chance you get? So, how do you feel about it on your side? Shirley Huh? Wha... Lelou?! I thought you were absent! Lelouch Nunnally had a little fever this morning and Sayoko was busy. So, I stayed home to help. Shirley Oh really, you don t say. So, is Nunna feeling better now? Lelouch A bit. Madam president, those papers? Milly All right. Make sure you organize all of them by year and class, OK? Lelouch Yeah, I will. You have a talent for ordering people around. Milly He he. And you are a great subordinate. Lelouch Subordinate? Huh, I guess that s what I am. Shirley Oh, madam president! You nearly gave me a heart attack doing that! Huh?! Oh, where is my tickets? HUH!! Lelou! Lelouch What is it? Shirley Ah... Um... Is my dad s letter mixed up with that paperwork? Lelouch Huh? Oh, sorry. Huh? What s wrong? Shirley Ah! Lelou! Lelouch Shirley? C.C. Ah? Stop being so suspicious. That s hardly the case. To me, he is nothing more than a ... Shirley Ah huh huh huh hu... I did it! I actually really did it! So, now what happens? He ll come, right? I mean he didn t say no. Then again... N-n, he is just coming with me to a little concert. So, it s not big thing but still it s a chance. Huh... Thank you, father. Ah? Ohgi Kyoto praised us for using the Guren Mk-II so well. I thought that was encouraging. Kallen But there was the white armor. Tamaki Don t sweat it. It was a tie, right? A tie! Ha-ha-ha-ha-ha! A-ha-ha-ha-ha! Lelouch Why would Shirley just out of the blue? Shirley My dad works where really long away from here. But he likes to send me great staff like this to keep my spirits up, you know? So, I was just wondering... Ohgi Here. Lelouch Hmm? What s this? Ohgi A love letter. Lelouch Oh? From you? Tamaki A-ha-ha-ha-ha! And they say you have no sense of humor. A-ha-ha-ha-ha-ha! Kallen You laugh too much. Ohgi It s an official letter form Kyoto. They urgently request a meeting. Lelouch Is this really such a big deal? Kallen A big deal?! It s Kyoto! Ohgi If they accept us it means funding and support. It could solve our financial crisis. Lelouch Crisis?! Ohgi Ugh...! Lelouch There shouldn t be any problem if you are following the budget I laid out. Ohgi Oh, well... Tamaki Hey! It s not my fault! We re turning into a big organization now! That means new expenses, you know! Kallen Like French dinners for the new recruits so you can show off? Tamaki Hey, you?! Kallen I know where you ve been taking them, big spender? Tamaki Uh-ugh?! You know about it?! Lelouch Huh... We ll put Ohgi in charge of the treasury for now. Tamaki Hold it right there! I m the one that s in charge of the cash! That s my job! Lelouch If you want me to trust you then show me some results. Tamaki Did you actually just say trust a guy who hides his face from his own partners?! Sugiyama Huh? Tamaki How about it Zero, Huh?! Ohgi Hold on... That s a... Kallen Zero is not the problem here. Who cares who he is? He had the skill to outwit Cornelia, didn t he? That s why he is the leader of the Black Knights. Do you really need to know more? Tamaki Gee...! Nunnally Nina? Is that you? If you are not feeling well, then... Nina Oh no. It s nothing. Don t worry about it. Tamaki Huh... So, what do we do? Ohgi I don t know. Minami We were in Naoto s unit. Sugiyama I don t mind about his kid sister Kallen but... Tamaki You were next in line to be leader. Ohgi No one said that at Narita. Inoue Cause Zero practically forced us. Yoshida We are the senior commanders and he keeps secrets from us. Ohgi Huh... Lelouch I ve narrowed it down to twelve possibilities. Now let s see which bets pay off. For that I ll have to meet them face to face... (knock-knock) Lelouch Hm? Who is it? Kallen It s me. Um... I m sorry if I was out of line when I spoke up back there. Lelouch Kallen, tell me. Do you wanna know my identity as well? Kallen Hmm... That girl knows, doesn t she...? Hmm... No, sorry to bother you. Nunnally Lelouch? Lelouch Huh...! Huh... Looks like your fever s gone? Nunnally Maybe I was just a little moody. Lelouch Moody? Nunnally Huh... It just seems to me lately that you ve become a little distant like you have other things weighing on your mind. Lelouch Huh...! Nunnally Huh. Perhaps my body just did this on its own to get your attention. Huh. Lelouch You re wrong. I haven t changed. No matter what, I ll always be at your side, Nunnally. Nunnally So then, can I be a little selfish now? Please hold my hand just a little bit longer. If I fall asleep alone, I m afraid I ll have that dream again. C.C. You are serious? You are asking me for a favor? Lelouch Yes, I got the idea from something that you said. No matter what Kyoto s intentions are I want their power. C.C. Is that what you truly wish for? If it s at the very core of your reason for living then I ll try to help you. Lelouch Then do it. C.C., I need you. C.C. Hmm, I understand. By the way, you forgot something. Lelouch Huh?! I didn t forget! I don t know when I ll be back tonight so I was planning to call her and cancel. C.C. Stick to your contract. Huh? (Pi-Pi-Pi-Pi-Pi) Lelouch It s me. Oh good timing, I wanted to call. You see... Shirley Um... Listen, Lelou? Lelouch Huh? Shirley I know I made a date with you but I may be late. Lelouch Huh... Shirley Sorry, but anyway, I m sure it ll be fine, really. Hmm, but I promise you that I ll be there. Man Please bring your command staff along as for my master s instruction, understood? Lelouch They are patrolling the perimeter in case of any unpleasant contingencies. I ll call them soon. However before I do... Britannian Army Severely damaged corpses should be brought to tent 2. Id [your ?] personal items. Bring remains with identifiable faces to tent 1. Note locations and times. Britannian Army Medical team 2 will arrive [and not tech support ?]. Transport personnel, report to tent 2. Suzaku Was it really her? Did I really see her there? And then... Just forget it. She doesn t show up in any of the data. Lloyd Dug enough bodies out of the landslide, yet? Suzaku Hmm... I d like to continue recovery operation if that s possible. Lloyd Be my guest till it ll out of your system. Considering Princess Cornelia is pleasure to indulge you. Suzaku Hmm... Ah, Lloyd, Zero and the Black Knights what are they trying to do? What do they hope to achieve by sacrificing all these lives? Lloyd They are knights for justice, haven t you heard? Suzaku Is this justice? Lloyd Hey hey, I hope you are not going to start spouting some embarrassing theory about the nature of justice. We are soldiers, after all. Suzaku Huh. Hmm? Cecile Oh Suzaku, I replaced the energy filler for you. Suzaku Ah... OK. Lloyd Cecile. Cecile I checked the units including the purebloods. Lloyd And I was right, wasn t I? Cecile Yes, a radiant surge. Lloyd Rakshata. I never thought she d work with our enemies. Cecile Plus their pilot was extremely skilled. Suzaku s mental status is so unstable now. If we have to fight that Knightmare again... Lloyd You don t think it could win? Against my dear Lancelot? Tamaki This is taking too long. When do we get there? Kallen Ah, could you chill out? You are embarrassing. Tamaki Hm. What the hell? Kallen We are going up? Man Sorry for the inconvenience. The master is waiting for you. Sugiyama Huh...! Tamaki Wow...! Ohgi This is... the Fuji mines? Tamaki That is not possible. There s no way we could be here. Kallen It has to be Mt.Fuji! There is only one mountain like this. Tamaki That means the Sakuradite is right below us? The damn treasure that caused this whole war. You know, what they do to intruders here? Execute them! Ohgi The power of which is all the way up to here? Kyoto group is amazing. Kirihara It s repulsive. Mount Fuji, a sacred mountain once known for its clear water and quiet beauty. Now it is bent to the empire s will, a place of hideous violation. Our reflection of what Japan has become. It [plings ?] me so. I apologize for not showing my face. But, Zero, your face is hidden as well. Unfortunately, I cannot allow this. To trust you, I must know who you are. Therefore you will show me your face. Kallen Please wait! Zero has given us power and victory. That should be... Kirihara Silence! Now which of you is Ohgi? Ohgi Huh...! That s me. Kirihara You will remove Zero s mask. Kallen Ohgi! Ohgi I m sorry Zero, but we need a reason to put our faith in you, too. So help us to put our trust in you. Tamaki Huh?! A woman? Ohgi It can t be! Kallen It s not! This isn t Zero. I saw her before. She was with Zero after Narita. Kirihara You there, girl, is this true? C.C. It is. Kirihara So you are not Japanese? C.C. Correct, clan chief of Kyoto, Taizo Kirihara. Man Huh!? Anyone who can identify him must die. Man Especially one who is not Japanese! Tamaki Hey, hold on! I m not part of this! Lelouch You are soft and your methods and thinking are out dated. That is why you ll never win! Kallen Zero? Man When did you...? Huh! Man Hold on! He can fire at us with that remote. Everyone, stay back! Don t make a move! Lelouch Taizo Kirihara, founder of Kirihara Industry which has monopoly on Sakuradite mine, formerly a key backer of the Kururugi regime. However, when Japan fell, you dodged the tribunals by collaborating with the colonial rulers. Commonly known as Kirihara the traitor. In reality, you are one of the leaders of the Six Houses Of Kyoto, who support resistance groups throughout Japan, a double agent. How cliche. Man Show some respect, you swine! Kirihara Stop! Lelouch N-Hu-Hu-Hu... It s as you guessed though, I am not Japanese! Tamaki Is he serious? No wonder he never showed his face. Kirihara If you are not Japanese, why do you fight for Japan? What is it that you want? Lelouch The destruction of Britannia. Kirihara And so, do you believe that this is possible, that you can do it? Lelouch I can, because I must. I have reasons which compel me execrably. I m glad I m dealing with you. Kirihara You... Lelouch It s been a long time, Lord Kirihara. Kirihara Is it really you? It s eight years since I finally received you as a hostage. Lelouch Yes. And I appreciate you taking care of me then. Kirihara If I hadn t come tonight, were you planning to take our messengers as hostages? Lelouch Not at all. I came to ask for your help. That s all I m seeking from you. Kirihara So the flower planted eight years ago has finally bloomed. Tamaki I can t see him! Kirihara Ohgi! Ohgi Yes! Kirihara This man is a true model enemy of Britannia. His face must remain hidden for vital reasons. I urge you to follow Zero. And I guarantee that if you do, we will assist you generously with intelligence and strategic support. Ohgi We thank you. Lelouch I am grateful, Lord Kirihara. Kirihara Are you embarking on the path of blood? Lelouch Indeed, if that is my destiny. Villetta Yes, the spelling of Fenette matches this one. I m afraid this is him. I m sorry you had to learn about it like this. Shirley s mother It s all right... Man Can you please identify the body? Lelouch Of course, it s too late already. Anyway, things are finally moving forward. Now the Black Knights will operate as I envisioned. Lelouch I m sorry I was late. I thought you d already be back home by now. Anyway, never mind that. Come on, let s go some place to get out of the rain now. Shirley Lelou, tell me. Zero, he fights for the weak, doesn t he? Lelouch What? Yeah, well, that s what he says. Shirley Then, then... why did he kill my father? You know my father. He was so gentle. He never ever hurt me. He didn t do anything wrong. But he was buried alive. He couldn t... breath... why... why did my father have to die? I... don t want this. No... Please, Lelou... help me. Yes, I understand my actions have consequences. I know that now. So why? It d be so easy to vanish from the stage, just stop being Zero. If I can keep Kirihara quiet, I can go back to be merely Lelouch Lamperouge. But, even so!
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【登録タグ T クヌースP 初音ミク 曲】 作詞:クヌースP 作曲:クヌースP 編曲:クヌースP 唄:初音ミク 曲紹介 P名由来のKnuth氏に敬意を表して作りました。 歌詞 The Art of Computer コメント 名前 コメント